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329 lines
10 KiB
329 lines
10 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_SCENE_OPENGL_BACKEND_H |
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#define KWIN_SCENE_OPENGL_BACKEND_H |
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#include <QElapsedTimer> |
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#include <QRegion> |
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#include <kwin_export.h> |
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namespace KWin |
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{ |
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class AbstractOutput; |
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class OpenGLBackend; |
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class OverlayWindow; |
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class SceneOpenGL; |
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class SceneOpenGLTexture; |
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class SceneOpenGLTexturePrivate; |
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class WindowPixmap; |
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class GLTexture; |
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/** |
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* @brief The OpenGLBackend creates and holds the OpenGL context and is responsible for Texture from Pixmap. |
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* |
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* The OpenGLBackend is an abstract base class used by the SceneOpenGL to abstract away the differences |
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* between various OpenGL windowing systems such as GLX and EGL. |
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* |
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* A concrete implementation has to create and release the OpenGL context in a way so that the |
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* SceneOpenGL does not have to care about it. |
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* |
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* In addition a major task for this class is to generate the SceneOpenGLTexturePrivate which is |
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* able to perform the texture from pixmap operation in the given backend. |
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* |
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* @author Martin Gräßlin <mgraesslin@kde.org> |
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*/ |
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class KWIN_EXPORT OpenGLBackend |
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{ |
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public: |
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OpenGLBackend(); |
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virtual ~OpenGLBackend(); |
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virtual void init() = 0; |
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/** |
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* @return Time passes since start of rendering current frame. |
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* @see startRenderTimer |
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*/ |
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qint64 renderTime() { |
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return m_renderTimer.nsecsElapsed(); |
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} |
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virtual void screenGeometryChanged(const QSize &size) = 0; |
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virtual SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) = 0; |
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/** |
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* @brief Backend specific code to prepare the rendering of a frame including flushing the |
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* previously rendered frame to the screen if the backend works this way. |
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* |
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* @return A region that if not empty will be repainted in addition to the damaged region |
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*/ |
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virtual QRegion prepareRenderingFrame() = 0; |
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/** |
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* @brief Backend specific code to handle the end of rendering a frame. |
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* |
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* @param renderedRegion The possibly larger region that has been rendered |
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* @param damagedRegion The damaged region that should be posted |
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*/ |
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virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion) = 0; |
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virtual void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion); |
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virtual bool makeCurrent() = 0; |
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virtual void doneCurrent() = 0; |
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virtual bool usesOverlayWindow() const = 0; |
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/** |
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* Whether the rendering needs to be split per screen. |
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* Default implementation returns @c false. |
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*/ |
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virtual bool perScreenRendering() const; |
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virtual QRegion prepareRenderingForScreen(int screenId); |
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/** |
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* @brief Compositor is going into idle mode, flushes any pending paints. |
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*/ |
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void idle(); |
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/** |
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* @return bool Whether the scene needs to flush a frame. |
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*/ |
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bool hasPendingFlush() const { |
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return !m_lastDamage.isEmpty(); |
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} |
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/** |
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* @brief Returns the OverlayWindow used by the backend. |
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* |
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* A backend does not have to use an OverlayWindow, this is mostly for the X world. |
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* In case the backend does not use an OverlayWindow it is allowed to return @c null. |
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* It's the task of the caller to check whether it is @c null. |
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* |
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* @return :OverlayWindow* |
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*/ |
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virtual OverlayWindow *overlayWindow() const; |
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/** |
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* @brief Whether the creation of the Backend failed. |
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* |
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* The SceneOpenGL should test whether the Backend got constructed correctly. If this method |
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* returns @c true, the SceneOpenGL should not try to start the rendering. |
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* |
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* @return bool @c true if the creation of the Backend failed, @c false otherwise. |
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*/ |
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bool isFailed() const { |
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return m_failed; |
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} |
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/** |
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* @brief Whether the Backend provides VSync. |
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* |
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* Currently only the GLX backend can provide VSync. |
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* |
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* @return bool @c true if VSync support is available, @c false otherwise |
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*/ |
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bool syncsToVBlank() const { |
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return m_syncsToVBlank; |
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} |
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/** |
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* @brief Whether VSync blocks execution until the screen is in the retrace |
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* |
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* Case for waitVideoSync and non triple buffering buffer swaps |
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* |
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*/ |
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bool blocksForRetrace() const { |
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return m_blocksForRetrace; |
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} |
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/** |
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* @brief Whether the backend uses direct rendering. |
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* |
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* Some OpenGLScene modes require direct rendering. E.g. the OpenGL 2 should not be used |
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* if direct rendering is not supported by the Scene. |
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* |
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* @return bool @c true if the GL context is direct, @c false if indirect |
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*/ |
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bool isDirectRendering() const { |
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return m_directRendering; |
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} |
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bool supportsBufferAge() const { |
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return m_haveBufferAge; |
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} |
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/** |
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* @returns whether the context is surfaceless |
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*/ |
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bool isSurfaceLessContext() const { |
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return m_surfaceLessContext; |
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} |
