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954 lines
38 KiB
954 lines
38 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "flipswitch.h" |
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#include <kwinconfig.h> |
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#include <QFont> |
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#include <QKeyEvent> |
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#include <QMatrix4x4> |
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#include <kconfiggroup.h> |
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#include <kdebug.h> |
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#include <KAction> |
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#include <KActionCollection> |
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#include <KLocale> |
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#include <kwinglutils.h> |
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#include <math.h> |
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namespace KWin |
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{ |
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KWIN_EFFECT(flipswitch, FlipSwitchEffect) |
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KWIN_EFFECT_SUPPORTED(flipswitch, FlipSwitchEffect::supported()) |
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FlipSwitchEffect::FlipSwitchEffect() |
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: m_currentAnimationShape(QTimeLine::EaseInOutCurve) |
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, m_active(false) |
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, m_start(false) |
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, m_stop(false) |
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, m_animation(false) |
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, m_hasKeyboardGrab(false) |
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, m_captionFrame(effects->effectFrame(EffectFrameStyled)) |
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{ |
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reconfigure(ReconfigureAll); |
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// Caption frame |
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m_captionFont.setBold(true); |
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m_captionFont.setPointSize(m_captionFont.pointSize() * 2); |
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m_captionFrame->setFont(m_captionFont); |
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m_captionFrame->enableCrossFade(true); |
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KActionCollection* actionCollection = new KActionCollection(this); |
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KAction* a = (KAction*)actionCollection->addAction("FlipSwitchCurrent"); |
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a->setText(i18n("Toggle Flip Switch (Current desktop)")); |
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a->setGlobalShortcut(KShortcut(), KAction::ActiveShortcut); |
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m_shortcutCurrent = a->globalShortcut(); |
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActiveCurrent())); |
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connect(a, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedCurrent(QKeySequence))); |
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KAction* b = (KAction*)actionCollection->addAction("FlipSwitchAll"); |
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b->setText(i18n("Toggle Flip Switch (All desktops)")); |
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b->setGlobalShortcut(KShortcut(), KAction::ActiveShortcut); |
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m_shortcutAll = b->globalShortcut(); |
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops())); |
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connect(b, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedAll(QKeySequence))); |
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connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*))); |
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connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*))); |
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connect(effects, SIGNAL(tabBoxAdded(int)), this, SLOT(slotTabBoxAdded(int))); |
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connect(effects, SIGNAL(tabBoxClosed()), this, SLOT(slotTabBoxClosed())); |
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connect(effects, SIGNAL(tabBoxUpdated()), this, SLOT(slotTabBoxUpdated())); |
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} |
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FlipSwitchEffect::~FlipSwitchEffect() |
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{ |
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foreach (ElectricBorder border, m_borderActivate) { |
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effects->unreserveElectricBorder(border); |
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} |
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foreach (ElectricBorder border, m_borderActivateAll) { |
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effects->unreserveElectricBorder(border); |
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} |
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delete m_captionFrame; |
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} |
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bool FlipSwitchEffect::supported() |
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{ |
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return effects->compositingType() == OpenGLCompositing; |
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} |
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void FlipSwitchEffect::reconfigure(ReconfigureFlags) |
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{ |
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KConfigGroup conf = effects->effectConfig("FlipSwitch"); |
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foreach (ElectricBorder border, m_borderActivate) { |
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effects->unreserveElectricBorder(border); |
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} |
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foreach (ElectricBorder border, m_borderActivateAll) { |
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effects->unreserveElectricBorder(border); |
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} |
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m_borderActivate.clear(); |
