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1024 lines
33 KiB
1024 lines
33 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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/* |
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Code related to compositing (redirecting windows to pixmaps and tracking |
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window damage). |
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Docs: |
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XComposite (the protocol, but the function calls map to it): |
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http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt |
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XDamage (again the protocol): |
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http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt |
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Paper including basics on compositing, XGL vs AIGLX, XRender vs OpenGL, etc.: |
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http://www.vis.uni-stuttgart.de/~hopf/pub/LinuxTag2007_compiz_NextGenerationDesktop_Paper.pdf |
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Composite HOWTO from Fredrik: |
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http://ktown.kde.org/~fredrik/composite_howto.html |
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*/ |
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#include <config-X11.h> |
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#include "utils.h" |
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#include <QTextStream> |
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#include "workspace.h" |
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#include "client.h" |
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#include "unmanaged.h" |
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#include "deleted.h" |
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#include "effects.h" |
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#include "scene.h" |
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#include "scene_basic.h" |
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#include "scene_xrender.h" |
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#include "scene_opengl.h" |
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#include "compositingprefs.h" |
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#include "notifications.h" |
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#include <stdio.h> |
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#include <QMenu> |
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#include <QTimerEvent> |
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#include <kaction.h> |
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#include <kactioncollection.h> |
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#include <klocale.h> |
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#include <kxerrorhandler.h> |
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#include <X11/extensions/shape.h> |
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#ifdef HAVE_XCOMPOSITE |
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#include <X11/extensions/Xcomposite.h> |
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#if XCOMPOSITE_MAJOR > 0 || XCOMPOSITE_MINOR >= 3 |
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#define HAVE_XCOMPOSITE_OVERLAY |
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#endif |
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#endif |
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#ifdef HAVE_XRANDR |
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#include <X11/extensions/Xrandr.h> |
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#endif |
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namespace KWin |
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{ |
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extern int currentRefreshRate(); |
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|
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//**************************************** |
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// Workspace |
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//**************************************** |
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void Workspace::setupCompositing() |
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{ |
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#ifdef KWIN_HAVE_COMPOSITING |
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if (scene != NULL) |
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return; |
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if (!options->useCompositing && getenv("KWIN_COMPOSE") == NULL) { |
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kDebug(1212) << "Compositing is turned off in options or disabled"; |
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return; |
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} else if (compositingSuspended) { |
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kDebug(1212) << "Compositing is suspended"; |
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return; |
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} else if (!CompositingPrefs::compositingPossible()) { |
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kError(1212) << "Compositing is not possible"; |
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return; |
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} |
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CompositingType type = options->compositingMode; |
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if (getenv("KWIN_COMPOSE")) { |
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char c = getenv("KWIN_COMPOSE")[ 0 ]; |
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switch(c) { |
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case 'O': |
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kDebug(1212) << "Compositing forced to OpenGL mode by environment variable"; |
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type = OpenGLCompositing; |
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break; |
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case 'X': |
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kDebug(1212) << "Compositing forced to XRender mode by environment variable"; |
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type = XRenderCompositing; |
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break; |
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case 'N': |
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if (getenv("KDE_FAILSAFE")) |
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kDebug(1212) << "Compositing disabled forcefully by KDE failsafe mode"; |
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else |
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kDebug(1212) << "Compositing disabled forcefully by environment variable"; |
