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1140 lines
42 KiB
1140 lines
42 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWINEFFECTS_H |
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#define KWINEFFECTS_H |
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#include <kwinconfig.h> |
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#include <kwinglobals.h> |
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#include <QtCore/QPair> |
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#include <QtCore/QRect> |
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#include <QtGui/QRegion> |
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#include <QtGui/QFont> |
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#include <QtCore/QVector> |
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#include <QtCore/QList> |
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#include <QtCore/QHash> |
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#include <QtCore/QStack> |
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#include <KDE/KPluginFactory> |
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#include <KDE/KShortcutsEditor> |
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#include <assert.h> |
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#include <limits.h> |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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#include <X11/extensions/Xfixes.h> |
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#endif |
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class KLibrary; |
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class KConfigGroup; |
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class KActionCollection; |
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class QKeyEvent; |
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namespace KWin |
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{ |
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class EffectWindow; |
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class EffectWindowGroup; |
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class Effect; |
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class WindowQuad; |
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class GLRenderTarget; |
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class GLShader; |
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class WindowQuadList; |
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class WindowPrePaintData; |
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class WindowPaintData; |
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class ScreenPrePaintData; |
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class ScreenPaintData; |
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typedef QPair< QString, Effect* > EffectPair; |
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typedef QPair< Effect*, Window > InputWindowPair; |
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typedef QList< EffectWindow* > EffectWindowList; |
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/** @defgroup kwineffects KWin effects library |
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* KWin effects library contains necessary classes for creating new KWin |
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* compositing effects. |
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* |
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* @section creating Creating new effects |
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* This example will demonstrate the basics of creating an effect. We'll use |
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* CoolEffect as the class name, cooleffect as internal name and |
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* "Cool Effect" as user-visible name of the effect. |
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* |
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* This example doesn't demonstrate how to write the effect's code. For that, |
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* see the documentation of the Effect class. |
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* |
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* @subsection creating-class CoolEffect class |
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* First you need to create CoolEffect class which has to be a subclass of |
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* @ref KWin::Effect. In that class you can reimplement various virtual |
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* methods to control how and where the windows are drawn. |
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* |
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* @subsection creating-macro KWIN_EFFECT macro |
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* To make KWin aware of your new effect, you first need to use the |
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* @ref KWIN_EFFECT macro to connect your effect's class to it's internal |
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* name. The internal name is used by KWin to identify your effect. It can be |
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* freely chosen (although it must be a single word), must be unique and won't |
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* be shown to the user. For our example, you would use the macro like this: |
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* @code |
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* KWIN_EFFECT(cooleffect, CoolEffect) |
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* @endcode |
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* |
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* @subsection creating-buildsystem Buildsystem |
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* To build the effect, you can use the KWIN_ADD_EFFECT() cmake macro which |
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* can be found in effects/CMakeLists.txt file in KWin's source. First |
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* argument of the macro is the name of the library that will contain |
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* your effect. Although not strictly required, it is usually a good idea to |
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* use the same name as your effect's internal name there. Following arguments |
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* to the macro are the files containing your effect's source. If our effect's |
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* source is in cooleffect.cpp, we'd use following: |
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* @code |
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* KWIN_ADD_EFFECT(cooleffect cooleffect.cpp) |
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* @endcode |
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* |
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* This macro takes care of compiling your effect. You'll also need to install |
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* your effect's .desktop file, so the example CMakeLists.txt file would be |
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* as follows: |
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* @code |
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* KWIN_ADD_EFFECT(cooleffect cooleffect.cpp) |
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* install( FILES cooleffect.desktop DESTINATION ${SERVICES_INSTALL_DIR}/kwin ) |
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* @endcode |
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* |
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* @subsection creating-desktop Effect's .desktop file |