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m_borderActivateAll.clear(); |
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QList<int> borderList = QList<int>(); |
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borderList.append(int(ElectricNone)); |
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borderList = conf.readEntry("BorderActivate", borderList); |
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foreach (int i, borderList) { |
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m_borderActivate.append(ElectricBorder(i)); |
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effects->reserveElectricBorder(ElectricBorder(i)); |
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} |
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borderList.clear(); |
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borderList.append(int(ElectricNone)); |
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borderList = conf.readEntry("BorderActivateAll", borderList); |
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foreach (int i, borderList) { |
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m_borderActivateAll.append(ElectricBorder(i)); |
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effects->reserveElectricBorder(ElectricBorder(i)); |
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} |
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m_tabbox = conf.readEntry("TabBox", false); |
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m_tabboxAlternative = conf.readEntry("TabBoxAlternative", false); |
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float duration = animationTime(conf, "Duration", 200); |
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m_timeLine.setDuration(duration); |
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m_startStopTimeLine.setDuration(duration); |
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m_angle = conf.readEntry("Angle", 30); |
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m_xPosition = float(conf.readEntry("XPosition", 33)) / 100.0f; |
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m_yPosition = float(conf.readEntry("YPosition", 100)) / 100.0f; |
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m_windowTitle = conf.readEntry("WindowTitle", true); |
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} |
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void FlipSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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if (m_active) { |
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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if (m_start) |
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m_startStopTimeLine.setCurrentTime(m_startStopTimeLine.currentTime() + time); |
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if (m_stop && m_scheduledDirections.isEmpty()) |
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m_startStopTimeLine.setCurrentTime(m_startStopTimeLine.currentTime() - time); |
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if (m_animation) |
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m_timeLine.setCurrentTime(m_timeLine.currentTime() + time); |
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} |
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effects->prePaintScreen(data, time); |
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} |
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void FlipSwitchEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data) |
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{ |
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effects->paintScreen(mask, region, data); |
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if (m_active) { |
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EffectWindowList tempList; |
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if (m_mode == TabboxMode) |
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tempList = effects->currentTabBoxWindowList(); |
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else { |
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// we have to setup the list |
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// using stacking order directly is not possible |
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// as not each window in stacking order is shown |
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// TODO: store list instead of calculating in each frame? |
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foreach (EffectWindow * w, effects->stackingOrder()) { |
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if (m_windows.contains(w)) |
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tempList.append(w); |
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} |
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} |
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m_flipOrderedWindows.clear(); |
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int index = tempList.indexOf(m_selectedWindow); |
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int tabIndex = index; |
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if (m_mode == TabboxMode) { |
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foreach (SwitchingDirection direction, m_scheduledDirections) { // krazy:exclude=foreach |
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if (direction == DirectionBackward) |
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index++; |
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else |
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index--; |
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if (index < 0) |
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index = tempList.count() + index; |
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if (index >= tempList.count()) |
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index = index % tempList.count(); |
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} |
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tabIndex = index; |
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EffectWindow* w = NULL; |
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) { |
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index--; |
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if (index < 0) |
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index = tempList.count() + index; |
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w = tempList.at(index); |
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} |
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for (int i = index - 1; i >= 0; i--) |
