You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
301 lines
9.5 KiB
301 lines
9.5 KiB
/******************************************************************** |
|
KWin - the KDE window manager |
|
This file is part of the KDE project. |
|
|
|
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee> |
|
|
|
This program is free software; you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation; either version 2 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
*********************************************************************/ |
|
|
|
#ifndef KWIN_GLUTILS_H |
|
#define KWIN_GLUTILS_H |
|
|
|
#include <kwinconfig.h> // KWIN_HAVE_OPENGL |
|
|
|
#ifdef KWIN_HAVE_OPENGL |
|
#include <kwinglutils_funcs.h> |
|
|
|
#include <QtGui/QPixmap> |
|
|
|
#include <QtGui/QImage> |
|
#include <QtCore/QSize> |
|
#include <QtCore/QSharedData> |
|
|
|
/** @addtogroup kwineffects */ |
|
/** @{ */ |
|
|
|
|
|
template< class K, class V > class QHash; |
|
|
|
|
|
namespace KWin |
|
{ |
|
|
|
|
|
class GLTexture; |
|
|
|
|
|
// Initializes GLX function pointers |
|
void KWIN_EXPORT initGLX(); |
|
// Initializes OpenGL stuff. This includes resolving function pointers as |
|
// well as checking for GL version and extensions |
|
// Note that GL context has to be created by the time this function is called |
|
void KWIN_EXPORT initGL(); |
|
|
|
|
|
// Number of supported texture units |
|
extern KWIN_EXPORT int glTextureUnitsCount; |
|
|
|
|
|
bool KWIN_EXPORT hasGLVersion(int major, int minor, int release = 0); |
|
bool KWIN_EXPORT hasGLXVersion(int major, int minor, int release = 0); |
|
// use for both OpenGL and GLX extensions |
|
bool KWIN_EXPORT hasGLExtension(const QString& extension); |
|
|
|
// detect OpenGL error (add to various places in code to pinpoint the place) |
|
bool KWIN_EXPORT checkGLError( const char* txt ); |
|
|
|
inline bool KWIN_EXPORT isPowerOfTwo( int x ) { return (( x & ( x - 1 )) == 0 ); } |
|
/** |
|
* @return power of two integer _greater or equal to_ x. |
|
* E.g. nearestPowerOfTwo(513) = nearestPowerOfTwo(800) = 1024 |
|
**/ |
|
int KWIN_EXPORT nearestPowerOfTwo( int x ); |
|
|
|
/** |
|
* Renders quads using given vertices. |
|
* If texture is not 0, each texture coordinate much have two components (st). |
|
* If color is not 0, each color much have four components (rgba). |
|
* Note that texture coordinates must match texture type (normalized/unnormalized |
|
* for GL_TEXTURE_2D/GL_TEXTURE_ARB). |
|
* |
|
* @param count number of vertices to use. |
|
* @param dim number of components per vertex coordinate in vertices array. |
|
* @param stride byte offset of consecutive elements in arrays. If 0, then |
|
* arrays must be tighly packed. Stride must be a multiple of sizeof(float)! |
|
**/ |
|
KWIN_EXPORT void renderGLGeometry( const QRegion& region, int count, |
|
const float* vertices, const float* texture = 0, const float* color = 0, |
|
int dim = 2, int stride = 0 ); |
|
/** |
|
* Same as above, renders without specified region |
|
**/ |
|
KWIN_EXPORT void renderGLGeometry( int count, |
|
const float* vertices, const float* texture = 0, const float* color = 0, |
|
int dim = 2, int stride = 0 ); |
|
|
|
|
|
KWIN_EXPORT void renderGLGeometryImmediate( int count, |
|
const float* vertices, const float* texture = 0, const float* color = 0, |
|
int dim = 2, int stride = 0 ); |
|
|
|
|
|
KWIN_EXPORT void addQuadVertices( QVector<float>& verts, float x1, float y1, float x2, float y2 ); |
|
|
|
|
|
/** |
|
* @deprecated |
|
* @see EffectFrame |
|
*/ |
|
KWIN_EXPORT void renderRoundBox( const QRect& area, float roundness = 10.0f, GLTexture* texture = 0 ); |
|
/** |
|
* @deprecated |
|
* @see EffectFrame |
|
*/ |
|
KWIN_EXPORT void renderRoundBoxWithEdge( const QRect& area, float roundness = 10.0f ); |
|
|
|
|
|
class KWIN_EXPORT GLTexture |
|
: public QSharedData |
|
{ |
|
public: |
|
GLTexture(); |
|
explicit GLTexture( const QImage& image, GLenum target = GL_TEXTURE_2D ); |
|
explicit GLTexture( const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D ); |
|
GLTexture( const QString& fileName ); |
|
GLTexture( int width, int height ); |
|
virtual ~GLTexture(); |
|
|
|
bool isNull() const; |
|
QSize size() const; |
|
|
|
virtual bool load( const QImage& image, GLenum target = GL_TEXTURE_2D ); |
|
virtual bool load( const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D ); |
|
virtual bool load( const QString& fileName ); |
|
virtual void discard(); |
|
virtual void bind(); |
|
virtual void unbind(); |
|
void render( QRegion region, const QRect& rect ); |
|
/** |
|
* Set up texture transformation matrix to automatically map unnormalized |
|