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* You will also need to create .desktop file to set name, description, icon |
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* and other properties of your effect. Important fields of the .desktop file |
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* are: |
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* @li Name User-visible name of your effect |
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* @li Icon Name of the icon of the effect |
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* @li Comment Short description of the effect |
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* @li Type must be "Service" |
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* @li X-KDE-ServiceTypes must be "KWin/Effect" |
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* @li X-KDE-PluginInfo-Name effect's internal name as passed to the KWIN_EFFECT macro plus "kwin4_effect_" prefix |
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* @li X-KDE-PluginInfo-Category effect's category. Should be one of Appearance, Accessibility, Window Management, Demos, Tests, Misc |
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* @li X-KDE-PluginInfo-EnabledByDefault whether the effect should be enabled by default (use sparingly). Default is false |
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* @li X-KDE-Library name of the library containing the effect. This is the first argument passed to the KWIN_ADD_EFFECT macro in cmake file plus "kwin4_effect_" prefix. |
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* |
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* Example cooleffect.desktop file follows: |
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* @code |
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[Desktop Entry] |
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Name=Cool Effect |
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Comment=The coolest effect you've ever seen |
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Icon=preferences-system-windows-effect-cooleffect |
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Type=Service |
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X-KDE-ServiceTypes=KWin/Effect |
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X-KDE-PluginInfo-Author=My Name |
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X-KDE-PluginInfo-Email=my@email.here |
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X-KDE-PluginInfo-Name=kwin4_effect_cooleffect |
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X-KDE-PluginInfo-Category=Misc |
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X-KDE-Library=kwin4_effect_cooleffect |
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* @endcode |
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* |
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* |
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* @section accessing Accessing windows and workspace |
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* Effects can gain access to the properties of windows and workspace via |
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* EffectWindow and EffectsHandler classes. |
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* |
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* There is one global EffectsHandler object which you can access using the |
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* @ref effects pointer. |
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* For each window, there is an EffectWindow object which can be used to read |
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* window properties such as position and also to change them. |
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* |
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* For more information about this, see the documentation of the corresponding |
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* classes. |
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* |
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* @{ |
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**/ |
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#define KWIN_EFFECT_API_MAKE_VERSION( major, minor ) (( major ) << 8 | ( minor )) |
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#define KWIN_EFFECT_API_VERSION_MAJOR 0 |
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#define KWIN_EFFECT_API_VERSION_MINOR 7 |
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#define KWIN_EFFECT_API_VERSION KWIN_EFFECT_API_MAKE_VERSION( \ |
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KWIN_EFFECT_API_VERSION_MAJOR, KWIN_EFFECT_API_VERSION_MINOR ) |
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/** |
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* Infinite region (i.e. a special region type saying that everything needs to be painted). |
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*/ |
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KWIN_EXPORT inline |
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QRect infiniteRegion() |
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{ // INT_MIN / 2 because width/height is used (INT_MIN+INT_MAX==-1) |
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return QRect( INT_MIN / 2, INT_MIN / 2, INT_MAX, INT_MAX ); |
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} |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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/** |
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* Convert QRegion to XserverRegion. |
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*/ |
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KWIN_EXPORT XserverRegion toXserverRegion( QRegion region ); |
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#endif |
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/** |
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* @short Base class for all KWin effects |
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* |
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* This is the base class for all effects. By reimplementing virtual methods |
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* of this class, you can customize how the windows are painted. |
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* |
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* The virtual methods of this class can broadly be divided into two |
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* categories: the methods used for painting and those you can use to be |
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* notified and react to certain events, e.g. that a window was closed. |
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* |
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* @section Chaining |
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* Most methods of this class are called in chain style. This means that when |
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* effects A and B area active then first e.g. A::paintWindow() is called and |
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* then from within that method B::paintWindow() is called (although |
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* indirectly). To achieve this, you need to make sure to call corresponding |
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* method in EffectsHandler class from each such method (using @ref effects |
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* pointer): |
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* @code |
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* void MyEffect::postPaintScreen() |
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* { |
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* // Do your own processing here |
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* ... |