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return; // Return not break |
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default: |
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kDebug(1212) << "Unknown KWIN_COMPOSE mode set, ignoring"; |
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break; |
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} |
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} |
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char selection_name[ 100 ]; |
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sprintf(selection_name, "_NET_WM_CM_S%d", DefaultScreen(display())); |
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cm_selection = new KSelectionOwner(selection_name); |
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connect(cm_selection, SIGNAL(lostOwnership()), SLOT(lostCMSelection())); |
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cm_selection->claim(true); // force claiming |
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switch(type) { |
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/*case 'B': |
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kDebug( 1212 ) << "X compositing"; |
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scene = new SceneBasic( this ); |
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break; // don't fall through (this is a testing one) */ |
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
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case OpenGLCompositing: { |
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kDebug(1212) << "Initializing OpenGL compositing"; |
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// Some broken drivers crash on glXQuery() so to prevent constant KWin crashes: |
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KSharedConfigPtr unsafeConfigPtr(KSharedConfig::openConfig("kwinrc")); |
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KConfigGroup unsafeConfig(unsafeConfigPtr, "Compositing"); |
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if (unsafeConfig.readEntry("OpenGLIsUnsafe", false)) |
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kWarning(1212) << "KWin has detected that your OpenGL library is unsafe to use, " |
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"falling back to XRender."; |
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else { |
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unsafeConfig.writeEntry("OpenGLIsUnsafe", true); |
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unsafeConfig.sync(); |
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scene = new SceneOpenGL(this); |
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// TODO: Add 30 second delay to protect against screen freezes as well |
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unsafeConfig.writeEntry("OpenGLIsUnsafe", false); |
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unsafeConfig.sync(); |
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if (!scene->initFailed()) |
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break; // --> |
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delete scene; |
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scene = NULL; |
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} |
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// Do not Fall back to XRender - it causes problems when selfcheck fails during startup, but works later on |
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break; |
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} |
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#endif |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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case XRenderCompositing: |
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kDebug(1212) << "Initializing XRender compositing"; |
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scene = new SceneXrender(this); |
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break; |
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#endif |
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default: |
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#ifndef KWIN_HAVE_COMPOSITING |
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kDebug(1212) << "Compositing was not available at compile time"; |
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#else |
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kDebug(1212) << "No compositing enabled"; |
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#endif |
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delete cm_selection; |
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return; |
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} |
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if (scene == NULL || scene->initFailed()) { |
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kError(1212) << "Failed to initialize compositing, compositing disabled"; |
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kError(1212) << "Consult http://techbase.kde.org/Projects/KWin/4.0-release-notes#Setting_up"; |
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delete scene; |
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scene = NULL; |
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delete cm_selection; |
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return; |
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} |
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xrrRefreshRate = KWin::currentRefreshRate(); |
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fpsInterval = (options->maxFpsInterval << 10); |
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if (scene->waitSyncAvailable()) { // if we do vsync, set the fps to the next multiple of the vblank rate |
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vBlankInterval = (1000 << 10) / xrrRefreshRate; |
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fpsInterval -= (fpsInterval % vBlankInterval); |
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fpsInterval = qMax(fpsInterval, vBlankInterval); |
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} else |
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vBlankInterval = 1 << 10; // no sync - DO NOT set "0", would cause div-by-zero segfaults. |
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vBlankPadding = 3; // vblank rounding errors... :-( |
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nextPaintReference = QDateTime::currentMSecsSinceEpoch(); |
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checkCompositeTimer(); |
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composite_paint_times.clear(); |
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XCompositeRedirectSubwindows(display(), rootWindow(), CompositeRedirectManual); |
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new EffectsHandlerImpl(scene->compositingType()); // sets also the 'effects' pointer |
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addRepaintFull(); |
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foreach (Client * c, clients) |