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m_flipOrderedWindows.append(tempList.at(i)); |
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for (int i = effects->currentTabBoxWindowList().count() - 1; i >= index; i--) |
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m_flipOrderedWindows.append(tempList.at(i)); |
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if (w) { |
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m_flipOrderedWindows.removeAll(w); |
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m_flipOrderedWindows.append(w); |
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} |
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} else { |
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foreach (SwitchingDirection direction, m_scheduledDirections) { // krazy:exclude=foreach |
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if (direction == DirectionForward) |
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index++; |
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else |
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index--; |
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if (index < 0) |
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index = tempList.count() - 1; |
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if (index >= tempList.count()) |
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index = 0; |
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} |
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tabIndex = index; |
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EffectWindow* w = NULL; |
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) { |
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index++; |
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if (index >= tempList.count()) |
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index = 0; |
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} |
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// sort from stacking order |
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for (int i = index + 1; i < tempList.count(); i++) |
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m_flipOrderedWindows.append(tempList.at(i)); |
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for (int i = 0; i <= index; i++) |
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m_flipOrderedWindows.append(tempList.at(i)); |
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if (w) { |
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m_flipOrderedWindows.removeAll(w); |
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m_flipOrderedWindows.append(w); |
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} |
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} |
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// multiscreen part taken from coverswitch.cpp |
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// TODO: move to kwinglutils |
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QMatrix4x4 origProjection; |
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QMatrix4x4 origModelview; |
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ShaderManager *shaderManager = ShaderManager::instance(); |
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if (effects->numScreens() > 1) { |
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// unfortunatelly we have to change the projection matrix in dual screen mode |
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QRect fullRect = effects->clientArea(FullArea, effects->activeScreen(), effects->currentDesktop()); |
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float fovy = 60.0f; |
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float aspect = 1.0f; |
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float zNear = 0.1f; |
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float zFar = 100.0f; |
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float ymax = zNear * tan(fovy * M_PI / 360.0f); |
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float ymin = -ymax; |
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float xmin = ymin * aspect; |
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float xmax = ymax * aspect; |
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float xTranslate = 0.0; |
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float yTranslate = 0.0; |
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float xminFactor = 1.0; |
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float xmaxFactor = 1.0; |
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float yminFactor = 1.0; |
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float ymaxFactor = 1.0; |
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if (m_screenArea.x() == 0 && m_screenArea.width() != fullRect.width()) { |
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// horizontal layout: left screen |
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xminFactor = (float)m_screenArea.width() / (float)fullRect.width(); |
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xmaxFactor = ((float)fullRect.width() - (float)m_screenArea.width() * 0.5f) / ((float)fullRect.width() * 0.5f); |
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xTranslate = (float)fullRect.width() * 0.5f - (float)m_screenArea.width() * 0.5f; |
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} |
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if (m_screenArea.x() != 0 && m_screenArea.width() != fullRect.width()) { |
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// horizontal layout: right screen |
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xminFactor = ((float)fullRect.width() - (float)m_screenArea.width() * 0.5f) / ((float)fullRect.width() * 0.5f); |
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xmaxFactor = (float)m_screenArea.width() / (float)fullRect.width(); |
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xTranslate = (float)fullRect.width() * 0.5f - (float)m_screenArea.width() * 0.5f; |
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} |
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if (m_screenArea.y() == 0 && m_screenArea.height() != fullRect.height()) { |
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// vertical layout: top screen |
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yminFactor = ((float)fullRect.height() - (float)m_screenArea.height() * 0.5f) / ((float)fullRect.height() * 0.5f); |
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ymaxFactor = (float)m_screenArea.height() / (float)fullRect.height(); |
