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788 lines
27 KiB
788 lines
27 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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#include "presentwindows.h" |
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#include <kactioncollection.h> |
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#include <kaction.h> |
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#include <klocale.h> |
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#include <QMouseEvent> |
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#include <qpainter.h> |
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#include <math.h> |
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#include <assert.h> |
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#include <limits.h> |
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namespace KWin |
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{ |
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KWIN_EFFECT( PresentWindows, PresentWindowsEffect ) |
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PresentWindowsEffect::PresentWindowsEffect() |
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: mShowWindowsFromAllDesktops ( false ) |
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, mActivated( false ) |
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, mActiveness( 0.0 ) |
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, mRearranging( 1.0 ) |
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, hasKeyboardGrab( false ) |
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, mHoverWindow( NULL ) |
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#ifdef HAVE_OPENGL |
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, filterTexture( NULL ) |
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#endif |
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{ |
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KActionCollection* actionCollection = new KActionCollection( this ); |
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KAction* a = (KAction*)actionCollection->addAction( "Expose" ); |
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a->setText( i18n("Toggle Expose effect" )); |
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a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F10)); |
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActive())); |
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KAction* b = (KAction*)actionCollection->addAction( "ExposeAll" ); |
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b->setText( i18n("Toggle Expose effect (incl other desktops)" )); |
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b->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F11)); |
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops())); |
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borderActivate = ElectricTopRight; // TODO config options |
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borderActivateAll = ElectricNone; |
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effects->reserveElectricBorder( borderActivate ); |
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effects->reserveElectricBorder( borderActivateAll ); |
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} |
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PresentWindowsEffect::~PresentWindowsEffect() |
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{ |
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effects->unreserveElectricBorder( borderActivate ); |
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effects->unreserveElectricBorder( borderActivateAll ); |
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discardFilterTexture(); |
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} |
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void PresentWindowsEffect::prePaintScreen( int* mask, QRegion* region, int time ) |
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{ |
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// How long does it take for the effect to get it's full strength (in ms) |
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const float changeTime = 300; |
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if(mActivated) |
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{ |
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mActiveness = qMin(1.0f, mActiveness + time/changeTime); |
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if( mRearranging < 1 ) |
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mRearranging = qMin(1.0f, mRearranging + time/changeTime); |
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} |
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else if(mActiveness > 0.0f) |
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{ |
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mActiveness = qMax(0.0f, mActiveness - time/changeTime); |
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if(mActiveness <= 0.0f) |
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effectTerminated(); |
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} |
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// We need to mark the screen windows as transformed. Otherwise the whole |
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// screen won't be repainted, resulting in artefacts |
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if( mActiveness > 0.0f ) |
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*mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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effects->prePaintScreen(mask, region, time); |
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} |
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void PresentWindowsEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time ) |
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{ |
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if( mActiveness > 0.0f ) |
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{ |
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if( mWindowData.contains(w) ) |
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{ |
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// This window will be transformed by the effect |
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*mask |= Effect::PAINT_WINDOW_TRANSFORMED; |
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE ); |
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); |
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// If it's minimized window or on another desktop and effect is not |
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// fully active, then apply some transparency |
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if( mActiveness < 1.0f && (w->isMinimized() || !w->isOnCurrentDesktop() )) |
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*mask |= Effect::PAINT_WINDOW_TRANSLUCENT; |