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c->setupCompositing(); |
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foreach (Client * c, desktops) |
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c->setupCompositing(); |
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foreach (Unmanaged * c, unmanaged) |
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c->setupCompositing(); |
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foreach (Client * c, clients) |
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scene->windowAdded(c); |
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foreach (Client * c, desktops) |
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scene->windowAdded(c); |
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foreach (Unmanaged * c, unmanaged) |
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scene->windowAdded(c); |
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option) |
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#else |
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kDebug(1212) << "Compositing was not available at compile time"; |
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#endif |
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} |
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void Workspace::finishCompositing() |
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{ |
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#ifdef KWIN_HAVE_COMPOSITING |
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if (scene == NULL) |
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return; |
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delete cm_selection; |
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foreach (Client * c, clients) |
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scene->windowClosed(c, NULL); |
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foreach (Client * c, desktops) |
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scene->windowClosed(c, NULL); |
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foreach (Unmanaged * c, unmanaged) |
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scene->windowClosed(c, NULL); |
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foreach (Deleted * c, deleted) |
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scene->windowDeleted(c); |
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foreach (Client * c, clients) |
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c->finishCompositing(); |
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foreach (Client * c, desktops) |
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c->finishCompositing(); |
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foreach (Unmanaged * c, unmanaged) |
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c->finishCompositing(); |
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foreach (Deleted * c, deleted) |
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c->finishCompositing(); |
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XCompositeUnredirectSubwindows(display(), rootWindow(), CompositeRedirectManual); |
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delete effects; |
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effects = NULL; |
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delete scene; |
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scene = NULL; |
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compositeTimer.stop(); |
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mousePollingTimer.stop(); |
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repaints_region = QRegion(); |
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for (ClientList::ConstIterator it = clients.constBegin(); |
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it != clients.constEnd(); |
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++it) { |
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// forward all opacity values to the frame in case there'll be other CM running |
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if ((*it)->opacity() != 1.0) { |
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NETWinInfo2 i(display(), (*it)->frameId(), rootWindow(), 0); |
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i.setOpacity(static_cast< unsigned long >((*it)->opacity() * 0xffffffff)); |
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} |
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} |
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option) |
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// discard all Deleted windows (#152914) |
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while (!deleted.isEmpty()) |
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deleted.first()->discard(Allowed); |
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#endif |
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} |
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// OpenGL self-check failed, fallback to XRender |
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void Workspace::fallbackToXRenderCompositing() |
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{ |
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finishCompositing(); |
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options->compositingMode = XRenderCompositing; |
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setupCompositing(); |
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} |
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void Workspace::lostCMSelection() |
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{ |
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kDebug(1212) << "Lost compositing manager selection"; |
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finishCompositing(); |
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} |
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// for the shortcut |
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void Workspace::slotToggleCompositing() |
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{ |
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suspendCompositing(!compositingSuspended); |
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} |
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// for the dbus call |
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void Workspace::toggleCompositing() |
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{ |
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slotToggleCompositing(); |
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if (compositingSuspended) { |
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// when disabled show a shortcut how the user can get back compositing |
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QString shortcut, message; |
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if (KAction* action = qobject_cast<KAction*>(keys->action("Suspend Compositing"))) |