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yTranslate = (float)fullRect.height() * 0.5f - (float)m_screenArea.height() * 0.5f; |
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} |
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if (m_screenArea.y() != 0 && m_screenArea.height() != fullRect.height()) { |
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// vertical layout: bottom screen |
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yminFactor = (float)m_screenArea.height() / (float)fullRect.height(); |
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ymaxFactor = ((float)fullRect.height() - (float)m_screenArea.height() * 0.5f) / ((float)fullRect.height() * 0.5f); |
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yTranslate = (float)fullRect.height() * 0.5f - (float)m_screenArea.height() * 0.5f; |
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} |
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QMatrix4x4 projection; |
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projection.frustum(xmin * xminFactor, xmax * xmaxFactor, ymin * yminFactor, ymax * ymaxFactor, zNear, zFar); |
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QMatrix4x4 modelview; |
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modelview.translate(xTranslate, yTranslate, 0.0); |
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if (shaderManager->isShaderBound()) { |
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GLShader *shader = shaderManager->pushShader(ShaderManager::GenericShader); |
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origProjection = shader->getUniformMatrix4x4("projection"); |
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origModelview = shader->getUniformMatrix4x4("modelview"); |
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shader->setUniform("projection", projection); |
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shader->setUniform("modelview", origModelview * modelview); |
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shaderManager->popShader(); |
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} else { |
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#ifndef KWIN_HAVE_OPENGLES |
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glMatrixMode(GL_PROJECTION); |
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pushMatrix(); |
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loadMatrix(projection); |
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glMatrixMode(GL_MODELVIEW); |
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pushMatrix(modelview); |
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#endif |
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} |
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} |
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int winMask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT; |
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RotationData rot; |
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rot.axis = RotationData::YAxis; |
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rot.angle = m_angle * m_startStopTimeLine.currentValue(); |
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// fade in/out one window at the end of the stack during animation |
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if (m_animation && !m_scheduledDirections.isEmpty()) { |
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EffectWindow* w = m_flipOrderedWindows.last(); |
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if (ItemInfo *info = m_windows.value(w,0)) { |
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WindowPaintData data(w); |
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data.opacity = info->opacity; |
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data.brightness = info->brightness; |
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data.saturation = info->saturation; |
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int distance = tempList.count() - 1; |
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float zDistance = 500.0f; |
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data.xTranslate -= (w->x() - m_screenArea.x() + data.xTranslate) * m_startStopTimeLine.currentValue(); |
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data.xTranslate += m_screenArea.width() * m_xPosition * m_startStopTimeLine.currentValue(); |
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data.yTranslate += (m_screenArea.y() + m_screenArea.height() * m_yPosition - (w->y() + w->height() + data.yTranslate)) * m_startStopTimeLine.currentValue(); |
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data.xTranslate -= (m_screenArea.width() * 0.25f) * distance * m_startStopTimeLine.currentValue(); |
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data.yTranslate -= (m_screenArea.height() * 0.10f) * distance * m_startStopTimeLine.currentValue(); |
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data.zTranslate -= (zDistance * distance) * m_startStopTimeLine.currentValue(); |
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if (m_scheduledDirections.head() == DirectionForward) |
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data.opacity *= 0.8 * m_timeLine.currentValue(); |
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else |
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data.opacity *= 0.8 * (1.0 - m_timeLine.currentValue()); |
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if (effects->numScreens() > 1) { |
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adjustWindowMultiScreen(w, data); |
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} |
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data.rotation = &rot; |
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effects->drawWindow(w, winMask, infiniteRegion(), data); |
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} |
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} |
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foreach (EffectWindow *w, m_flipOrderedWindows) { |
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ItemInfo *info = m_windows.value(w,0); |
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if (!info) |
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continue; |
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WindowPaintData data(w); |
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data.opacity = info->opacity; |
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data.brightness = info->brightness; |
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data.saturation = info->saturation; |
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int windowIndex = tempList.indexOf(w); |