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// Change window's hover according to cursor pos |
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WindowData& windata = mWindowData[w]; |
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const float hoverchangetime = 200; |
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if( windata.area.contains(cursorPos()) ) |
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windata.hover = qMin(1.0f, windata.hover + time / hoverchangetime); |
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else |
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windata.hover = qMax(0.0f, windata.hover - time / hoverchangetime); |
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} |
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else if( !w->isDesktop()) |
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w->disablePainting( EffectWindow::PAINT_DISABLED ); |
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} |
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effects->prePaintWindow( w, mask, paint, clip, time ); |
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} |
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void PresentWindowsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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effects->paintScreen( mask, region, data ); |
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#ifdef HAVE_OPENGL |
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if( filterTexture && region.intersects( filterTextureRect )) |
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{ |
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); |
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filterTexture->bind(); |
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glEnable( GL_BLEND ); |
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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filterTexture->render( mask, region, filterTextureRect ); |
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filterTexture->unbind(); |
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glPopAttrib(); |
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} |
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#endif |
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} |
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void PresentWindowsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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if(mActiveness > 0.0f && mWindowData.contains(w)) |
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{ |
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// Change window's position and scale |
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const WindowData& windata = mWindowData[w]; |
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if( mRearranging < 1 ) // rearranging |
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{ |
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if( windata.old_area.isEmpty()) // no old position |
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{ |
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data.xScale = windata.scale; |
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data.yScale = windata.scale; |
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data.xTranslate = windata.area.left() - w->x(); |
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data.yTranslate = windata.area.top() - w->y(); |
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data.opacity *= interpolate(0.0, 1.0, mRearranging); |
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} |
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else |
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{ |
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data.xScale = interpolate(windata.old_scale, windata.scale, mRearranging); |
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data.yScale = interpolate(windata.old_scale, windata.scale, mRearranging); |
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data.xTranslate = (int)interpolate(windata.old_area.left() - w->x(), |
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windata.area.left() - w->x(), mRearranging); |
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data.yTranslate = (int)interpolate(windata.old_area.top() - w->y(), |
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windata.area.top() - w->y(), mRearranging); |
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} |
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} |
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else |
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{ |
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data.xScale = interpolate(data.xScale, windata.scale, mActiveness); |
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data.yScale = interpolate(data.xScale, windata.scale, mActiveness); |
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data.xTranslate = (int)interpolate(data.xTranslate, windata.area.left() - w->x(), mActiveness); |
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data.yTranslate = (int)interpolate(data.yTranslate, windata.area.top() - w->y(), mActiveness); |
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} |
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// Darken all windows except for the one under the cursor |
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data.brightness *= interpolate(1.0, 0.7, mActiveness * (1.0f - windata.hover)); |
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// If it's minimized window or on another desktop and effect is not |
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// fully active, then apply some transparency |
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if( mActiveness < 1.0f && (w->isMinimized() || !w->isOnCurrentDesktop() )) |
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data.opacity *= interpolate(0.0, 1.0, mActiveness); |
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} |
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// Call the next effect. |
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effects->paintWindow( w, mask, region, data ); |
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} |
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void PresentWindowsEffect::postPaintScreen() |
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{ |
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if( mActivated && mActiveness < 1.0 ) // activating effect |
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effects->addRepaintFull(); |
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if( mActivated && mRearranging < 1.0 ) // rearranging |
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effects->addRepaintFull(); |
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if( !mActivated && mActiveness > 0.0 ) // deactivating effect |
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effects->addRepaintFull(); |