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* // Call corresponding EffectsHandler method |
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* effects->postPaintScreen(); |
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* } |
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* @endcode |
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* |
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* @section Effectsptr Effects pointer |
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* @ref effects pointer points to the global EffectsHandler object that you can |
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* use to interact with the windows. |
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* |
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* @section painting Painting stages |
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* Painting of windows is done in three stages: |
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* @li First, the prepaint pass.<br> |
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* Here you can specify how the windows will be painted, e.g. that they will |
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* be translucent and transformed. |
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* @li Second, the paint pass.<br> |
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* Here the actual painting takes place. You can change attributes such as |
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* opacity of windows as well as apply transformations to them. You can also |
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* paint something onto the screen yourself. |
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* @li Finally, the postpaint pass.<br> |
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* Here you can mark windows, part of windows or even the entire screen for |
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* repainting to create animations. |
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* |
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* For each stage there are *Screen() and *Window() methods. The window method |
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* is called for every window which the screen method is usually called just |
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* once. |
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**/ |
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class KWIN_EXPORT Effect |
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{ |
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public: |
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/** Flags controlling how painting is done. */ |
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// TODO: is that ok here? |
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enum |
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{ |
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/** |
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* Window (or at least part of it) will be painted opaque. |
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**/ |
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PAINT_WINDOW_OPAQUE = 1 << 0, |
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/** |
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* Window (or at least part of it) will be painted translucent. |
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**/ |
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PAINT_WINDOW_TRANSLUCENT = 1 << 1, |
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/** |
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* Window will be painted with transformed geometry. |
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**/ |
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PAINT_WINDOW_TRANSFORMED = 1 << 2, |
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/** |
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* Paint only a region of the screen (can be optimized, cannot |
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* be used together with TRANSFORMED flags). |
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**/ |
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PAINT_SCREEN_REGION = 1 << 3, |
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/** |
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* The whole screen will be painted with transformed geometry. |
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* Forces the entire screen to be painted. |
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**/ |
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PAINT_SCREEN_TRANSFORMED = 1 << 4, |
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/** |
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* At least one window will be painted with transformed geometry. |
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* Forces the entire screen to be painted. |
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**/ |
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PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS = 1 << 5, |
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/** |
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* Clear whole background as the very first step, without optimizing it |
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**/ |
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PAINT_SCREEN_BACKGROUND_FIRST = 1 << 6 |
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}; |
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/** |
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* Constructs new Effect object. |
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**/ |
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Effect(); |
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/** |
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* Destructs the Effect object. |
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**/ |
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virtual ~Effect(); |
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/** |
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* Called before starting to paint the screen. |
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* In this method you can: |
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* @li set whether the windows or the entire screen will be transformed |
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* @li change the region of the screen that will be painted |
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* @li do various housekeeping tasks such as initing your effect's variables |
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for the upcoming paint pass or updating animation's progress |
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**/ |
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virtual void prePaintScreen( ScreenPrePaintData& data, int time ); |
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/** |
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* In this method you can: |
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* @li paint something on top of the windows (by painting after calling |
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* effects->paintScreen()) |
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* @li paint multiple desktops and/or multiple copies of the same desktop |
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* by calling effects->paintScreen() multiple times |
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**/ |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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/** |
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* Called after all the painting has been finished. |
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* In this method you can: |