* texture coordinates (i.e. 0 to width, 0 to height, (0,0) is top-left) |
|
* to OpenGL coordinates. Automatically adjusts for different texture |
|
* types. This can be done only for one texture at a time, repeated |
|
* calls for the same texture are allowed though, requiring the same |
|
* amount of calls to disableUnnormalizedTexCoords(). |
|
*/ |
|
void enableUnnormalizedTexCoords(); |
|
/** |
|
* Disables transformation set up using enableUnnormalizedTexCoords(). |
|
*/ |
|
void disableUnnormalizedTexCoords(); |
|
/** |
|
* Set up texture transformation matrix to automatically map normalized |
|
* texture coordinates (i.e. 0 to 1, 0 to 1, (0,0) is bottom-left) |
|
* to OpenGL coordinates. Automatically adjusts for different texture |
|
* types. This can be done only for one texture at a time, repeated |
|
* calls for the same texture are allowed though, requiring the same |
|
* amount of calls to disableNormalizedTexCoords(). |
|
*/ |
|
void enableNormalizedTexCoords(); |
|
/** |
|
* Disables transformation set up using enableNormalizedTexCoords(). |
|
*/ |
|
void disableNormalizedTexCoords(); |
|
|
|
GLuint texture() const; |
|
GLenum target() const; |
|
GLenum filter() const; |
|
virtual bool isDirty() const; |
|
void setTexture( GLuint texture ); |
|
void setTarget( GLenum target ); |
|
void setFilter( GLenum filter ); |
|
void setWrapMode( GLenum mode ); |
|
virtual void setDirty(); |
|
|
|
static void initStatic(); |
|
static bool NPOTTextureSupported() { return mNPOTTextureSupported; } |
|
static bool framebufferObjectSupported() { return mFramebufferObjectSupported; } |
|
static bool saturationSupported() { return mSaturationSupported; } |
|
|
|
protected: |
|
void enableFilter(); |
|
QImage convertToGLFormat( const QImage& img ) const; |
|
|
|
GLuint mTexture; |
|
GLenum mTarget; |
|
GLenum mFilter; |
|
QSize mSize; |
|
QSizeF mScale; // to un-normalize GL_TEXTURE_2D |
|
bool y_inverted; // texture has y inverted |
|
bool can_use_mipmaps; |
|
bool has_valid_mipmaps; |
|
|
|
private: |
|
void init(); |
|
int mUnnormalizeActive; // 0 - no, otherwise refcount |
|
int mNormalizeActive; // 0 - no, otherwise refcount |
|
|
|
static bool mNPOTTextureSupported; |
|
static bool mFramebufferObjectSupported; |
|
static bool mSaturationSupported; |
|
Q_DISABLE_COPY( GLTexture ) |
|
}; |
|
|
|
class KWIN_EXPORT GLShader |
|
{ |
|
public: |
|
GLShader(const QString& vertexfile, const QString& fragmentfile); |
|
~GLShader(); |
|
|
|
bool isValid() const { return mValid; } |
|
void bind(); |
|
void unbind(); |
|
|
|
int uniformLocation(const char* name); |
|
bool setUniform(const char* name, float value); |
|
bool setUniform(const char* name, int value); |
|
int attributeLocation(const char* name); |
|
bool setAttribute(const char* name, float value); |
|
|
|
void setTextureWidth( float width ); |
|
void setTextureHeight( float height ); |
|
float textureWidth(); |
|
float textureHeight(); |
|
|
|
static void initStatic(); |
|
static bool fragmentShaderSupported() { return mFragmentShaderSupported; } |
|
static bool vertexShaderSupported() { return mVertexShaderSupported; } |
|
|
|
|
|
protected: |
|
bool loadFromFiles(const QString& vertexfile, const QString& fragmentfile); |
|
bool load(const QString& vertexsource, const QString& fragmentsource); |
|
|
|
|
|
private: |
|
unsigned int mProgram; |
|
bool mValid; |
|
static bool mFragmentShaderSupported; |
|
static bool mVertexShaderSupported; |
|
float mTextureWidth; |
|
float mTextureHeight; |
|
}; |
|
|
|
/** |
|
* @short Render target object |
|
* |
|
* Render target object enables you to render onto a texture. This texture can |
|
* later be used to e.g. do post-processing of the scene. |
|
* |
|
* @author Rivo Laks <rivolaks@hot.ee> |
|
**/ |
|
class KWIN_EXPORT GLRenderTarget |
|
{ |
|
public: |
|
/** |
|
* Constructs a GLRenderTarget |
|
* @param color texture where the scene will be rendered onto |
|
**/ |
|
GLRenderTarget(GLTexture* color); |
|
~GLRenderTarget(); |
|
|
|
/** |
|
* Enables this render target. |
|
* All OpenGL commands from now on affect this render target until the |
|
* @ref disable method is called |
|
**/ |
|
bool enable(); |
|
/** |
|
* Disables this render target, activating whichever target was active |
|
* when @ref enable was called. |
|
**/ |
|
bool disable(); |
|
|
|
bool valid() const { return mValid; } |
|
|
|
static void initStatic(); |
|
static bool supported() { return mSupported; } |
|
|
|
|
|
protected: |
|
void initFBO(); |
|
|
|
|
|
private: |
|
static bool mSupported; |
|
|
|
GLTexture* mTexture; |
|
bool mValid; |
|
|
|
GLuint mFramebuffer; |
|
}; |
|
|
|
} // namespace |
|
|
|
#endif |
|
|
|
/** @} */ |
|
|
|
#endif
|
|
|