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167 lines
5.0 KiB
167 lines
5.0 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "minimizeanimation.h" |
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#include <QVector2D> |
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namespace KWin |
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{ |
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MinimizeAnimationEffect::MinimizeAnimationEffect() |
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{ |
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reconfigure(ReconfigureAll); |
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connect(effects, &EffectsHandler::windowDeleted, this, &MinimizeAnimationEffect::windowDeleted); |
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connect(effects, &EffectsHandler::windowMinimized, this, &MinimizeAnimationEffect::windowMinimized); |
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connect(effects, &EffectsHandler::windowUnminimized, this, &MinimizeAnimationEffect::windowUnminimized); |
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} |
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void MinimizeAnimationEffect::reconfigure(ReconfigureFlags flags) |
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{ |
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Q_UNUSED(flags) |
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m_duration = std::chrono::milliseconds(static_cast<int>(animationTime(250))); |
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} |
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bool MinimizeAnimationEffect::supported() |
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{ |
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return effects->animationsSupported(); |
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} |
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void MinimizeAnimationEffect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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const std::chrono::milliseconds delta(time); |
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auto animationIt = m_animations.begin(); |
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while (animationIt != m_animations.end()) { |
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(*animationIt).update(delta); |
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++animationIt; |
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} |
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// We need to mark the screen windows as transformed. Otherwise the |
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// whole screen won't be repainted, resulting in artefacts. |
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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effects->prePaintScreen(data, time); |
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} |
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void MinimizeAnimationEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) |
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{ |
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// Schedule window for transformation if the animation is still in |
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// progress |
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if (m_animations.contains(w)) { |
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// We'll transform this window |
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data.setTransformed(); |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); |
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} |
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effects->prePaintWindow(w, data, time); |
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} |
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void MinimizeAnimationEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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const auto animationIt = m_animations.constFind(w); |
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if (animationIt != m_animations.constEnd()) { |
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// 0 = not minimized, 1 = fully minimized |
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const qreal progress = (*animationIt).value(); |
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QRect geo = w->geometry(); |
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QRect icon = w->iconGeometry(); |
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// If there's no icon geometry, minimize to the center of the screen |
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if (!icon.isValid()) |
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icon = QRect(effects->virtualScreenGeometry().center(), QSize(0, 0)); |
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data *= QVector2D(interpolate(1.0, icon.width() / (double)geo.width(), progress), |
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interpolate(1.0, icon.height() / (double)geo.height(), progress)); |
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data.setXTranslation((int)interpolate(data.xTranslation(), icon.x() - geo.x(), progress)); |
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data.setYTranslation((int)interpolate(data.yTranslation(), icon.y() - geo.y(), progress)); |
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data.multiplyOpacity(0.1 + (1 - progress) * 0.9); |
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} |
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// Call the next effect. |
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effects->paintWindow(w, mask, region, data); |
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} |
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void MinimizeAnimationEffect::postPaintScreen() |
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{ |
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auto animationIt = m_animations.begin(); |
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while (animationIt != m_animations.end()) { |
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if ((*animationIt).done()) { |
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animationIt = m_animations.erase(animationIt); |
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} else { |
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++animationIt; |
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} |
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} |
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effects->addRepaintFull(); |
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// Call the next effect. |
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effects->postPaintScreen(); |
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} |
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void MinimizeAnimationEffect::windowDeleted(EffectWindow *w) |
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{ |
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m_animations.remove(w); |
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} |
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void MinimizeAnimationEffect::windowMinimized(EffectWindow *w) |
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{ |
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if (effects->activeFullScreenEffect()) |
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return; |
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TimeLine &timeLine = m_animations[w]; |
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if (timeLine.running()) { |
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timeLine.toggleDirection(); |
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} else { |
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timeLine.setDirection(TimeLine::Forward); |
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timeLine.setDuration(m_duration); |
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timeLine.setEasingCurve(QEasingCurve::InOutSine); |
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} |
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effects->addRepaintFull(); |
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} |
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void MinimizeAnimationEffect::windowUnminimized(EffectWindow *w) |
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{ |
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if (effects->activeFullScreenEffect()) |
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return; |
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TimeLine &timeLine = m_animations[w]; |
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if (timeLine.running()) { |
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timeLine.toggleDirection(); |
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} else { |
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timeLine.setDirection(TimeLine::Backward); |
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timeLine.setDuration(m_duration); |
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timeLine.setEasingCurve(QEasingCurve::InOutSine); |
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} |
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effects->addRepaintFull(); |
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} |
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bool MinimizeAnimationEffect::isActive() const |
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{ |
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return !m_animations.isEmpty(); |
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} |
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} // namespace |
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