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375 lines
11 KiB
375 lines
11 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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/* |
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Code related to compositing (redirecting windows to pixmaps and tracking |
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window damage). |
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Docs: |
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XComposite (the protocol, but the function calls map to it): |
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http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt |
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XDamage (again the protocol): |
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http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt |
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Composite HOWTO from Fredrik: |
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http://ktown.kde.org/~fredrik/composite_howto.html |
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*/ |
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#include "utils.h" |
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#include "workspace.h" |
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#include "client.h" |
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#include "unmanaged.h" |
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#include "deleted.h" |
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#include "effects.h" |
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#include "scene.h" |
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#include "scene_basic.h" |
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#include "scene_xrender.h" |
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#include "scene_opengl.h" |
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#include <stdio.h> |
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#include <QMenu> |
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#include <X11/extensions/shape.h> |
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namespace KWinInternal |
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{ |
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//**************************************** |
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// Workspace |
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//**************************************** |
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#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) |
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void Workspace::setupCompositing() |
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{ |
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if( !options->useTranslucency ) |
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return; |
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if( !Extensions::compositeAvailable() || !Extensions::damageAvailable()) |
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return; |
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if( scene != NULL ) |
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return; |
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char selection_name[ 100 ]; |
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sprintf( selection_name, "_NET_WM_CM_S%d", DefaultScreen( display())); |
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cm_selection = new KSelectionOwner( selection_name ); |
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connect( cm_selection, SIGNAL( lostOwnership()), SLOT( lostCMSelection())); |
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cm_selection->claim( true ); // force claiming |
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char type = 'O'; |
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if( getenv( "KWIN_COMPOSE" )) |
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type = getenv( "KWIN_COMPOSE" )[ 0 ]; |
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switch( type ) |
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{ |
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case 'B': |
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scene = new SceneBasic( this ); |
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break; |
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case 'X': |
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scene = new SceneXrender( this ); |
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break; |
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case 'O': |
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scene = new SceneOpenGL( this ); |
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break; |
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default: |
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kDebug( 1212 ) << "No compositing" << endl; |
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return; |
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} |
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int rate = 0; |
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if( options->refreshRate > 0 ) |
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{ // use manually configured refresh rate |
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rate = options->refreshRate; |
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} |
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#ifdef HAVE_XRANDR |
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else |
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{ // autoconfigure refresh rate based on XRandR info |
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if( Extensions::randrAvailable() ) |
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{ |
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XRRScreenConfiguration *config; |
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config = XRRGetScreenInfo( display(), rootWindow() ); |
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rate = XRRConfigCurrentRate( config ); |
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XRRFreeScreenConfigInfo( config ); |
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} |
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} |
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#endif |
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// 0Hz or less is invalid, so we fallback to a default rate |
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if( rate <= 0 ) |
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rate = 50; |
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// QTimer gives us 1msec (1000Hz) at best, so we ignore anything higher; |
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// however, since compositing is limited to no more than once per 5msec, |
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// 200Hz to 1000Hz are effectively identical |
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else if( rate > 1000 ) |
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rate = 1000; |
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kDebug( 1212 ) << "Refresh rate " << rate << "Hz" << endl; |
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compositeRate = 1000 / rate; |
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compositeTimer.start( compositeRate ); |
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lastCompositePaint.start(); |
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XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); |
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if( dynamic_cast< SceneOpenGL* >( scene )) |
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kDebug( 1212 ) << "OpenGL compositing" << endl; |
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else if( dynamic_cast< SceneXrender* >( scene )) |
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kDebug( 1212 ) << "XRender compositing" << endl; |
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else if( dynamic_cast< SceneBasic* >( scene )) |
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kDebug( 1212 ) << "X compositing" << endl; |
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new EffectsHandler(); // sets also the 'effects' pointer |
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addDamageFull(); |
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foreach( Client* c, clients ) |
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c->setupCompositing(); |
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foreach( Client* c, desktops ) |
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c->setupCompositing(); |
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foreach( Unmanaged* c, unmanaged ) |
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c->setupCompositing(); |
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foreach( Client* c, clients ) |
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scene->windowAdded( c ); |
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foreach( Client* c, desktops ) |
