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215 lines
7.7 KiB
215 lines
7.7 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "fade.h" |
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#include <kconfiggroup.h> |
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namespace KWin |
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{ |
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KWIN_EFFECT(fade, FadeEffect) |
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FadeEffect::FadeEffect() |
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: fadeInStep(0.0) |
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, fadeOutStep(0.0) |
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, fadeInTime(0) |
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, fadeOutTime(0) |
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, fadeWindows(false) |
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{ |
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reconfigure(ReconfigureAll); |
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connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*))); |
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connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*))); |
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connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*))); |
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connect(effects, SIGNAL(windowOpacityChanged(EffectWindow*,qreal,qreal)), this, SLOT(slotWindowOpacityChanged(EffectWindow*,qreal))); |
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} |
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void FadeEffect::reconfigure(ReconfigureFlags) |
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{ |
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KConfigGroup conf = effects->effectConfig("Fade"); |
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fadeInTime = animationTime(conf, "FadeInTime", 150); |
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fadeOutTime = animationTime(conf, "FadeOutTime", 150); |
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fadeWindows = conf.readEntry("FadeWindows", true); |
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// Add all existing windows to the window list |
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// TODO: Enabling desktop effects should trigger windowAdded() on all windows |
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windows.clear(); |
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} |
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void FadeEffect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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if (!windows.isEmpty()) { |
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fadeInStep = time / double(fadeInTime); |
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fadeOutStep = time / double(fadeOutTime); |
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} |
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effects->prePaintScreen(data, time); |
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} |
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void FadeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) |
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{ |
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if (windows.contains(w)) { |
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windows[ w ].fadeInStep += fadeInStep; |
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windows[ w ].fadeOutStep += fadeOutStep; |
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if (windows[ w ].opacity < 1.0) |
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data.setTranslucent(); |
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if (windows[ w ].deleted) { |
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if (windows[ w ].opacity <= 0.0) { |
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windows.remove(w); |
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w->unrefWindow(); |
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} else |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE); |
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} |
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} |
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effects->prePaintWindow(w, data, time); |
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if (windows.contains(w) && !w->isPaintingEnabled() && !effects->activeFullScreenEffect()) { |
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// if the window isn't to be painted, then let's make sure |
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// to track its progress |
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if (windows[ w ].fadeInStep < 1.0 |
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|| windows[ w ].fadeOutStep < 1.0) { |
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// but only if the total change is less than the |
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// maximum possible change |
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w->addRepaintFull(); |
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} else { |
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if (windows[w].deleted) { |
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w->unrefWindow(); |
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} |
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windows.remove(w); |
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} |
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} |
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} |
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void FadeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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if (windows.contains(w)) { |
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if (windows[ w ].deleted |
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|| windows[ w ].opacity != data.opacity |
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|| windows[ w ].saturation != data.saturation |
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|| windows[ w ].brightness != data.brightness) { |
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WindowPaintData new_data = data; |
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if (windows[ w ].deleted) |
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new_data.opacity = 0.0; |
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if (new_data.opacity > windows[ w ].opacity) { |
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windows[ w ].opacity = qMin(new_data.opacity, |
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windows[ w ].opacity + windows[ w ].fadeInStep); |
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} else if (new_data.opacity < windows[ w ].opacity) { |
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windows[ w ].opacity = qMax(new_data.opacity, |
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windows[ w ].opacity - windows[ w ].fadeOutStep); |
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} |
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if (new_data.saturation > windows[ w ].saturation) { |
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windows[ w ].saturation = qMin(new_data.saturation, |
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windows[ w ].saturation + windows[ w ].fadeInStep); |
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} else if (new_data.saturation < windows[ w ].saturation) { |
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windows[ w ].saturation = qMax(new_data.saturation, |
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windows[ w ].saturation - windows[ w ].fadeOutStep); |
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} |
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if (new_data.brightness > windows[ w ].brightness) { |
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windows[ w ].brightness = qMin(new_data.brightness, |
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windows[ w ].brightness + windows[ w ].fadeInStep); |
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} else if (new_data.brightness < windows[ w ].brightness) { |
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windows[ w ].brightness = qMax(new_data.brightness, |
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windows[ w ].brightness - windows[ w ].fadeOutStep); |
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} |
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windows[ w ].opacity = qBound(0.0, windows[ w ].opacity, 1.0); |
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windows[ w ].saturation = qBound(0.0, windows[ w ].saturation, 1.0); |
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windows[ w ].brightness = qBound(0.0, windows[ w ].brightness, 1.0); |
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windows[ w ].fadeInStep = 0.0; |
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windows[ w ].fadeOutStep = 0.0; |
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new_data.opacity = windows[ w ].opacity; |
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new_data.saturation = windows[ w ].saturation; |
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new_data.brightness = windows[ w ].brightness; |
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effects->paintWindow(w, mask, region, new_data); |
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if (windows[ w ].opacity != data.opacity |
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|| windows[ w ].saturation != data.saturation |
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|| windows[ w ].brightness != data.brightness) |
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w->addRepaintFull(); |
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return; |
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} else { |
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windows.remove(w); |
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} |
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} |
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effects->paintWindow(w, mask, region, data); |
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} |
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void FadeEffect::slotWindowOpacityChanged(EffectWindow* w, qreal old_opacity) |
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{ |
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if (!windows.contains(w) || !isFadeWindow(w)) |
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return; |
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if (windows[ w ].opacity == 1.0) |
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windows[ w ].opacity -= 0.1 / fadeOutTime; |
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w->addRepaintFull(); |
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} |
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void FadeEffect::slotWindowAdded(EffectWindow* w) |
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{ |
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if (!fadeWindows || !isFadeWindow(w)) |
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return; |
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windows[ w ].opacity = 0.0; |
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w->addRepaintFull(); |
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} |
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void FadeEffect::slotWindowClosed(EffectWindow* w) |
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{ |
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// In the cases, where we are still fading in or are not responsible, we do not fade out. |
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if (!fadeWindows || !isFadeWindow(w) || windows.contains(w)) { |
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return; |
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} |
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windows[ w ].opacity = w->opacity(); |
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if (windows[ w ].opacity == 1.0) { |
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windows[ w ].opacity -= 0.1 / fadeOutTime; |
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} |
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windows[ w ].deleted = true; |
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w->refWindow(); |
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w->addRepaintFull(); |
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} |
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void FadeEffect::slotWindowDeleted(EffectWindow* w) |
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{ |
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windows.remove(w); |
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} |
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bool FadeEffect::isFadeWindow(EffectWindow* w) |
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{ |
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void* e; |
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if (w->isDeleted()) |
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e = w->data(WindowClosedGrabRole).value<void*>(); |
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else |
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e = w->data(WindowAddedGrabRole).value<void*>(); |
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if (w->windowClass() == "ksplashx ksplashx" |
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|| w->windowClass() == "ksplashsimple ksplashsimple" |
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|| w->windowClass() == "qt-subapplication ksplashqml" |
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|| (e && e != this)) { |
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// see login effect |
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return false; |
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} |
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return (!w->isDesktop() && !w->isUtility()); |
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} |
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bool FadeEffect::isActive() const |
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{ |
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return !windows.isEmpty(); |
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} |
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} // namespace
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