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foreach( const WindowData& d, mWindowData ) |
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{ |
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if( d.hover > 0 && d.hover < 1 ) // changing highlight |
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effects->addRepaintFull(); |
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} |
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// Call the next effect. |
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effects->postPaintScreen(); |
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} |
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void PresentWindowsEffect::windowInputMouseEvent( Window w, QEvent* e ) |
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{ |
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assert( w == mInput ); |
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if( e->type() == QEvent::MouseMove ) |
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{ // Repaint if the hovered-over window changed. |
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// (No need to use cursorMoved(), this takes care of it as well) |
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for( DataHash::ConstIterator it = mWindowData.begin(); |
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it != mWindowData.end(); |
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++it ) |
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{ |
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if( (*it).area.contains( cursorPos())) |
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{ |
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if( mHoverWindow != it.key()) |
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{ |
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mHoverWindow = it.key(); |
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effects->addRepaintFull(); // screen is transformed, so paint all |
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} |
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return; |
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} |
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} |
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return; |
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} |
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if( e->type() != QEvent::MouseButtonPress ) |
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return; |
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if( static_cast< QMouseEvent* >( e )->button() != Qt::LeftButton ) |
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{ |
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setActive( false ); |
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return; |
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} |
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// Find out which window (if any) was clicked and activate it |
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QPoint pos = static_cast< QMouseEvent* >( e )->pos(); |
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for( DataHash::iterator it = mWindowData.begin(); |
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it != mWindowData.end(); ++it ) |
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{ |
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if( it.value().area.contains(pos) ) |
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{ |
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effects->activateWindow( it.key() ); |
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// mWindowData gets cleared and rebuilt when a window is |
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// activated, so it's dangerous (and unnecessary) to continue |
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break; |
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} |
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} |
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// Deactivate effect, no matter if any window was actually activated |
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setActive(false); |
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} |
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void PresentWindowsEffect::windowClosed( EffectWindow* w ) |
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{ |
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if( mHoverWindow == w ) |
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mHoverWindow = NULL; |
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mWindowsToPresent.remove( w ); |
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rearrangeWindows(); |
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} |
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void PresentWindowsEffect::setActive(bool active) |
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{ |
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if( mActivated == active ) |
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return; |
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mActivated = active; |
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mHoverWindow = NULL; |
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if( mActivated ) |
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{ |
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mWindowData.clear(); |
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effectActivated(); |
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mActiveness = 0; |
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windowFilter.clear(); |
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mWindowsToPresent.clear(); |
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const EffectWindowList& originalwindowlist = effects->stackingOrder(); |
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// Filter out special windows such as panels and taskbars |
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foreach( EffectWindow* window, originalwindowlist ) |
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{ |
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if( window->isSpecialWindow() ) |
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continue; |
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if( window->isDeleted()) |
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continue; |
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if( !mShowWindowsFromAllDesktops && !window->isOnCurrentDesktop() ) |
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continue; |
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mWindowsToPresent.append(window); |
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} |
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rearrangeWindows(); |
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} |
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else |