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shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText); |
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if (!shortcut.isEmpty() && options->useCompositing) { |
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// display notification only if there is the shortcut |
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message = i18n("Desktop effects have been suspended by another application.<br/>" |
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"You can resume using the '%1' shortcut.", shortcut); |
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Notify::raise(Notify::CompositingSuspendedDbus, message); |
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} |
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} |
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} |
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void Workspace::suspendCompositing() |
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{ |
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suspendCompositing(true); |
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} |
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void Workspace::suspendCompositing(bool suspend) |
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{ |
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compositingSuspended = suspend; |
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finishCompositing(); |
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setupCompositing(); // will do nothing if suspended |
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// notify decorations that composition state has changed |
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KDecorationFactory* factory = mgr->factory(); |
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factory->reset(SettingCompositing); |
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emit compositingToggled(!compositingSuspended); |
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} |
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void Workspace::resetCompositing() |
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{ |
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if (compositing()) { |
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finishCompositing(); |
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QTimer::singleShot(0, this, SLOT(setupCompositing())); |
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} |
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} |
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void Workspace::addRepaint(int x, int y, int w, int h) |
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{ |
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if (!compositing()) |
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return; |
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repaints_region += QRegion(x, y, w, h); |
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checkCompositeTimer(); |
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} |
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void Workspace::addRepaint(const QRect& r) |
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{ |
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if (!compositing()) |
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return; |
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repaints_region += r; |
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checkCompositeTimer(); |
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} |
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void Workspace::addRepaint(const QRegion& r) |
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{ |
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if (!compositing()) |
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return; |
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repaints_region += r; |
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checkCompositeTimer(); |
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} |
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void Workspace::addRepaintFull() |
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{ |
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if (!compositing()) |
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return; |
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repaints_region = QRegion(0, 0, displayWidth(), displayHeight()); |
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checkCompositeTimer(); |
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} |
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void Workspace::timerEvent(QTimerEvent *te) |
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{ |
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if (te->timerId() == compositeTimer.timerId()) { |
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compositeTimer.stop(); |
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performCompositing(); |
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} else |
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QObject::timerEvent(te); |
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} |
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void Workspace::performCompositing() |
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{ |
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#ifdef KWIN_HAVE_COMPOSITING |
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if (((repaints_region.isEmpty() && !windowRepaintsPending()) // no damage |
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|| !overlay_visible)) { // nothing is visible anyway |
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vBlankPadding += 3; |
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scene->idle(); |
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// Note: It would seem here we should undo suspended unredirect, but when scenes need |
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// it for some reason, e.g. transformations or translucency, the next pass that does not |
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// need this anymore and paints normally will also reset the suspended unredirect. |
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// Otherwise the window would not be painted normally anyway. |
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return; |
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} |
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// create a list of all windows in the stacking order |
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ToplevelList windows = xStackingOrder(); |
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foreach (EffectWindow * c, static_cast< EffectsHandlerImpl* >(effects)->elevatedWindows()) { |
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Toplevel* t = static_cast< EffectWindowImpl* >(c)->window(); |
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windows.removeAll(t); |
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windows.append(t); |
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} |