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int distance; |
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if (m_mode == TabboxMode) { |
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if (windowIndex < tabIndex) |
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distance = tempList.count() - (tabIndex - windowIndex); |
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else if (windowIndex > tabIndex) |
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distance = windowIndex - tabIndex; |
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else |
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distance = 0; |
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} else { |
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distance = m_flipOrderedWindows.count() - m_flipOrderedWindows.indexOf(w) - 1; |
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) { |
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distance--; |
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} |
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} |
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if (!m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward) { |
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if (w == m_flipOrderedWindows.last()) { |
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distance = -1; |
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data.opacity *= m_timeLine.currentValue(); |
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} |
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} |
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float zDistance = 500.0f; |
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data.xTranslate -= (w->x() - m_screenArea.x() + data.xTranslate) * m_startStopTimeLine.currentValue(); |
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data.xTranslate += m_screenArea.width() * m_xPosition * m_startStopTimeLine.currentValue(); |
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data.yTranslate += (m_screenArea.y() + m_screenArea.height() * m_yPosition - (w->y() + w->height() + data.yTranslate)) * m_startStopTimeLine.currentValue(); |
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data.xTranslate -= (m_screenArea.width() * 0.25f) * distance * m_startStopTimeLine.currentValue(); |
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data.yTranslate -= (m_screenArea.height() * 0.10f) * distance * m_startStopTimeLine.currentValue(); |
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data.zTranslate -= (zDistance * distance) * m_startStopTimeLine.currentValue(); |
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if (m_animation && !m_scheduledDirections.isEmpty()) { |
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if (m_scheduledDirections.head() == DirectionForward) { |
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data.xTranslate += (m_screenArea.width() * 0.25f) * m_timeLine.currentValue(); |
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data.yTranslate += (m_screenArea.height() * 0.10f) * m_timeLine.currentValue(); |
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data.zTranslate += zDistance * m_timeLine.currentValue(); |
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if (distance == 0) |
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data.opacity *= (1.0 - m_timeLine.currentValue()); |
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} else { |
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data.xTranslate -= (m_screenArea.width() * 0.25f) * m_timeLine.currentValue(); |
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data.yTranslate -= (m_screenArea.height() * 0.10f) * m_timeLine.currentValue(); |
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data.zTranslate -= zDistance * m_timeLine.currentValue(); |
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} |
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} |
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data.opacity *= (0.8 + 0.2 * (1.0 - m_startStopTimeLine.currentValue())); |
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if (effects->numScreens() > 1) { |
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adjustWindowMultiScreen(w, data); |
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} |
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data.rotation = &rot; |
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effects->drawWindow(w, winMask, infiniteRegion(), data); |
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} |
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if (effects->numScreens() > 1) { |
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if (shaderManager->isShaderBound()) { |
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GLShader *shader = shaderManager->pushShader(ShaderManager::GenericShader); |
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shader->setUniform("projection", origProjection); |
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shader->setUniform("modelview", origModelview); |
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shaderManager->popShader(); |
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} else { |
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#ifndef KWIN_HAVE_OPENGLES |
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popMatrix(); |
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// revert change of projection matrix |
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glMatrixMode(GL_PROJECTION); |
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popMatrix(); |
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glMatrixMode(GL_MODELVIEW); |
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#endif |
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} |
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} |
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if (m_windowTitle) { |
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// Render the caption frame |
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if (m_animation) { |
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m_captionFrame->setCrossFadeProgress(m_timeLine.currentValue()); |
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} |
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m_captionFrame->render(region, m_startStopTimeLine.currentValue()); |
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} |
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} |
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} |
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void FlipSwitchEffect::postPaintScreen() |
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{ |