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scene->windowAdded( c ); |
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foreach( Unmanaged* c, unmanaged ) |
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scene->windowAdded( c ); |
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delete popup; // force re-creation of the Alt+F3 popup (opacity option) |
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popup = NULL; |
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} |
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void Workspace::finishCompositing() |
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{ |
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if( scene == NULL ) |
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return; |
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delete cm_selection; |
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foreach( Client* c, clients ) |
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scene->windowClosed( c, NULL ); |
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foreach( Client* c, desktops ) |
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scene->windowClosed( c, NULL ); |
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foreach( Unmanaged* c, unmanaged ) |
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scene->windowClosed( c, NULL ); |
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foreach( Deleted* c, deleted ) |
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scene->windowDeleted( c ); |
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foreach( Client* c, clients ) |
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c->finishCompositing(); |
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foreach( Client* c, desktops ) |
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c->finishCompositing(); |
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foreach( Unmanaged* c, unmanaged ) |
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c->finishCompositing(); |
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foreach( Deleted* c, deleted ) |
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c->finishCompositing(); |
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XCompositeUnredirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); |
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compositeTimer.stop(); |
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delete effects; |
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effects = NULL; |
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delete scene; |
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scene = NULL; |
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damage_region = QRegion(); |
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for( ClientList::ConstIterator it = clients.begin(); |
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it != clients.end(); |
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++it ) |
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{ // forward all opacity values to the frame in case there'll be other CM running |
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if( (*it)->opacity() != 1.0 ) |
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{ |
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NETWinInfo i( display(), (*it)->frameId(), rootWindow(), 0 ); |
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i.setOpacity( static_cast< unsigned long >((*it)->opacity() * 0xffffffff )); |
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} |
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} |
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delete popup; // force re-creation of the Alt+F3 popup (opacity option) |
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popup = NULL; |
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} |
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void Workspace::lostCMSelection() |
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{ |
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kDebug( 1212 ) << "Lost compositing manager selection" << endl; |
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finishCompositing(); |
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} |
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void Workspace::addDamage( int x, int y, int w, int h ) |
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{ |
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if( !compositing()) |
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return; |
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damage_region += QRegion( x, y, w, h ); |
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} |
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void Workspace::addDamage( const QRect& r ) |
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{ |
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if( !compositing()) |
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return; |
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damage_region += r; |
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} |
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void Workspace::addDamageFull() |
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{ |
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if( !compositing()) |
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return; |
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damage_region = QRegion( 0, 0, displayWidth(), displayHeight()); |
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} |
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void Workspace::performCompositing() |
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{ |
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// The event loop apparently tries to fire a QTimer as often as possible, even |
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// at the expense of not processing many X events. This means that the composite |
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// repaints can seriously impact performance of everything else, therefore throttle |
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// them - leave at least 5msec time after one repaint is finished and next one |
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// is started. |
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if( lastCompositePaint.elapsed() < 5 ) |
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return; |
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if( damage_region.isEmpty()) // no damage |
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{ |
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scene->idle(); |
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return; |
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} |
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// create a list of all windows in the stacking order |
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// TODO keep this list like now a stacking order of Client window is kept |
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ToplevelList windows; |
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Window* children; |
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unsigned int children_count; |
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Window dummy; |
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XQueryTree( display(), rootWindow(), &dummy, &dummy, &children, &children_count ); |
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for( unsigned int i = 0; |
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i < children_count; |
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++i ) |
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{ |
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if( Client* c = findClient( FrameIdMatchPredicate( children[ i ] ))) |
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windows.append( c ); |
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else if( Unmanaged* c = findUnmanaged( HandleMatchPredicate( children[ i ] ))) |
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windows.append( c ); |
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} |
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foreach( Deleted* c, deleted ) // TODO remember stacking order somehow |
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windows.append( c ); |
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QRegion damage = damage_region; |
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// clear all damage, so that post-pass can add damage for the next repaint |
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damage_region = QRegion(); |
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scene->paint( damage, windows ); |
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if( scene->waitSyncAvailable() && options->glVSync ) |
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{ // if we're using vsync, then time the next paint pass to |
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// before the next available sync |