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#if 0 |
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// skip windows that are not yet ready for being painted |
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ToplevelList tmp = windows; |
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windows.clear(); |
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// There is a bug somewhere that prevents this from working properly (#160393), but additionally |
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// this cannot be used so carelessly - needs protections against broken clients, the window |
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// should not get focus before it's displayed, handle unredirected windows properly and so on. |
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foreach (Toplevel * c, tmp) |
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if (c->readyForPainting()) |
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windows.append(c); |
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#endif |
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foreach (Toplevel * c, windows) { |
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// This could be possibly optimized WRT obscuring, but that'd need being already |
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// past prePaint() phase - probably not worth it. |
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// TODO I think effects->transformWindowDamage() doesn't need to be called here, |
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// pre-paint will extend painted window areas as necessary. |
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repaints_region |= c->repaints().translated(c->pos()); |
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repaints_region |= c->decorationPendingRegion(); |
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c->resetRepaints(c->decorationRect()); |
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} |
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QRegion repaints = repaints_region; |
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// clear all repaints, so that post-pass can add repaints for the next repaint |
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repaints_region = QRegion(); |
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QElapsedTimer t; |
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t.start(); |
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if (scene->waitSyncAvailable()) { |
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// vsync: paint the scene, than rebase the timer and use the duration for next timeout estimation |
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scene->paint(repaints, windows); |
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nextPaintReference = QDateTime::currentMSecsSinceEpoch(); |
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} else { |
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// no vsyc -> inversion: reset the timer, then paint the scene, this way we can provide a constant framerate |
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nextPaintReference = QDateTime::currentMSecsSinceEpoch(); |
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scene->paint(repaints, windows); |
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} |
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// reset the roundin error corrective... :-( |
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vBlankPadding = 3; |
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// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle() |
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// is called the next time. If there would be nothing pending, it will not restart the timer and |
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// checkCompositeTime() would restart it again somewhen later, called from functions that |
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// would again add something pending. |
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checkCompositeTimer(); |
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checkCompositePaintTime(t.elapsed()); |
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#endif |
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} |
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void Workspace::performMousePoll() |
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{ |
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checkCursorPos(); |
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} |
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bool Workspace::windowRepaintsPending() const |
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{ |
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foreach (Toplevel * c, clients) |
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if (!c->repaints().isEmpty()) |
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return true; |
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foreach (Toplevel * c, desktops) |
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if (!c->repaints().isEmpty()) |
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return true; |
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foreach (Toplevel * c, unmanaged) |
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if (!c->repaints().isEmpty()) |
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return true; |
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foreach (Toplevel * c, deleted) |
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if (!c->repaints().isEmpty()) |
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return true; |
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return false; |
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} |
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void Workspace::setCompositeTimer() |
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{ |
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if (!compositing()) // should not really happen, but there may be e.g. some damage events still pending |
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return; |
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// interval - "time since last paint completion" - "time we need to paint" |
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uint passed = (QDateTime::currentMSecsSinceEpoch() - nextPaintReference) << 10; |
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uint delay = fpsInterval; |
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if (scene->waitSyncAvailable()) { |
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if (passed > fpsInterval) { |
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delay = vBlankInterval; |
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passed %= vBlankInterval; |
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} |
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delay -= ((passed + ((scene->estimatedRenderTime() + vBlankPadding) << 10)) % vBlankInterval); |