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if (m_active) { |
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if (m_start && m_startStopTimeLine.currentValue() == 1.0f) { |
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m_start = false; |
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if (!m_scheduledDirections.isEmpty()) { |
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m_animation = true; |
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m_timeLine.setCurrentTime(0); |
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if (m_scheduledDirections.count() == 1) { |
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m_currentAnimationShape = QTimeLine::EaseOutCurve; |
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m_timeLine.setCurveShape(m_currentAnimationShape); |
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} else { |
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m_currentAnimationShape = QTimeLine::LinearCurve; |
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m_timeLine.setCurveShape(m_currentAnimationShape); |
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} |
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} |
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effects->addRepaintFull(); |
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} |
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if (m_stop && m_startStopTimeLine.currentValue() == 0.0f) { |
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m_stop = false; |
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m_active = false; |
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m_captionFrame->free(); |
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effects->setActiveFullScreenEffect(0); |
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effects->addRepaintFull(); |
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qDeleteAll(m_windows); |
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m_windows.clear(); |
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} |
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if (m_animation && m_timeLine.currentValue() == 1.0f) { |
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m_timeLine.setCurrentTime(0); |
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m_scheduledDirections.dequeue(); |
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if (m_scheduledDirections.isEmpty()) { |
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m_animation = false; |
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effects->addRepaintFull(); |
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} else { |
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if (m_scheduledDirections.count() == 1) { |
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if (m_stop) |
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m_currentAnimationShape = QTimeLine::LinearCurve; |
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else |
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m_currentAnimationShape = QTimeLine::EaseOutCurve; |
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} else { |
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m_currentAnimationShape = QTimeLine::LinearCurve; |
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} |
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m_timeLine.setCurveShape(m_currentAnimationShape); |
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} |
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} |
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if (m_start || m_stop || m_animation) |
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effects->addRepaintFull(); |
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} |
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effects->postPaintScreen(); |
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} |
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void FlipSwitchEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) |
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{ |
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if (m_active) { |
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if (m_windows.contains(w)) { |
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data.setTransformed(); |
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data.setTranslucent(); |
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if (!w->isOnCurrentDesktop()) |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP); |
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if (w->isMinimized()) |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); |
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if (!w->visibleInClientGroup()) |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_CLIENT_GROUP); |
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} else { |
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if ((m_start || m_stop) && !w->isDesktop() && w->isOnCurrentDesktop()) |
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data.setTranslucent(); |
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else if (!w->isDesktop()) |
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP); |
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} |
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} |
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effects->prePaintWindow(w, data, time); |
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} |
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|
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void FlipSwitchEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
|
{ |
|
if (m_active) { |
|
ItemInfo *info = m_windows.value(w,0); |
|
if (info) { |
|
info->opacity = data.opacity; |
|
info->brightness = data.brightness; |
|
info->saturation = data.saturation; |
|
} |
|
|
|
// fade out all windows not in window list except the desktops |
|
const bool isFader = (m_start || m_stop) && !info && !w->isDesktop(); |
|
if (isFader) |
|
data.opacity *= (1.0 - m_startStopTimeLine.currentValue()); |
|
|
|
// if not a fader or the desktop, skip painting here to prevent flicker |
|
if (!(isFader || w->isDesktop())) |
|
return; |
|
} |
|
effects->paintWindow(w, mask, region, data); |
|
} |
|
|
|
//************************************************************* |
|
// Tabbox handling |
|
//************************************************************* |
|
void FlipSwitchEffect::slotTabBoxAdded(int mode) |
|
{ |
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this) |
|
return; |
|
// only for windows mode |
|
if (((mode == TabBoxWindowsMode && m_tabbox) || |
|
(mode == TabBoxWindowsAlternativeMode && m_tabboxAlternative)) |
