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143 lines
4.1 KiB
143 lines
4.1 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee> |
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "invert.h" |
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#include <kwinglutils.h> |
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#include <kactioncollection.h> |
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#include <kaction.h> |
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#include <klocale.h> |
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#include <kdebug.h> |
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#include <kwinshadereffect.h> |
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#include <KStandardDirs> |
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namespace KWin |
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{ |
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KWIN_EFFECT( invert, InvertEffect ) |
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KWIN_EFFECT_SUPPORTED( invert, ShaderEffect::supported() ) |
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InvertEffect::InvertEffect() |
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: m_inited( false ), |
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m_valid( true ), |
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m_shader( NULL ), |
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m_allWindows( false ) |
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{ |
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KActionCollection* actionCollection = new KActionCollection( this ); |
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KAction* a = (KAction*)actionCollection->addAction( "Invert" ); |
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a->setText( i18n( "Toggle Invert Effect" )); |
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a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_I )); |
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connect(a, SIGNAL( triggered(bool) ), this, SLOT( toggle() )); |
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KAction* b = (KAction*)actionCollection->addAction( "InvertWindow" ); |
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b->setText( i18n( "Toggle Invert Effect On Window" )); |
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b->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_U )); |
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connect(b, SIGNAL( triggered(bool) ), this, SLOT( toggleWindow() )); |
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} |
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InvertEffect::~InvertEffect() |
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{ |
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delete m_shader; |
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} |
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bool InvertEffect::loadData() |
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{ |
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m_inited = true; |
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QString fragmentshader = KGlobal::dirs()->findResource("data", "kwin/invert.frag"); |
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QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/invert.vert"); |
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if(fragmentshader.isEmpty() || vertexshader.isEmpty()) |
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{ |
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kError(1212) << "Couldn't locate shader files" << endl; |
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return false; |
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} |
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m_shader = new GLShader(vertexshader, fragmentshader); |
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if( !m_shader->isValid() ) |
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{ |
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kError(1212) << "The shader failed to load!" << endl; |
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return false; |
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} |
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else |
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{ |
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m_shader->bind(); |
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m_shader->setUniform("winTexture", 0); |
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m_shader->unbind(); |
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} |
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return true; |
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} |
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void InvertEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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// Load if we haven't already |
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if( m_valid && !m_inited ) |
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m_valid = loadData(); |
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bool useShader = m_valid && ( m_allWindows != m_windows.contains( w )); |
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if( useShader ) |
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{ |
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m_shader->bind(); |
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int texw = w->width(); |
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int texh = w->height(); |
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if( !GLTexture::NPOTTextureSupported() ) |
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{ |
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kWarning( 1212 ) << "NPOT textures not supported, wasting some memory" ; |
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texw = nearestPowerOfTwo(texw); |
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texh = nearestPowerOfTwo(texh); |
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} |
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m_shader->setUniform("textureWidth", (float)texw); |
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m_shader->setUniform("textureHeight", (float)texh); |
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data.shader = m_shader; |
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} |
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effects->paintWindow( w, mask, region, data ); |
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if( useShader ) |
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m_shader->unbind(); |
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} |
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void InvertEffect::windowClosed( EffectWindow* w ) |
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{ |
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m_windows.removeOne( w ); |
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} |
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void InvertEffect::toggle() |
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{ |
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m_allWindows = !m_allWindows; |
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effects->addRepaintFull(); |
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} |
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void InvertEffect::toggleWindow() |
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{ |
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if( !m_windows.contains( effects->activeWindow() )) |
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m_windows.append( effects->activeWindow() ); |
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else |
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m_windows.removeOne( effects->activeWindow() ); |
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effects->activeWindow()->addRepaintFull(); |
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} |
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} // namespace |
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#include "invert.moc"
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