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} else |
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delay = qBound(0, int(delay - passed), 250 << 10); |
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compositeTimer.start(delay >> 10, this); |
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} |
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void Workspace::startMousePolling() |
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{ |
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mousePollingTimer.start(20); // 50Hz. TODO: How often do we really need to poll? |
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} |
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void Workspace::stopMousePolling() |
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{ |
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mousePollingTimer.stop(); |
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} |
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bool Workspace::createOverlay() |
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{ |
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assert(overlay == None); |
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if (!Extensions::compositeOverlayAvailable()) |
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return false; |
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if (!Extensions::shapeInputAvailable()) // needed in setupOverlay() |
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return false; |
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#ifdef HAVE_XCOMPOSITE_OVERLAY |
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overlay = XCompositeGetOverlayWindow(display(), rootWindow()); |
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if (overlay == None) |
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return false; |
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XResizeWindow(display(), overlay, displayWidth(), displayHeight()); |
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return true; |
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#else |
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return false; |
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#endif |
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} |
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void Workspace::checkCompositePaintTime(int msec) |
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{ |
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if (options->disableCompositingChecks) |
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return; |
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// Sanity check. QTime uses the system clock so if the user changes the time or |
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// timezone our timer will return undefined results. Ideally we would use a system |
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// clock independent timer but I am uncertain if Qt provides a nice wrapper for |
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// one or not. As it's unlikely for a single paint to take 15 seconds it seems |
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// like a good upper bound. |
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if (msec < 0 || msec > 15000) |
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return; |
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composite_paint_times.prepend(msec); |
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bool tooslow = false; |
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// If last 3 paints were way too slow, disable and warn. |
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// 1 second seems reasonable, it's not that difficult to get relatively high times |
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// with high system load. |
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const int MAX_LONG_PAINT = 1000; |
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if (composite_paint_times.count() >= 3 && composite_paint_times[ 0 ] > MAX_LONG_PAINT |
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&& composite_paint_times[ 1 ] > MAX_LONG_PAINT && composite_paint_times[ 2 ] > MAX_LONG_PAINT) { |
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kDebug(1212) << "Too long paint times, suspending"; |
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tooslow = true; |
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} |
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// If last 15 seconds all paints (all of them) were quite slow, disable and warn too. Quite slow being 0,1s |
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// should be reasonable, that's 10fps and having constant 10fps is bad. |
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// This may possibly trigger also when activating an expensive effect, so this may need tweaking. |
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const int MAX_SHORT_PAINT = 100; |
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const int SHORT_TIME = 15000; // 15 sec |
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int time = 0; |
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foreach (int t, composite_paint_times) { |
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if (t < MAX_SHORT_PAINT) |
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break; |
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time += t; |
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if (time > SHORT_TIME) { // all paints in the given time were long |
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kDebug(1212) << "Long paint times for long time, suspending"; |
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tooslow = true; |
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break; |
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} |
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} |
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if (composite_paint_times.count() > 1000) |
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composite_paint_times.removeLast(); |
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if (tooslow) { |
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QTimer::singleShot(0, this, SLOT(suspendCompositing())); |
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QString shortcut, message; |
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if (KAction* action = qobject_cast<KAction*>(keys->action("Suspend Compositing"))) |
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shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText); |
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if (shortcut.isEmpty()) |
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message = i18n("Desktop effects were too slow and have been suspended.\n" |
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"You can disable functionality checks in System Settings (on the Advanced tab in Desktop Effects)."); |
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else |