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{ |
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mWindowsToPresent.clear(); |
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mRearranging = 1; // turn off |
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mActiveness = 1; // go back from arranged position |
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discardFilterTexture(); |
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} |
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effects->addRepaintFull(); // trigger next animation repaint |
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} |
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void PresentWindowsEffect::effectActivated() |
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{ |
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// Create temporary input window to catch mouse events |
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mInput = effects->createFullScreenInputWindow( this, Qt::PointingHandCursor ); |
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hasKeyboardGrab = effects->grabKeyboard( this ); |
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} |
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void PresentWindowsEffect::effectTerminated() |
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{ |
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// Destroy the temporary input window |
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effects->destroyInputWindow( mInput ); |
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if( hasKeyboardGrab ) |
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effects->ungrabKeyboard(); |
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hasKeyboardGrab = false; |
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} |
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void PresentWindowsEffect::rearrangeWindows() |
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{ |
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if( !mActivated ) |
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return; |
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EffectWindowList windowlist; |
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if( windowFilter.isEmpty()) |
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windowlist = mWindowsToPresent; |
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else |
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{ |
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foreach( EffectWindow* w, mWindowsToPresent ) |
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{ |
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if( w->caption().contains( windowFilter, Qt::CaseInsensitive ) |
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|| w->windowClass().contains( windowFilter, Qt::CaseInsensitive )) |
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windowlist.append( w ); |
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} |
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} |
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if( windowlist.isEmpty()) |
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{ |
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mWindowData.clear(); |
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effects->addRepaintFull(); |
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return; |
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} |
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if( !mWindowData.isEmpty()) // this is not the first arranging |
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{ |
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bool rearrange = canRearrangeClosest( windowlist ); // called before manipulating mWindowData |
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DataHash newdata; |
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EffectWindowList newlist = windowlist; |
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EffectWindowList oldlist = mWindowData.keys(); |
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qSort( newlist ); |
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qSort( oldlist ); |
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for( DataHash::ConstIterator it = mWindowData.begin(); |
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it != mWindowData.end(); |
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++it ) |
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if( windowlist.contains( it.key())) // remove windows that are not in the window list |
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newdata[ it.key() ] = *it; |
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mWindowData = newdata; |
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if( !rearrange && newlist == oldlist ) |
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return; |
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for( DataHash::Iterator it = mWindowData.begin(); |
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it != mWindowData.end(); |
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++it ) |
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{ |
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(*it).old_area = (*it).area; |
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(*it).old_scale = (*it).scale; |
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} |
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// Initialize new entries |
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foreach( EffectWindow* w, windowlist ) |
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if( !mWindowData.contains( w )) |
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{ |
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mWindowData[ w ].hover = 0; |
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} |
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mRearranging = 0; // start animation again |
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} |
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// Calculate new positions and scales for windows |
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// calculateWindowTransformationsDumb( windowlist ); |
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// calculateWindowTransformationsKompose( windowlist ); |
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calculateWindowTransformationsClosest( windowlist ); |
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// Schedule entire desktop to be repainted |
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effects->addRepaintFull(); |
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} |
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void PresentWindowsEffect::calculateWindowTransformationsDumb(EffectWindowList windowlist) |
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{ |
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// Calculate number of rows/cols |
