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99 lines
3.7 KiB
99 lines
3.7 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org> |
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com> |
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_SHADOW_H |
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#define KWIN_SHADOW_H |
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#include <kwineffects.h> |
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#include <kwinxrenderutils.h> |
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namespace KWin |
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{ |
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class GLTexture; |
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class ShadowEffect |
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: public QObject, public Effect |
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{ |
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Q_OBJECT |
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public: |
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ShadowEffect(); |
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virtual ~ShadowEffect(); |
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virtual void reconfigure( ReconfigureFlags ); |
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); |
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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virtual void windowClosed( EffectWindow* c ); |
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virtual void buildQuads( EffectWindow* w, WindowQuadList& quadList ); |
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r ); |
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private slots: |
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void updateShadowColor(); |
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private: |
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void prepareRenderStates( GLTexture *texture, double opacity, double brightness, double saturation ); |
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void restoreRenderStates( GLTexture *texture, double opacity, double brightness, double saturation ); |
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void drawShadowQuadOpenGL( GLTexture *texture, QVector<float> verts, QVector<float> texCoords, |
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QRegion region, float opacity, float brightness, float saturation, GLShader* shader ); |
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void drawShadowQuadXRender( XRenderPicture *picture, QRect rect, float xScale, float yScale, |
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QColor color, float opacity, float brightness, float saturation ); |
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void drawShadow( EffectWindow* w, int mask, QRegion region, const WindowPaintData& data ); |
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void addQuadVertices(QVector<float>& verts, float x1, float y1, float x2, float y2) const; |
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// transforms window rect -> shadow rect |
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QRect shadowRectangle( EffectWindow* w, const QRect& windowRectangle ) const; |
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bool useShadow( EffectWindow* w ) const; |
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void drawQueuedShadows( EffectWindow* behindWindow ); |
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int shadowXOffset, shadowYOffset; |
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double shadowOpacity; |
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int shadowFuzzyness; |
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int shadowSize; |
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bool intensifyActiveShadow; |
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QColor shadowColor, cachedColor; |
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
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QList<GLTexture*> mDefaultShadowTextures; |
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#endif |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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QList<XRenderPicture*> mDefaultShadowPics; |
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XRenderPicture cachedBlendPicture; |
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#endif |
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WindowQuadType mDefaultShadowQuadType; |
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struct ShadowData |
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{ |
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ShadowData(EffectWindow* _w, WindowPaintData& _data) : w(_w), data(_data) {} |
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EffectWindow* w; |
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QRegion clip; |
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int mask; |
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QRegion region; |
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WindowPaintData data; |
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}; |
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QList<ShadowData> shadowDatas; |
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}; |
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} // namespace |
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#endif
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