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* @li schedule next repaint in case of animations |
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* You shouldn't paint anything here. |
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**/ |
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virtual void postPaintScreen(); |
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/** |
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* Called for every window before the actual paint pass |
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* In this method you can: |
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* @li enable or disable painting of the window (e.g. enable paiting of minimized window) |
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* @li set window to be painted with translucency |
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* @li set window to be transformed |
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* @li request the window to be divided into multiple parts |
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**/ |
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); |
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/** |
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* This is the main method for painting windows. |
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* In this method you can: |
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* @li do various transformations |
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* @li change opacity of the window |
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* @li change brightness and/or saturation, if it's supported |
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**/ |
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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/** |
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* Called for every window after all painting has been finished. |
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* In this method you can: |
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* @li schedule next repaint for individual window(s) in case of animations |
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* You shouldn't paint anything here. |
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**/ |
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virtual void postPaintWindow( EffectWindow* w ); |
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/** |
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* Can be called to draw multiple copies (e.g. thumbnails) of a window. |
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* You can change window's opacity/brightness/etc here, but you can't |
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* do any transformations |
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**/ |
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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/** |
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* This function is used e.g. by the shadow effect which adds area around windows |
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* that needs to be painted as well - e.g. when a window is hidden and the workspace needs |
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* to be repainted at that area, shadow's transformWindowDamage() adds the shadow area |
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* to it, so that it is repainted as well. |
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**/ |
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r ); |
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/** called when moved/resized or once after it's finished */ |
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virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last ); |
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virtual void windowOpacityChanged( EffectWindow* c, double old_opacity ); |
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virtual void windowAdded( EffectWindow* c ); |
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virtual void windowClosed( EffectWindow* c ); |
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virtual void windowDeleted( EffectWindow* c ); |
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virtual void windowActivated( EffectWindow* c ); |
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virtual void windowMinimized( EffectWindow* c ); |
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virtual void windowUnminimized( EffectWindow* c ); |
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virtual void windowInputMouseEvent( Window w, QEvent* e ); |
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virtual void desktopChanged( int old ); |
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virtual void windowDamaged( EffectWindow* w, const QRect& r ); |
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virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old ); |
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virtual void mouseChanged( const QPoint& pos, const QPoint& oldpos, |
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Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, |
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers ); |
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virtual void grabbedKeyboardEvent( QKeyEvent* e ); |
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/** |
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Receives events registered for using EffectsHandler::registerPropertyType(). |
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Use readProperty() to get the property data. |
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Note that the property may be already set on the window, so doing the same |
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processing from windowAdded() (e.g. simply calling propertyNotify() from it) |
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is usually needed. |
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*/ |
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virtual void propertyNotify( EffectWindow* w, long atom ); |
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virtual void tabBoxAdded( int mode ); |
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virtual void tabBoxClosed(); |
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virtual void tabBoxUpdated(); |
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virtual bool borderActivated( ElectricBorder border ); |
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static int displayWidth(); |
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static int displayHeight(); |
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static QPoint cursorPos(); |
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/** |
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* Linearly interpolates between @p x and @p y. |
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* |
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* Returns @p x when @p a = 0; returns @p y when @p a = 1. |
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**/ |
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static double interpolate(double x, double y, double a) |
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{ |
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return x * (1 - a) + y * a; |
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} |
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/** Helper to set WindowPaintData and QRegion to necessary transformations so that |
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* a following drawWindow() would put the window at the requested geometry (useful for thumbnails) |
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**/ |
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static void setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w, |