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message = i18n("Desktop effects were too slow and have been suspended.\n" |
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"If this was only a temporary problem, you can resume using the '%1' shortcut.\n" |
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"You can disable functionality checks in System Settings (on the Advanced tab in Desktop Effects).", shortcut); |
|
Notify::raise(Notify::CompositingSlow, message); |
|
compositeTimer.start(1000, this); // so that it doesn't trigger sooner than suspendCompositing() |
|
} |
|
} |
|
|
|
void Workspace::setupOverlay(Window w) |
|
{ |
|
assert(overlay != None); |
|
assert(Extensions::shapeInputAvailable()); |
|
XSetWindowBackgroundPixmap(display(), overlay, None); |
|
overlay_shape = QRegion(); |
|
setOverlayShape(QRect(0, 0, displayWidth(), displayHeight())); |
|
if (w != None) { |
|
XSetWindowBackgroundPixmap(display(), w, None); |
|
XShapeCombineRectangles(display(), w, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted); |
|
} |
|
XSelectInput(display(), overlay, VisibilityChangeMask); |
|
} |
|
|
|
void Workspace::showOverlay() |
|
{ |
|
assert(overlay != None); |
|
if (overlay_shown) |
|
return; |
|
XMapSubwindows(display(), overlay); |
|
XMapWindow(display(), overlay); |
|
overlay_shown = true; |
|
} |
|
|
|
void Workspace::hideOverlay() |
|
{ |
|
assert(overlay != None); |
|
XUnmapWindow(display(), overlay); |
|
overlay_shown = false; |
|
setOverlayShape(QRect(0, 0, displayWidth(), displayHeight())); |
|
} |
|
|
|
void Workspace::setOverlayShape(const QRegion& reg) |
|
{ |
|
// Avoid setting the same shape again, it causes flicker (apparently it is not a no-op |
|
// and triggers something). |
|
if (reg == overlay_shape) |
|
return; |
|
QVector< QRect > rects = reg.rects(); |
|
XRectangle* xrects = new XRectangle[ rects.count()]; |
|
for (int i = 0; |
|
i < rects.count(); |
|
++i) { |
|
xrects[ i ].x = rects[ i ].x(); |
|
xrects[ i ].y = rects[ i ].y(); |
|
xrects[ i ].width = rects[ i ].width(); |
|
xrects[ i ].height = rects[ i ].height(); |
|
} |
|
XShapeCombineRectangles(display(), overlay, ShapeBounding, 0, 0, |
|
xrects, rects.count(), ShapeSet, Unsorted); |
|
delete[] xrects; |
|
XShapeCombineRectangles(display(), overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted); |
|
overlay_shape = reg; |
|
} |
|
|
|
void Workspace::destroyOverlay() |
|
{ |
|
if (overlay == None) |
|
return; |
|
// reset the overlay shape |
|
XRectangle rec = { 0, 0, displayWidth(), displayHeight() }; |
|
XShapeCombineRectangles(display(), overlay, ShapeBounding, 0, 0, &rec, 1, ShapeSet, Unsorted); |
|
XShapeCombineRectangles(display(), overlay, ShapeInput, 0, 0, &rec, 1, ShapeSet, Unsorted); |
|
#ifdef HAVE_XCOMPOSITE_OVERLAY |
|
XCompositeReleaseOverlayWindow(display(), overlay); |
|
#endif |
|
overlay = None; |
|
overlay_shown = false; |
|
} |
|
|
|
bool Workspace::compositingActive() |
|
{ |
|
return compositing(); |
|
} |
|
|
|
// force is needed when the list of windows changes (e.g. a window goes away) |
|
void Workspace::checkUnredirect(bool force) |
|
{ |
|
if (!compositing() || overlay == None || !options->unredirectFullscreen) |
|
return; |
|
if (force) |
|
forceUnredirectCheck = true; |
|
if (!unredirectTimer.isActive()) |
|
unredirectTimer.start(0); |
|
} |
|
|
|
void Workspace::delayedCheckUnredirect() |
|
{ |
|
if (!compositing() || overlay == None || !options->unredirectFullscreen) |
|
return; |
|
ToplevelList list; |
|
bool changed = forceUnredirectCheck; |
|
foreach (Client * c, clients) |
|
list.append(c); |
|
foreach (Unmanaged * c, unmanaged) |
|
list.append(c); |
|
foreach (Toplevel * c, list) { |
|
if (c->updateUnredirectedState()) |
|
changed = true; |
|
} |
|
// no desktops, no Deleted ones |
|
if (!changed) |
|
return; |
|
forceUnredirectCheck = false; |
|
// Cut out parts from the overlay window where unredirected windows are, |
|
// so that they are actually visible. |
|
QRegion reg(0, 0, displayWidth(), displayHeight()); |
|
foreach (Toplevel * c, list) { |
|
if (c->unredirected()) |
|
reg -= c->geometry(); |
|
} |
|
setOverlayShape(reg); |
|
} |
|
|
|
//**************************************** |
|
// Toplevel |
|
//**************************************** |
|
|
|
void Toplevel::setupCompositing() |
|
{ |
|
#ifdef KWIN_HAVE_COMPOSITING |
|
if (!compositing()) |
|
return; |
|
if (damage_handle != None) |
|
return; |
|
damage_handle = XDamageCreate(display(), frameId(), XDamageReportRawRectangles); |
|
damage_region = QRegion(0, 0, width(), height()); |
|
effect_window = new EffectWindowImpl(); |
|
effect_window->setWindow(this); |
|
unredirect = false; |
|
workspace()->checkUnredirect(true); |
|
#endif |
|
} |
|
|
|
void Toplevel::finishCompositing() |
|
{ |
|
#ifdef KWIN_HAVE_COMPOSITING |
|
if (damage_handle == None) |
|
return; |
|
workspace()->checkUnredirect(true); |
|
if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data |
|
discardWindowPixmap(); |
|
delete effect_window; |
|
} |
|
XDamageDestroy(display(), damage_handle); |
|
damage_handle = None; |
|
damage_region = QRegion(); |
|
repaints_region = QRegion(); |
|
effect_window = NULL; |
|
#endif |
|
} |
|
|
|
void Toplevel::discardWindowPixmap() |
|
{ |
|
addDamageFull(); |
|
if (window_pix == None) |
|
return; |
|
XFreePixmap(display(), window_pix); |
|
window_pix = None; |
|
if (effectWindow() != NULL && effectWindow()->sceneWindow() != NULL) |
|
effectWindow()->sceneWindow()->pixmapDiscarded(); |
|
} |
|
|
|
Pixmap Toplevel::createWindowPixmap() |
|
{ |
|
#ifdef KWIN_HAVE_COMPOSITING |
|
assert(compositing()); |
|
if (unredirected()) |
|
return None; |
|
grabXServer(); |
|
KXErrorHandler err; |
|
Pixmap pix = XCompositeNameWindowPixmap(display(), frameId()); |
|
// check that the received pixmap is valid and actually matches what we |
|
// know about the window (i.e. size) |
|
XWindowAttributes attrs; |
|
if (!XGetWindowAttributes(display(), frameId(), &attrs) |
|
|| err.error(false) |
|
|| attrs.width != width() || attrs.height != height() || attrs.map_state != IsViewable) { |
|
kDebug(1212) << "Creating window pixmap failed: " << this; |
|
XFreePixmap(display(), pix); |
|
pix = None; |
|
} |
|
ungrabXServer(); |
|
return pix; |
|
#else |
|
return None; |
|
#endif |
|
} |
|
|
|
#ifdef HAVE_XDAMAGE |
|
// We must specify that the two events are a union so the compiler doesn't |
|
// complain about strict aliasing rules. |
|
typedef union { |
|
XEvent e; |
|
XDamageNotifyEvent de; |
|
} EventUnion; |
|
|
|
void Toplevel::damageNotifyEvent(XDamageNotifyEvent* e) |
|
{ |
|
QRegion damage(e->area.x, e->area.y, e->area.width, e->area.height); |
|
// compress |
|
int cnt = 1; |
|
while (XPending(display())) { |
|
EventUnion e2; |
|
if (XPeekEvent(display(), &e2.e) && e2.e.type == Extensions::damageNotifyEvent() |
|
&& e2.e.xany.window == frameId()) { |
|
XNextEvent(display(), &e2.e); |
|
if (cnt > 200) { |
|
// If there are way too many damage events in the queue, just discard them |
|
// and damage the whole window. Otherwise the X server can just overload |
|
// us with a flood of damage events. Should be probably optimized |
|