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int rows = windowlist.count() / 4 + 1; |
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int cols = windowlist.count() / rows + windowlist.count() % rows; |
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// Get rect which we can use on current desktop. This excludes e.g. panels |
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QRect placementRect = effects->clientArea( PlacementArea, QPoint( 0, 0 ), 0 ); |
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// Size of one cell |
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int cellwidth = placementRect.width() / cols; |
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int cellheight = placementRect.height() / rows; |
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kDebug() << k_funcinfo << "Got " << windowlist.count() << " clients, using " << rows << "x" << cols << " grid" << endl; |
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// Calculate position and scale factor for each window |
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int i = 0; |
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foreach( EffectWindow* window, windowlist ) |
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{ |
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// Row/Col of this window |
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int r = i / cols; |
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int c = i % cols; |
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mWindowData[window].hover = 0.0f; |
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mWindowData[window].scale = qMin(cellwidth / (float)window->width(), cellheight / (float)window->height()); |
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mWindowData[window].area.setLeft(placementRect.left() + cellwidth * c); |
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mWindowData[window].area.setTop(placementRect.top() + cellheight * r); |
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mWindowData[window].area.setWidth((int)(window->width() * mWindowData[window].scale)); |
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mWindowData[window].area.setHeight((int)(window->height() * mWindowData[window].scale)); |
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kDebug() << k_funcinfo << "Window '" << window->caption() << "' gets moved to (" << |
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mWindowData[window].area.left() << "; " << mWindowData[window].area.right() << |
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"), scale: " << mWindowData[window].scale << endl; |
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i++; |
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} |
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} |
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float PresentWindowsEffect::windowAspectRatio(EffectWindow* c) |
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{ |
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return c->width() / (float)c->height(); |
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} |
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int PresentWindowsEffect::windowWidthForHeight(EffectWindow* c, int h) |
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{ |
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return (int)((h / (float)c->height()) * c->width()); |
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} |
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int PresentWindowsEffect::windowHeightForWidth(EffectWindow* c, int w) |
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{ |
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return (int)((w / (float)c->width()) * c->height()); |
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} |
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void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowList windowlist) |
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{ |
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// Get rect which we can use on current desktop. This excludes e.g. panels |
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QRect availRect = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop()); |
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// Following code is taken from Kompose 0.5.4, src/komposelayout.cpp |
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int spacing = 10; |
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int rows, columns; |
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float parentRatio = availRect.width() / (float)availRect.height(); |
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// Use more columns than rows when parent's width > parent's height |
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if ( parentRatio > 1 ) |
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{ |
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columns = (int)ceil( sqrt(windowlist.count()) ); |
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rows = (int)ceil( (double)windowlist.count() / (double)columns ); |
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} |
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else |
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{ |
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rows = (int)ceil( sqrt(windowlist.count()) ); |
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columns = (int)ceil( (double)windowlist.count() / (double)rows ); |
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} |
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kDebug() << k_funcinfo << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients" << endl; |
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// Calculate width & height |
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int w = (availRect.width() - (columns+1) * spacing ) / columns; |
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int h = (availRect.height() - (rows+1) * spacing ) / rows; |
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EffectWindowList::iterator it( windowlist.begin() ); |
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QList<QRect> geometryRects; |
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QList<int> maxRowHeights; |
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// Process rows |
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for ( int i=0; i<rows; ++i ) |
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{ |
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int xOffsetFromLastCol = 0; |
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int maxHeightInRow = 0; |
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// Process columns |
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for ( int j=0; j<columns; ++j ) |
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{ |