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const QRect& r, Qt::AspectRatioMode aspect ); |
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}; |
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/** |
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* Defines the class to be used for effect with given name. |
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* The name must be same as effect's X-KDE-PluginInfo-Name values in .desktop |
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* file, but without the "kwin4_effect_" prefix. |
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* E.g. KWIN_EFFECT( flames, MyFlameEffect ) |
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* In this case object of MyFlameEffect class would be created when effect |
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* "flames" (which has X-KDE-PluginInfo-Name=kwin4_effect_flames in .desktop |
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* file) is loaded. |
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**/ |
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#define KWIN_EFFECT( name, classname ) \ |
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extern "C" { \ |
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KWIN_EXPORT Effect* effect_create_kwin4_effect_##name() { return new classname; } \ |
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KWIN_EXPORT int effect_version_kwin4_effect_##name() { return KWIN_EFFECT_API_VERSION; } \ |
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} |
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/** |
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* Defines the function used to check whether an effect is supported |
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* E.g. KWIN_EFFECT_SUPPORTED( flames, MyFlameEffect::supported() ) |
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**/ |
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#define KWIN_EFFECT_SUPPORTED( name, function ) \ |
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extern "C" { \ |
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KWIN_EXPORT bool effect_supported_kwin4_effect_##name() { return function; } \ |
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} |
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/** |
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* Defines the function used to retrieve an effect's config widget |
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* E.g. KWIN_EFFECT_CONFIG( flames, MyFlameEffectConfig ) |
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**/ |
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#define KWIN_EFFECT_CONFIG( name, classname ) \ |
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K_PLUGIN_FACTORY(name##_factory, registerPlugin<classname>();) \ |
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K_EXPORT_PLUGIN(name##_factory("kcm_kwineffect_" #name)) |
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/** |
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* The declaration of the factory to export the effect |
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**/ |
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#define KWIN_EFFECT_CONFIG_FACTORY K_PLUGIN_FACTORY_DECLARATION(EffectFactory) |
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/** |
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* @short Manager class that handles all the effects. |
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* |
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* This class creates Effect objects and calls it's appropriate methods. |
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* |
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* Effect objects can call methods of this class to interact with the |
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* workspace, e.g. to activate or move a specific window, change current |
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* desktop or create a special input window to receive mouse and keyboard |
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* events. |
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**/ |
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class KWIN_EXPORT EffectsHandler |
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{ |
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friend class Effect; |
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public: |
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EffectsHandler(CompositingType type); |
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virtual ~EffectsHandler(); |
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// for use by effects |
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virtual void prePaintScreen( ScreenPrePaintData& data, int time ) = 0; |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ) = 0; |
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virtual void postPaintScreen() = 0; |
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) = 0; |
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) = 0; |
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virtual void postPaintWindow( EffectWindow* w ) = 0; |
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) = 0; |
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r ); |
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// Functions for handling input - e.g. when an Expose-like effect is shown, an input window |
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// covering the whole screen is created and all mouse events will be intercepted by it. |
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// The effect's windowInputMouseEvent() will get called with such events. |
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virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ) = 0; |
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Window createInputWindow( Effect* e, const QRect& r, const QCursor& cursor ); |
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virtual Window createFullScreenInputWindow( Effect* e, const QCursor& cursor ); |
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virtual void destroyInputWindow( Window w ) = 0; |
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virtual QPoint cursorPos() const = 0; |
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virtual bool grabKeyboard( Effect* effect ) = 0; |
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virtual void ungrabKeyboard() = 0; |
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virtual void checkElectricBorder(const QPoint &pos, Time time) = 0; |
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virtual void reserveElectricBorder( ElectricBorder border ) = 0; |
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virtual void unreserveElectricBorder( ElectricBorder border ) = 0; |
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virtual void reserveElectricBorderSwitching( bool reserve ) = 0; |
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// functions that allow controlling windows/desktop |
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virtual void activateWindow( EffectWindow* c ) = 0; |
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virtual EffectWindow* activeWindow() const = 0 ; |
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virtual void moveWindow( EffectWindow* w, const QPoint& pos ) = 0; |
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virtual void windowToDesktop( EffectWindow* w, int desktop ) = 0; |
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// |
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virtual int currentDesktop() const = 0; |
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virtual int numberOfDesktops() const = 0; |
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virtual void setCurrentDesktop( int desktop ) = 0; |