// in the X server, as this is rather lame. |
|
damage = rect(); |
|
continue; |
|
} |
|
QRect r(e2.de.area.x, e2.de.area.y, e2.de.area.width, e2.de.area.height); |
|
++cnt; |
|
// If there are too many damaged rectangles, increase them |
|
// to be multiples of 100x100 px grid, since QRegion get quite |
|
// slow with many rectangles, and there is little to gain by using |
|
// many small rectangles (rather the opposite, several large should |
|
// be often faster). |
|
if (cnt > 50) { |
|
r.setLeft(r.left() / 100 * 100); |
|
r.setRight((r.right() + 99) / 100 * 100); |
|
r.setTop(r.top() / 100 * 100); |
|
r.setBottom((r.bottom() + 99) / 100 * 100); |
|
} |
|
damage += r; |
|
continue; |
|
} |
|
break; |
|
} |
|
foreach (const QRect & r, damage.rects()) |
|
addDamage(r); |
|
} |
|
|
|
void Client::damageNotifyEvent(XDamageNotifyEvent* e) |
|
{ |
|
Toplevel::damageNotifyEvent(e); |
|
#ifdef HAVE_XSYNC |
|
if (sync_counter == None) // cannot detect complete redraw, consider done now |
|
ready_for_painting = true; |
|
#else |
|
ready_for_painting = true; // no sync at all, consider done now |
|
#endif |
|
} |
|
#endif |
|
|
|
void Toplevel::addDamage(const QRect& r) |
|
{ |
|
addDamage(r.x(), r.y(), r.width(), r.height()); |
|
} |
|
|
|
void Toplevel::addDamage(int x, int y, int w, int h) |
|
{ |
|
if (!compositing()) |
|
return; |
|
QRect r(x, y, w, h); |
|
// resizing the decoration may lag behind a bit and when shrinking there |
|
// may be a damage event coming with size larger than the current window size |
|
r &= rect(); |
|
damage_region += r; |
|
repaints_region += r; |
|
static_cast<EffectsHandlerImpl*>(effects)->windowDamaged(effectWindow(), r); |
|
// discard lanczos texture |
|
if (effect_window) { |
|
QVariant cachedTextureVariant = effect_window->data(LanczosCacheRole); |
|
if (cachedTextureVariant.isValid()) { |
|
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>()); |
|
delete cachedTexture; |
|
cachedTexture = 0; |
|
effect_window->setData(LanczosCacheRole, QVariant()); |
|
} |
|
} |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::addDamageFull() |
|
{ |
|
if (!compositing()) |
|
return; |
|
damage_region = rect(); |
|
repaints_region = rect(); |
|
static_cast<EffectsHandlerImpl*>(effects)->windowDamaged(effectWindow(), rect()); |
|
// discard lanczos texture |
|
if (effect_window) { |
|
QVariant cachedTextureVariant = effect_window->data(LanczosCacheRole); |
|
if (cachedTextureVariant.isValid()) { |
|
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>()); |
|
delete cachedTexture; |
|
cachedTexture = 0; |
|
effect_window->setData(LanczosCacheRole, QVariant()); |
|
} |
|
} |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::resetDamage(const QRect& r) |
|
{ |
|
damage_region -= r; |
|
} |
|
|
|
void Toplevel::addRepaint(const QRect& r) |
|
{ |
|
addRepaint(r.x(), r.y(), r.width(), r.height()); |
|
} |
|
|
|
void Toplevel::addRepaint(int x, int y, int w, int h) |
|
{ |
|
if (!compositing()) |
|
return; |
|
QRect r(x, y, w, h); |
|
r &= rect(); |
|
repaints_region += r; |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::addRepaintFull() |
|
{ |
|
repaints_region = rect(); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::resetRepaints(const QRect& r) |
|
{ |
|
repaints_region -= r; |
|
} |
|
|
|
void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h) |
|
{ |
|
addWorkspaceRepaint(QRect(x, y, w, h)); |
|
} |
|
|
|
void Toplevel::addWorkspaceRepaint(const QRect& r2) |
|
{ |
|
if (!compositing()) |
|
return; |
|
if (effectWindow() == NULL) // TODO - this can happen during window destruction |
|
return workspace()->addRepaint(r2); |
|
QRect r = effects->transformWindowDamage(effectWindow(), r2); |
|
workspace()->addRepaint(r); |
|
} |
|
|
|
bool Toplevel::updateUnredirectedState() |
|
{ |
|
assert(compositing()); |
|
bool should = shouldUnredirect() && !unredirectSuspend && !shape() && !hasAlpha() && opacity() == 1.0 && |
|
!static_cast<EffectsHandlerImpl*>(effects)->activeFullScreenEffect(); |
|
if (should && !unredirect) { |
|
unredirect = true; |
|
kDebug(1212) << "Unredirecting:" << this; |
|
#ifdef HAVE_XCOMPOSITE |
|
XCompositeUnredirectWindow(display(), frameId(), CompositeRedirectManual); |
|
#endif |
|
return true; |
|
} else if (!should && unredirect) { |
|
unredirect = false; |
|
kDebug(1212) << "Redirecting:" << this; |
|
#ifdef HAVE_XCOMPOSITE |
|
XCompositeRedirectWindow(display(), frameId(), CompositeRedirectManual); |
|
#endif |
|
discardWindowPixmap(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void Toplevel::suspendUnredirect(bool suspend) |
|
{ |
|
if (unredirectSuspend == suspend) |
|
return; |
|
unredirectSuspend = suspend; |
|
workspace()->checkUnredirect(); |
|
} |
|
|
|
//**************************************** |
|
// Client |
|
//**************************************** |
|
|
|
void Client::setupCompositing() |
|
{ |
|
Toplevel::setupCompositing(); |
|
updateVisibility(); // for internalKeep() |
|
} |
|
|
|
void Client::finishCompositing() |
|
{ |
|
Toplevel::finishCompositing(); |
|
updateVisibility(); |
|
triggerDecorationRepaint(); |
|
} |
|
|
|
bool Client::shouldUnredirect() const |
|
{ |
|
if (isActiveFullScreen()) { |
|
ToplevelList stacking = workspace()->xStackingOrder(); |
|
for (int pos = stacking.count() - 1; |
|
pos >= 0; |
|
--pos) { |
|
Toplevel* c = stacking.at(pos); |
|
if (c == this) // is not covered by any other window, ok to unredirect |
|
return true; |
|
if (c->geometry().intersects(geometry())) |
|
return false; |
|
} |
|
abort(); |
|
} |
|
return false; |
|
} |
|
|
|
void Client::addRepaintFull() |
|
{ |
|
repaints_region = decorationRect(); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
//**************************************** |
|
// Unmanaged |
|
//**************************************** |
|
|
|
bool Unmanaged::shouldUnredirect() const |
|
{ |
|
// the pixmap is needed for the login effect, a nicer solution would be the login effect increasing |
|
// refcount for the window pixmap (which would prevent unredirect), avoiding this hack |
|
if (resourceClass() == "ksplashx" || resourceClass() == "ksplashsimple") |
|
return false; |
|
// it must cover whole display or one xinerama screen, and be the topmost there |
|
if (geometry() == workspace()->clientArea(FullArea, geometry().center(), workspace()->currentDesktop()) |
|
|| geometry() == workspace()->clientArea(ScreenArea, geometry().center(), workspace()->currentDesktop())) { |
|
ToplevelList stacking = workspace()->xStackingOrder(); |
|
for (int pos = stacking.count() - 1; |
|
pos >= 0; |
|
--pos) { |
|
Toplevel* c = stacking.at(pos); |
|
if (c == this) // is not covered by any other window, ok to unredirect |
|
return true; |
|
if (c->geometry().intersects(geometry())) |
|
return false; |
|
} |
|
abort(); |
|
} |
|
return false; |
|
} |
|
|
|
//**************************************** |
|
// Deleted |
|
//**************************************** |
|
|
|
bool Deleted::shouldUnredirect() const |
|
{ |
|
return false; |
|
} |
|
|
|
void Deleted::addRepaintFull() |
|
{ |
|
repaints_region = decorationRect(); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
} // namespace
|
|
|