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EffectWindow* window; |
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// Check for end of List |
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if ( it == windowlist.end() ) |
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break; |
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window = *it; |
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// Calculate width and height of widget |
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float ratio = windowAspectRatio(window); |
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int widgetw = 100; |
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int widgeth = 100; |
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int usableW = w; |
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int usableH = h; |
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// use width of two boxes if there is no right neighbour |
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if (window == windowlist.last() && j != columns-1) |
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{ |
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usableW = 2*w; |
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} |
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++it; // We need access to the neighbour in the following |
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// expand if right neighbour has ratio < 1 |
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if (j != columns-1 && it != windowlist.end() && windowAspectRatio(*it) < 1) |
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{ |
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int addW = w - windowWidthForHeight(*it, h); |
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if ( addW > 0 ) |
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{ |
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usableW = w + addW; |
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} |
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} |
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if ( ratio == -1 ) |
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{ |
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widgetw = w; |
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widgeth = h; |
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} |
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else |
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{ |
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double widthForHeight = windowWidthForHeight(window, usableH); |
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double heightForWidth = windowHeightForWidth(window, usableW); |
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if ( (ratio >= 1.0 && heightForWidth <= usableH) || |
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(ratio < 1.0 && widthForHeight > usableW) ) |
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{ |
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widgetw = usableW; |
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widgeth = (int)heightForWidth; |
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} |
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else if ( (ratio < 1.0 && widthForHeight <= usableW) || |
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(ratio >= 1.0 && heightForWidth > usableH) ) |
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{ |
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widgeth = usableH; |
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widgetw = (int)widthForHeight; |
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} |
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} |
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// Set the Widget's size |
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int alignmentXoffset = 0; |
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int alignmentYoffset = 0; |
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if ( i==0 && h > widgeth ) |
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alignmentYoffset = h - widgeth; |
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if ( j==0 && w > widgetw ) |
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alignmentXoffset = w - widgetw; |
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QRect geom( availRect.x() + j * (w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol, |
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availRect.y() + i * (h + spacing) + spacing + alignmentYoffset, |
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widgetw, widgeth ); |
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geometryRects.append(geom); |
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// Set the x offset for the next column |
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if (alignmentXoffset==0) |
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xOffsetFromLastCol += widgetw-w; |
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if (maxHeightInRow < widgeth) |
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maxHeightInRow = widgeth; |
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} |
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maxRowHeights.append(maxHeightInRow); |
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} |
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int topOffset = 0; |
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for( int i = 0; i < rows; i++ ) |
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{ |
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for( int j = 0; j < columns; j++ ) |
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{ |
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int pos = i*columns + j; |
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if(pos >= windowlist.count()) |
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break; |
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EffectWindow* window = windowlist[pos]; |
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QRect geom = geometryRects[pos]; |
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geom.setY( geom.y() + topOffset ); |
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mWindowData[window].area = geom; |
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mWindowData[window].scale = geom.width() / (float)window->width(); |
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mWindowData[window].hover = 0.0f; |
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kDebug() << k_funcinfo << "Window '" << window->caption() << "' gets moved to (" << |
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mWindowData[window].area.left() << "; " << mWindowData[window].area.right() << |
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"), scale: " << mWindowData[window].scale << endl; |
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} |
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if ( maxRowHeights[i]-h > 0 ) |