|
&& (!m_active || (m_active && m_stop)) |
|
&& !effects->currentTabBoxWindowList().isEmpty()) { |
|
setActive(true, TabboxMode); |
|
if (m_active) |
|
effects->refTabBox(); |
|
} |
|
} |
|
|
|
void FlipSwitchEffect::slotTabBoxClosed() |
|
{ |
|
if (m_active) { |
|
setActive(false, TabboxMode); |
|
effects->unrefTabBox(); |
|
} |
|
} |
|
|
|
void FlipSwitchEffect::slotTabBoxUpdated() |
|
{ |
|
if (m_active && !m_stop) { |
|
if (!effects->currentTabBoxWindowList().isEmpty()) { |
|
// determine the switch direction |
|
if (m_selectedWindow != effects->currentTabBoxWindow()) { |
|
if (m_selectedWindow != NULL) { |
|
int old_index = effects->currentTabBoxWindowList().indexOf(m_selectedWindow); |
|
int new_index = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow()); |
|
SwitchingDirection new_direction; |
|
int distance = new_index - old_index; |
|
if (distance > 0) |
|
new_direction = DirectionForward; |
|
if (distance < 0) |
|
new_direction = DirectionBackward; |
|
if (effects->currentTabBoxWindowList().count() == 2) { |
|
new_direction = DirectionForward; |
|
distance = 1; |
|
} |
|
if (distance != 0) { |
|
distance = abs(distance); |
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance; |
|
if (tempDistance < abs(distance)) { |
|
distance = tempDistance; |
|
if (new_direction == DirectionForward) |
|
new_direction = DirectionBackward; |
|
else |
|
new_direction = DirectionForward; |
|
} |
|
scheduleAnimation(new_direction, distance); |
|
} |
|
} |
|
m_selectedWindow = effects->currentTabBoxWindow(); |
|
m_captionFrame->setText(m_selectedWindow->caption()); |
|
m_captionFrame->setIcon(m_selectedWindow->icon()); |
|
} |
|
} |
|
effects->addRepaintFull(); |
|
} |
|
} |
|
|
|
//************************************************************* |
|
// Window adding/removing handling |
|
//************************************************************* |
|
|
|
void FlipSwitchEffect::slotWindowAdded(EffectWindow* w) |
|
{ |
|
if (m_active && isSelectableWindow(w)) { |
|
m_windows[ w ] = new ItemInfo; |
|
} |
|
} |
|
|
|
void FlipSwitchEffect::slotWindowClosed(EffectWindow* w) |
|
{ |
|
if (m_selectedWindow == w) |
|
m_selectedWindow = 0; |
|
if (m_active) { |
|
QHash< const EffectWindow*, ItemInfo* >::iterator it = m_windows.find(w); |
|
if (it != m_windows.end()) { |
|
delete *it; |
|
m_windows.erase(it); |
|
} |
|
} |
|
} |
|
|
|
//************************************************************* |
|
// Activation |
|
//************************************************************* |
|
|
|
void FlipSwitchEffect::setActive(bool activate, FlipSwitchMode mode) |
|
{ |
|
if (activate) { |
|
// effect already active, do some sanity checks |
|
if (m_active) { |
|
if (m_stop) { |
|
if (mode != m_mode) { |
|
// only the same mode may reactivate the effect |
|
return; |
|
} |
|
} else { |
|
// active, but not scheduled for closing -> abort |
|
return; |
|
} |
|
} |
|
|
|
m_mode = mode; |
|
foreach (EffectWindow * w, effects->stackingOrder()) { |
|
if (isSelectableWindow(w) && !m_windows.contains(w)) |
|
m_windows[ w ] = new ItemInfo; |
|
} |
|
if (m_windows.isEmpty()) |
|
return; |
|
|
|
effects->setActiveFullScreenEffect(this); |
|
m_active = true; |
|
m_start = true; |
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseInOutCurve); |
|
m_activeScreen = effects->activeScreen(); |
|
m_screenArea = effects->clientArea(ScreenArea, m_activeScreen, effects->currentDesktop()); |
|
|
|
if (m_stop) { |
|
// effect is still closing from last usage |
|
m_stop = false; |
|
} else { |
|
// things to do only when there is no closing animation |
|
m_scheduledDirections.clear(); |
|
} |
|
|
|
switch(m_mode) { |
|
case TabboxMode: |
|
m_selectedWindow = effects->currentTabBoxWindow(); |
|
break; |
|
case CurrentDesktopMode: |
|
m_selectedWindow = effects->activeWindow(); |
|
m_input = effects->createFullScreenInputWindow(this, Qt::BlankCursor); |
|
m_hasKeyboardGrab = effects->grabKeyboard(this); |
|
break; |
|
case AllDesktopsMode: |
|
m_selectedWindow = effects->activeWindow(); |
|
m_input = effects->createFullScreenInputWindow(this, Qt::BlankCursor); |
|
m_hasKeyboardGrab = effects->grabKeyboard(this); |
|
break; |
|
} |
|
|
|
// Setup caption frame geometry |
|
QRect frameRect = QRect(m_screenArea.width() * 0.25f + m_screenArea.x(), |
|
m_screenArea.height() * 0.1f + m_screenArea.y() - QFontMetrics(m_captionFont).height(), |
|
m_screenArea.width() * 0.5f, |
|
QFontMetrics(m_captionFont).height()); |
|
m_captionFrame->setGeometry(frameRect); |
|
m_captionFrame->setIconSize(QSize(frameRect.height(), frameRect.height())); |
|
m_captionFrame->setText(m_selectedWindow->caption()); |
|
m_captionFrame->setIcon(m_selectedWindow->icon()); |
|
effects->addRepaintFull(); |
|
} else { |
|
// only deactivate if mode is current mode |
|
if (mode != m_mode) |
|
return; |
|
if (m_start && m_scheduledDirections.isEmpty()) { |
|
m_start = false; |
|
} |
|
m_stop = true; |
|
if (m_animation) { |
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseOutCurve); |
|
if (m_scheduledDirections.count() == 1) { |
|
if (m_currentAnimationShape == QTimeLine::EaseInOutCurve) |
|
m_currentAnimationShape = QTimeLine::EaseInCurve; |
|
else if (m_currentAnimationShape == QTimeLine::EaseOutCurve) |
|
m_currentAnimationShape = QTimeLine::LinearCurve; |
|
m_timeLine.setCurveShape(m_currentAnimationShape); |
|
} |
|
} else |
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseInOutCurve); |
|
if (mode != TabboxMode) |
|
effects->destroyInputWindow(m_input); |
|
if (m_hasKeyboardGrab) { |
|
effects->ungrabKeyboard(); |
|
m_hasKeyboardGrab = false; |
|
} |
|
effects->addRepaintFull(); |
|
} |
|
} |
|
|
|
void FlipSwitchEffect::toggleActiveAllDesktops() |
|
{ |
|
if (m_active) { |
|
if (m_stop) { |
|
// reactivate if stopping |
|
setActive(true, AllDesktopsMode); |
|
} else { |
|
// deactivate if not stopping |
|
setActive(false, AllDesktopsMode); |
|
} |
|
} else { |
|
setActive(true, AllDesktopsMode); |
|
} |
|
} |
|
|
|
void FlipSwitchEffect::toggleActiveCurrent() |
|
{ |
|
if (m_active) { |
|
if (m_stop) { |
|
// reactivate if stopping |
|
setActive(true, CurrentDesktopMode); |
|
} else { |
|
// deactivate if not stopping |
|
setActive(false, CurrentDesktopMode); |
|
} |
|
} else { |
|
setActive(true, CurrentDesktopMode); |
|
} |
|
} |
|
|
|
bool FlipSwitchEffect::borderActivated(ElectricBorder border) |
|
{ |
|
if (!m_borderActivate.contains(border) && !m_borderActivateAll.contains(border)) |
|
return false; |
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this) |
|
return true; |
|
if (m_borderActivate.contains(border)) |
|
toggleActiveCurrent(); |
|
else |
|
toggleActiveAllDesktops(); |
|
return true; |
|
} |
|
|
|