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int paintTime = ( lastCompositePaint.elapsed() % compositeRate ) + |
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( compositeRate / 2 ); |
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if( paintTime >= compositeRate ) |
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compositeTimer.start( paintTime ); |
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else if( paintTime < compositeRate ) |
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compositeTimer.start( compositeRate - paintTime ); |
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} |
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lastCompositePaint.start(); |
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} |
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bool Workspace::createOverlay() |
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{ |
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assert( overlay == None ); |
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if( !Extensions::compositeOverlayAvailable()) |
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return false; |
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#ifdef HAVE_XCOMPOSITE_OVERLAY |
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overlay = XCompositeGetOverlayWindow( display(), rootWindow()); |
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if( overlay == None ) |
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return false; |
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return true; |
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#else |
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return false; |
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#endif |
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} |
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void Workspace::setupOverlay( Window w ) |
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{ |
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assert( overlay != None ); |
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XShapeCombineRectangles( display(), overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted ); |
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if( w != None ) |
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{ |
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XShapeCombineRectangles( display(), w, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted ); |
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XMapWindow( display(), w ); |
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} |
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XMapRaised( display(), overlay ); |
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} |
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void Workspace::destroyOverlay() |
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{ |
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if( overlay == None ) |
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return; |
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#ifdef HAVE_XCOMPOSITE_OVERLAY |
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XCompositeReleaseOverlayWindow( display(), overlay ); |
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#endif |
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overlay = None; |
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} |
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//**************************************** |
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// Toplevel |
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//**************************************** |
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void Toplevel::setupCompositing() |
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{ |
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if( !compositing()) |
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return; |
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if( damage_handle != None ) |
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return; |
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damage_handle = XDamageCreate( display(), handle(), XDamageReportRawRectangles ); |
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damage_region = QRegion( 0, 0, width(), height()); |
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effect_window = new EffectWindow(); |
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effect_window->setWindow( this ); |
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} |
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void Toplevel::finishCompositing() |
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{ |
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if( damage_handle == None ) |
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return; |
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XDamageDestroy( display(), damage_handle ); |
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discardWindowPixmap(); |
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damage_handle = None; |
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damage_region = QRegion(); |
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delete effect_window; |
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effect_window = NULL; |
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} |
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void Toplevel::discardWindowPixmap() |
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{ |
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if( window_pix == None ) |
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return; |
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XFreePixmap( display(), window_pix ); |
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window_pix = None; |
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} |
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Pixmap Toplevel::createWindowPixmap() const |
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{ |
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assert( compositing()); |
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return XCompositeNameWindowPixmap( display(), handle()); |
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} |
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void Toplevel::damageNotifyEvent( XDamageNotifyEvent* e ) |
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{ |
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addDamage( e->area.x, e->area.y, e->area.width, e->area.height ); |
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} |
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void Toplevel::addDamage( const QRect& r ) |
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{ |
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addDamage( r.x(), r.y(), r.width(), r.height()); |
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} |
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void Toplevel::addDamage( int x, int y, int w, int h ) |
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{ |
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if( !compositing()) |
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return; |
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QRect r( x, y, w, h ); |
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// resizing the decoration may lag behind a bit and when shrinking there |
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// may be a damage event coming with size larger than the current window size |
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r &= rect(); |
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damage_region += r; |
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r.translate( this->x(), this->y()); |
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// this could be possibly optimized to damage Workspace only if the toplevel |
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// is actually visible there and not obscured by something, but I guess |
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// that's not really worth it |
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workspace()->addDamage( r ); |
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} |
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void Toplevel::addDamageFull() |
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{ |
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damage_region = QRegion(); // first reset e.g. in case of shrinking |
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addDamage( rect()); |
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} |
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void Toplevel::resetDamage( const QRect& r ) |
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{ |
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damage_region -= r; |
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} |
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#endif |
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} // namespace
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