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/** |
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* Returns the damage that has accumulated since a buffer of the given age was presented. |
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*/ |
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QRegion accumulatedDamageHistory(int bufferAge) const; |
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/** |
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* Saves the given region to damage history. |
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*/ |
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void addToDamageHistory(const QRegion ®ion); |
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/** |
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* The backend specific extensions (e.g. EGL/GLX extensions). |
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* |
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* Not the OpenGL (ES) extension! |
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*/ |
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QList<QByteArray> extensions() const { |
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return m_extensions; |
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} |
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/** |
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* @returns whether the backend specific extensions contains @p extension. |
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*/ |
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bool hasExtension(const QByteArray &extension) const { |
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return m_extensions.contains(extension); |
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} |
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/** |
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* Copy a region of pixels from the current read to the current draw buffer |
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*/ |
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void copyPixels(const QRegion ®ion); |
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virtual QSharedPointer<GLTexture> textureForOutput(AbstractOutput *output) const; |
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protected: |
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/** |
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* @brief Backend specific flushing of frame to screen. |
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*/ |
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virtual void present() = 0; |
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/** |
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* @brief Sets the backend initialization to failed. |
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* |
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* This method should be called by the concrete subclass in case the initialization failed. |
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* The given @p reason is logged as a warning. |
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* |
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* @param reason The reason why the initialization failed. |
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*/ |
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void setFailed(const QString &reason); |
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/** |
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* @brief Sets whether the backend provides VSync. |
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* |
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* Should be called by the concrete subclass once it is determined whether VSync is supported. |
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* If the subclass does not call this method, the backend defaults to @c false. |
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* @param enabled @c true if VSync support available, @c false otherwise. |
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*/ |
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void setSyncsToVBlank(bool enabled) { |
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m_syncsToVBlank = enabled; |
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} |
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/** |
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* @brief Sets whether the VSync iplementation blocks |
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* |
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* Should be called by the concrete subclass once it is determined how VSync works. |
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* If the subclass does not call this method, the backend defaults to @c false. |
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* @param enabled @c true if VSync blocks, @c false otherwise. |
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*/ |
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void setBlocksForRetrace(bool enabled) { |
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m_blocksForRetrace = enabled; |
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} |
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/** |
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* @brief Sets whether the OpenGL context is direct. |
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* |
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* Should be called by the concrete subclass once it is determined whether the OpenGL context is |
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* direct or indirect. |
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* If the subclass does not call this method, the backend defaults to @c false. |
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* |
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* @param direct @c true if the OpenGL context is direct, @c false if indirect |
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*/ |
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void setIsDirectRendering(bool direct) { |
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m_directRendering = direct; |
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} |
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void setSupportsBufferAge(bool value) { |
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m_haveBufferAge = value; |
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} |
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/** |
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* @return const QRegion& Damage of previously rendered frame |
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*/ |
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const QRegion &lastDamage() const { |
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return m_lastDamage; |
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} |
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void setLastDamage(const QRegion &damage) { |
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m_lastDamage = damage; |
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} |
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/** |
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* @brief Starts the timer for how long it takes to render the frame. |
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* |
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* @see renderTime |
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*/ |
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void startRenderTimer() { |
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m_renderTimer.start(); |
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} |
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/** |
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* @param set whether the context is surface less |
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*/ |
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void setSurfaceLessContext(bool set) { |
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m_surfaceLessContext = set; |
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} |
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/** |
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* Sets the platform-specific @p extensions. |
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* |
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* These are the EGL/GLX extensions, not the OpenGL extensions |
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*/ |
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void setExtensions(const QList<QByteArray> &extensions) { |
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m_extensions = extensions; |
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} |
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private: |
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/** |
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* @brief Whether VSync is available and used, defaults to @c false. |
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*/ |
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bool m_syncsToVBlank; |
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/** |
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* @brief Whether present() will block execution until the next vertical retrace @c false. |
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*/ |
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bool m_blocksForRetrace; |
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/** |
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* @brief Whether direct rendering is used, defaults to @c false. |
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*/ |
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bool m_directRendering; |
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/** |
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* @brief Whether the backend supports GLX_EXT_buffer_age / EGL_EXT_buffer_age. |
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*/ |
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bool m_haveBufferAge; |
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/** |
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* @brief Whether the initialization failed, of course default to @c false. |
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*/ |
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bool m_failed; |
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/** |
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* @brief Damaged region of previously rendered frame. |
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*/ |
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QRegion m_lastDamage; |
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/** |
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* @brief The damage history for the past 10 frames. |
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*/ |
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QList<QRegion> m_damageHistory; |
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/** |
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* @brief Timer to measure how long a frame renders. |
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*/ |
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QElapsedTimer m_renderTimer; |
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bool m_surfaceLessContext = false; |
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QList<QByteArray> m_extensions; |
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}; |
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} |
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#endif
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