//************************************************************* |
|
// Helper function |
|
//************************************************************* |
|
|
|
bool FlipSwitchEffect::isSelectableWindow(EffectWindow* w) const |
|
{ |
|
// desktop windows might be included |
|
if ((w->isSpecialWindow() && !w->isDesktop()) || w->isUtility()) |
|
return false; |
|
if (w->isDesktop()) |
|
return (m_mode == TabboxMode && effects->currentTabBoxWindowList().contains(w)); |
|
if (w->isDeleted()) |
|
return false; |
|
if (!w->acceptsFocus()) |
|
return false; |
|
switch(m_mode) { |
|
case TabboxMode: |
|
return effects->currentTabBoxWindowList().contains(w); |
|
case CurrentDesktopMode: |
|
return w->isOnCurrentDesktop(); |
|
case AllDesktopsMode: |
|
//nothing special |
|
break; |
|
} |
|
return true; |
|
} |
|
|
|
void FlipSwitchEffect::scheduleAnimation(const SwitchingDirection& direction, int distance) |
|
{ |
|
if (m_start) { |
|
// start is still active so change the shape to have a nice transition |
|
m_startStopTimeLine.setCurveShape(QTimeLine::EaseInCurve); |
|
} |
|
if (!m_animation && !m_start) { |
|
m_animation = true; |
|
m_scheduledDirections.enqueue(direction); |
|
distance--; |
|
// reset shape just to make sure |
|
m_currentAnimationShape = QTimeLine::EaseInOutCurve; |
|
m_timeLine.setCurveShape(m_currentAnimationShape); |
|
} |
|
for (int i = 0; i < distance; i++) { |
|
if (m_scheduledDirections.count() > 1 && m_scheduledDirections.last() != direction) |
|
m_scheduledDirections.pop_back(); |
|
else |
|
m_scheduledDirections.enqueue(direction); |
|
if (m_scheduledDirections.count() == m_windows.count() + 1) { |
|
SwitchingDirection temp = m_scheduledDirections.dequeue(); |
|
m_scheduledDirections.clear(); |
|
m_scheduledDirections.enqueue(temp); |
|
} |
|
} |
|
if (m_scheduledDirections.count() > 1) { |
|
QTimeLine::CurveShape newShape = QTimeLine::EaseInOutCurve; |
|
switch(m_currentAnimationShape) { |
|
case QTimeLine::EaseInOutCurve: |
|
newShape = QTimeLine::EaseInCurve; |
|
break; |
|
case QTimeLine::EaseOutCurve: |
|
newShape = QTimeLine::LinearCurve; |
|
break; |
|
default: |
|
newShape = m_currentAnimationShape; |
|
} |
|
if (newShape != m_currentAnimationShape) { |
|
m_currentAnimationShape = newShape; |
|
m_timeLine.setCurveShape(m_currentAnimationShape); |
|
} |
|
} |
|
} |
|
|
|
void FlipSwitchEffect::adjustWindowMultiScreen(const KWin::EffectWindow* w, WindowPaintData& data) |
|
{ |
|
if (effects->numScreens() <= 1) |
|
return; |
|
QRect clientRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop()); |
|
QRect rect = effects->clientArea(ScreenArea, m_activeScreen, effects->currentDesktop()); |
|
QRect fullRect = effects->clientArea(FullArea, m_activeScreen, effects->currentDesktop()); |
|
if (w->screen() == m_activeScreen) { |
|
if (clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x()) { |
|
data.xTranslate -= clientRect.x(); |
|
} |
|
if (clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y()) { |
|
data.yTranslate -= clientRect.y(); |
|
} |
|
} else { |
|
if (clientRect.width() != fullRect.width() && clientRect.x() < rect.x()) { |
|
data.xTranslate -= clientRect.width(); |
|
} |
|
if (clientRect.height() != fullRect.height() && clientRect.y() < m_screenArea.y()) { |
|
data.yTranslate -= clientRect.height(); |
|
} |
|
} |
|
} |
|
|
|
|
|
//************************************************************* |
|
// Keyboard handling |
|
//************************************************************* |
|
void FlipSwitchEffect::globalShortcutChangedAll(QKeySequence shortcut) |
|
{ |
|
m_shortcutAll = KShortcut(shortcut); |
|
} |
|
|
|
void FlipSwitchEffect::globalShortcutChangedCurrent(QKeySequence shortcut) |
|
{ |
|
m_shortcutCurrent = KShortcut(shortcut); |
|
} |
|
|
|
void FlipSwitchEffect::grabbedKeyboardEvent(QKeyEvent* e) |
|
{ |
|
if (e->type() == QEvent::KeyPress) { |
|
// check for global shortcuts |
|
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155) |
|
if (m_mode == CurrentDesktopMode && m_shortcutCurrent.contains(e->key() + e->modifiers())) { |
|
toggleActiveCurrent(); |
|
return; |
|
} |
|
if (m_mode == AllDesktopsMode && m_shortcutAll.contains(e->key() + e->modifiers())) { |
|
toggleActiveAllDesktops(); |
|
return; |
|
} |
|
|
|
switch(e->key()) { |
|
case Qt::Key_Escape: |
|
setActive(false, m_mode); |
|
return; |
|
case Qt::Key_Tab: { |
|
// find next window |
|
if (m_windows.isEmpty()) |
|
return; // sanity check |
|
bool found = false; |
|
for (int i = effects->stackingOrder().indexOf(m_selectedWindow) - 1; i >= 0; i--) { |
|
if (isSelectableWindow(effects->stackingOrder().at(i))) { |
|
m_selectedWindow = effects->stackingOrder().at(i); |
|
found = true; |
|
break; |
|
} |
|
} |
|
if (!found) { |
|
for (int i = effects->stackingOrder().count() - 1; i > effects->stackingOrder().indexOf(m_selectedWindow); i--) { |
|
if (isSelectableWindow(effects->stackingOrder().at(i))) { |
|
m_selectedWindow = effects->stackingOrder().at(i); |
|
found = true; |
|
break; |
|
} |
|
} |
|
} |
|
if (found) { |
|
m_captionFrame->setText(m_selectedWindow->caption()); |
|
m_captionFrame->setIcon(m_selectedWindow->icon()); |
|
scheduleAnimation(DirectionForward); |
|
} |
|
break; |
|
} |
|
case Qt::Key_Backtab: { |
|
// find previous window |
|
if (m_windows.isEmpty()) |
|
return; // sanity check |
|
bool found = false; |
|
for (int i = effects->stackingOrder().indexOf(m_selectedWindow) + 1; i < effects->stackingOrder().count(); i++) { |
|
if (isSelectableWindow(effects->stackingOrder().at(i))) { |
|
m_selectedWindow = effects->stackingOrder().at(i); |
|
found = true; |
|
break; |
|
} |
|
} |
|
if (!found) { |
|
for (int i = 0; i < effects->stackingOrder().indexOf(m_selectedWindow); i++) { |
|
if (isSelectableWindow(effects->stackingOrder().at(i))) { |
|
m_selectedWindow = effects->stackingOrder().at(i); |
|
found = true; |
|
break; |
|
} |
|
} |
|
} |
|
if (found) { |
|
m_captionFrame->setText(m_selectedWindow->caption()); |
|
m_captionFrame->setIcon(m_selectedWindow->icon()); |
|
scheduleAnimation(DirectionBackward); |
|
} |
|
break; |
|
} |
|
case Qt::Key_Return: |
|
case Qt::Key_Enter: |
|
case Qt::Key_Space: |
|
if (m_selectedWindow) |
|
effects->activateWindow(m_selectedWindow); |
|
setActive(false, m_mode); |
|
break; |
|
default: |
|
break; |
|
} |
|
effects->addRepaintFull(); |
|
} |
|
} |
|
|
|
//************************************************************* |
|
// Item Info |
|
//************************************************************* |
|
FlipSwitchEffect::ItemInfo::ItemInfo() |
|
: deleted(false) |
|
, opacity(0.0) |
|
, brightness(0.0) |
|
, saturation(0.0) |
|
{ |
|
} |
|
|
|
FlipSwitchEffect::ItemInfo::~ItemInfo() |
|
{ |
|
} |
|
|
|
} // namespace |
|
|
|
#include "flipswitch.moc"
|
|
|