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topOffset += maxRowHeights[i]-h; |
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} |
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} |
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void PresentWindowsEffect::calculateWindowTransformationsClosest(EffectWindowList windowlist) |
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{ |
|
QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop()); |
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int columns = int( ceil( sqrt( windowlist.count()))); |
|
int rows = int( ceil( windowlist.count() / double( columns ))); |
|
foreach( EffectWindow* w, windowlist ) |
|
mWindowData[ w ].slot = -1; |
|
for(;;) |
|
{ |
|
// Assign each window to the closest available slot |
|
assignSlots( area, columns, rows ); |
|
// Leave only the closest window in each slot, remove further conflicts |
|
getBestAssignments(); |
|
bool all_assigned = true; |
|
foreach( EffectWindow* w, windowlist ) |
|
if( mWindowData[ w ].slot == -1 ) |
|
{ |
|
all_assigned = false; |
|
break; |
|
} |
|
if( all_assigned ) |
|
break; // ok |
|
} |
|
int slotwidth = area.width() / columns; |
|
int slotheight = area.height() / rows; |
|
for( DataHash::Iterator it = mWindowData.begin(); |
|
it != mWindowData.end(); |
|
++it ) |
|
{ |
|
QRect geom( area.x() + ((*it).slot % columns ) * slotwidth, |
|
area.y() + ((*it).slot / columns ) * slotheight, |
|
slotwidth, slotheight ); |
|
geom.adjust( 10, 10, -10, -10 ); // borders |
|
float scale; |
|
EffectWindow* w = it.key(); |
|
if( geom.width() / float( w->width()) < geom.height() / float( w->height())) |
|
{ // center vertically |
|
scale = geom.width() / float( w->width()); |
|
geom.moveTop( geom.top() + ( geom.height() - int( w->height() * scale )) / 2 ); |
|
geom.setHeight( int( w->height() * scale )); |
|
} |
|
else |
|
{ // center horizontally |
|
scale = geom.height() / float( w->height()); |
|
geom.moveLeft( geom.left() + ( geom.width() - int( w->width() * scale )) / 2 ); |
|
geom.setWidth( int( w->width() * scale )); |
|
} |
|
(*it).area = geom; |
|
(*it).scale = scale; |
|
} |
|
} |
|
|
|
void PresentWindowsEffect::assignSlots( const QRect& area, int columns, int rows ) |
|
{ |
|
QVector< bool > taken; |
|
taken.fill( false, columns * rows ); |
|
foreach( const WindowData& d, mWindowData ) |
|
{ |
|
if( d.slot != -1 ) |
|
taken[ d.slot ] = true; |
|
} |
|
int slotwidth = area.width() / columns; |
|
int slotheight = area.height() / rows; |
|
for( DataHash::Iterator it = mWindowData.begin(); |
|
it != mWindowData.end(); |
|
++it ) |
|
{ |
|
if( (*it).slot != -1 ) |
|
continue; // it already has a slot |
|
QPoint pos = it.key()->geometry().center(); |
|
if( pos.x() < area.left()) |
|
pos.setX( area.left()); |
|
if( pos.x() > area.right()) |
|
pos.setX( area.right()); |
|
if( pos.y() < area.top()) |
|
pos.setY( area.top()); |
|
if( pos.y() > area.bottom()) |
|
pos.setY( area.bottom()); |
|
int distance = INT_MAX; |
|
for( int x = 0; |
|
x < columns; |
|
++x ) |
|
for( int y = 0; |
|
y < rows; |
|
++y ) |
|
{ |
|
int slot = x + y * columns; |
|
if( taken[ slot ] ) |
|
continue; |
|
int xdiff = pos.x() - ( area.x() + slotwidth * x + slotwidth / 2 ); // slotwidth/2 for center |
|
int ydiff = pos.y() - ( area.y() + slotheight * y + slotheight / 2 ); |
|
int dist = int( sqrt( xdiff * xdiff + ydiff * ydiff )); |
|
if( dist < distance ) |
|
{ |
|
distance = dist; |
|
(*it).slot = slot; |
|
(*it).slot_distance = distance; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void PresentWindowsEffect::getBestAssignments() |
|
{ |
|
for( DataHash::Iterator it1 = mWindowData.begin(); |
|
it1 != mWindowData.end(); |
|
++it1 ) |
|
{ |
|
for( DataHash::ConstIterator it2 = mWindowData.begin(); |
|
it2 != mWindowData.end(); |
|
++it2 ) |
|
{ |
|
if( it1.key() != it2.key() && (*it1).slot == (*it2).slot |
|
&& (*it1).slot_distance >= (*it2).slot_distance ) |
|
{ |
|
(*it1).slot = -1; |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool PresentWindowsEffect::canRearrangeClosest(EffectWindowList windowlist) |
|
{ |
|
QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop()); |
|
int columns = int( ceil( sqrt( windowlist.count()))); |
|
int rows = int( ceil( windowlist.count() / double( columns ))); |
|
int old_columns = int( ceil( sqrt( mWindowData.count()))); |
|
int old_rows = int( ceil( mWindowData.count() / double( columns ))); |
|
return old_columns != columns || old_rows != rows; |
|
} |
|
|
|
bool PresentWindowsEffect::borderActivated( ElectricBorder border ) |
|
{ |
|
if( border == borderActivate && !mActivated ) |
|
{ |
|
toggleActive(); |
|
return true; |
|
} |
|
if( border == borderActivateAll && !mActivated ) |
|
{ |
|
toggleActiveAllDesktops(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void PresentWindowsEffect::grabbedKeyboardEvent( QKeyEvent* e ) |
|
{ |
|
if( e->type() != QEvent::KeyPress ) |
|
return; |
|
if( e->key() == Qt::Key_Escape ) |
|
{ |
|
setActive( false ); |
|
return; |
|
} |
|
if( e->key() == Qt::Key_Backspace ) |
|
{ |
|
if( !windowFilter.isEmpty()) |
|
{ |
|
windowFilter.remove( windowFilter.length() - 1, 1 ); |
|
updateFilterTexture(); |
|
rearrangeWindows(); |
|
} |
|
return; |
|
} |
|
if( e->key() == Qt::Key_Return || e->key() == Qt::Key_Enter ) |
|
{ |
|
if( mHoverWindow != NULL ) |
|
{ |
|
effects->activateWindow( mHoverWindow ); |
|
setActive( false ); |
|
return; |
|
} |
|
if( mWindowData.count() == 1 ) // only one window shown |
|
{ |
|
effects->activateWindow( mWindowData.begin().key()); |
|
setActive( false ); |
|
} |
|
return; |
|
} |
|
if( !e->text().isEmpty()) |
|
{ |
|
windowFilter.append( e->text()); |
|
updateFilterTexture(); |
|
rearrangeWindows(); |
|
return; |
|
} |
|
} |
|
|
|
void PresentWindowsEffect::discardFilterTexture() |
|
{ |
|
#ifdef HAVE_OPENGL |
|
delete filterTexture; |
|
filterTexture = NULL; |
|
#endif |
|
} |
|
|
|
void PresentWindowsEffect::updateFilterTexture() |
|
{ |
|
#ifdef HAVE_OPENGL |
|
discardFilterTexture(); |
|
if( windowFilter.isEmpty()) |
|
return; |
|
QFont font; |
|
font.setPointSize( font.pointSize() * 2 ); |
|
font.setBold( true ); |
|
QRect rect = QFontMetrics( font ).boundingRect( windowFilter ); |
|
const int border = 10; |
|
rect.adjust( -border, -border, border, border ); |
|
QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop()); |
|
QImage im( rect.width(), rect.height(), QImage::Format_ARGB32 ); |
|
QColor col = QPalette().highlight(); |
|
col.setAlpha( 128 ); // 0.5 |
|
im.fill( col.rgba()); |
|
QPainter p( &im ); |
|
p.setFont( font ); |
|
p.setPen( QPalette().highlightedText()); |
|
p.drawText( -rect.topLeft(), windowFilter ); |
|
p.end(); |
|
filterTexture = new GLTexture( im ); |
|
filterTextureRect = QRect( area.x() + ( area.width() - rect.width()) / 2, |
|
area.y() + ( area.height() - rect.height()) / 2, rect.width(), rect.height()); |
|
effects->addRepaint( filterTextureRect ); |
|
#endif |
|
} |
|
|
|
} // namespace |
|
#include "presentwindows.moc"
|
|
|