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virtual QString desktopName( int desktop ) const = 0; |
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virtual int activeScreen() const = 0; // Xinerama |
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virtual QRect clientArea( clientAreaOption, int screen, int desktop ) const = 0; |
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virtual QRect clientArea( clientAreaOption, const EffectWindow* c ) const = 0; |
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virtual QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const = 0; |
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virtual void calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const = 0; |
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virtual bool optionRollOverDesktops() const = 0; |
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virtual int desktopToLeft( int desktop, bool wrap ) const = 0; |
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virtual int desktopToRight( int desktop, bool wrap ) const = 0; |
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virtual int desktopUp( int desktop, bool wrap ) const = 0; |
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virtual int desktopDown( int desktop, bool wrap ) const = 0; |
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virtual EffectWindow* findWindow( WId id ) const = 0; |
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virtual EffectWindowList stackingOrder() const = 0; |
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// window will be temporarily painted as if being at the top of the stack |
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virtual void setElevatedWindow( EffectWindow* w, bool set ) = 0; |
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virtual void setTabBoxWindow(EffectWindow*) = 0; |
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virtual void setTabBoxDesktop(int) = 0; |
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virtual EffectWindowList currentTabBoxWindowList() const = 0; |
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virtual void refTabBox() = 0; |
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virtual void unrefTabBox() = 0; |
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virtual void closeTabBox() = 0; |
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virtual QList< int > currentTabBoxDesktopList() const = 0; |
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virtual int currentTabBoxDesktop() const = 0; |
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virtual EffectWindow* currentTabBoxWindow() const = 0; |
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virtual void setActiveFullScreenEffect( Effect* e ) = 0; |
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virtual Effect* activeFullScreenEffect() const = 0; |
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|
|
virtual void pushRenderTarget(GLRenderTarget* target) = 0; |
|
virtual GLRenderTarget* popRenderTarget() = 0; |
|
|
|
/** |
|
* Schedules the entire workspace to be repainted next time. |
|
* If you call it during painting (including prepaint) then it does not |
|
* affect the current painting. |
|
**/ |
|
virtual void addRepaintFull() = 0; |
|
virtual void addRepaint( const QRect& r ) = 0; |
|
virtual void addRepaint( int x, int y, int w, int h ) = 0; |
|
|
|
CompositingType compositingType() const; |
|
virtual unsigned long xrenderBufferPicture() = 0; |
|
virtual void reconfigure() = 0; |
|
|
|
/** |
|
Makes KWin core watch PropertyNotify events for the given atom, |
|
or stops watching if reg is false (must be called the same number |
|
of times as registering). Events are sent using Effect::propertyNotify(). |
|
Note that even events that haven't been registered for can be received. |
|
*/ |
|
virtual void registerPropertyType( long atom, bool reg ) = 0; |
|
|
|
/** |
|
* Paints given text onto screen, possibly in elided form |
|
* @param text |
|
* @param center center point of the painted text |
|
* @param maxwidth if text is longer than this, is will be elided |
|
* @param color color of the text, may contain alpha |
|
* @param font font for the text |
|
**/ |
|
bool paintText( const QString& text, const QPoint& center, int maxwidth, |
|
const QColor& color, const QFont& font = QFont() ); |
|
bool paintTextWithBackground( const QString& text, const QPoint& center, int maxwidth, |
|
const QColor& color, const QColor& bgcolor, |
|
const QFont& font = QFont() ); |
|
|
|
|
|
/** |
|
* Sends message over DCOP to reload given effect. |
|
* @param effectname effect's name without "kwin4_effect_" prefix. |
|
* Can be called from effect's config module to apply config changes. |
|
**/ |
|
static void sendReloadMessage( const QString& effectname ); |
|
/** |
|
* @return @ref KConfigGroup which holds given effect's config options |
|
**/ |
|
static KConfigGroup effectConfig( const QString& effectname ); |
|
|
|
|
|
protected: |
|
QVector< EffectPair > loaded_effects; |
|
QHash< QString, KLibrary* > effect_libraries; |
|
QList< InputWindowPair > input_windows; |
|
//QHash< QString, EffectFactory* > effect_factories; |
|
int current_paint_screen; |
|
int current_paint_window; |
|
int current_draw_window; |
|
int current_transform; |
|
CompositingType compositing_type; |
|
}; |
|
|
|
|
|
/** |
|
* @short Representation of a window used by/for Effect classes. |
|
* |
|
* The purpose is to hide internal data and also to serve as a single |
|
* representation for the case when Client/Unmanaged becomes Deleted. |
|
**/ |
|
class KWIN_EXPORT EffectWindow |
|
{ |
|
public: |
|
/** Flags explaining why painting should be disabled */ |
|
enum |
|
{ |
|
/** Window will not be painted */ |
|
PAINT_DISABLED = 1 << 0, |
|
/** Window will not be painted because it is deleted */ |
|
PAINT_DISABLED_BY_DELETE = 1 << 1, |
|
/** Window will not be painted because of which desktop it's on */ |
|
PAINT_DISABLED_BY_DESKTOP = 1 << 2, |
|
/** Window will not be painted because it is minimized */ |
|
PAINT_DISABLED_BY_MINIMIZE = 1 << 3 |
|
}; |
|
|
|
EffectWindow(); |
|
virtual ~EffectWindow(); |
|
|
|
virtual void enablePainting( int reason ) = 0; |
|
virtual void disablePainting( int reason ) = 0; |
|
virtual bool isPaintingEnabled() = 0; |
|
virtual void addRepaint( const QRect& r ) = 0; |
|
virtual void addRepaint( int x, int y, int w, int h ) = 0; |
|
virtual void addRepaintFull() = 0; |
|
|
|
virtual void refWindow() = 0; |
|
virtual void unrefWindow() = 0; |
|
virtual bool isDeleted() const = 0; |
|
|
|
virtual bool isMinimized() const = 0; |
|
virtual double opacity() const = 0; |
|
|
|
virtual bool isOnDesktop( int d ) const; |
|
virtual bool isOnCurrentDesktop() const; |
|
virtual bool isOnAllDesktops() const = 0; |
|
virtual int desktop() const = 0; // prefer isOnXXX() |
|
|
|
virtual int x() const = 0; |
|
virtual int y() const = 0; |
|
virtual int width() const = 0; |
|
virtual int height() const = 0; |
|
virtual QRect geometry() const = 0; |
|
virtual QRegion shape() const = 0; |
|
/** @internal Do not use */ |
|
virtual bool hasOwnShape() const = 0; // only for shadow effect, for now |
|
virtual QPoint pos() const = 0; |
|
virtual QSize size() const = 0; |
|
virtual QRect rect() const = 0; |
|
virtual bool isMovable() const = 0; |
|
virtual bool isUserMove() const = 0; |
|
virtual bool isUserResize() const = 0; |
|
virtual QRect iconGeometry() const = 0; |
|
/** |
|
* Geometry of the actual window contents inside the whole (including decorations) window. |
|
*/ |
|
virtual QRect contentsRect() const = 0; |
|
bool hasDecoration() const; |
|
virtual QByteArray readProperty( long atom, long type, int format ) const = 0; |
|
|
|
virtual QString caption() const = 0; |
|
virtual QPixmap icon() const = 0; |
|
virtual QString windowClass() const = 0; |
|
virtual QString windowRole() const = 0; |
|
virtual const EffectWindowGroup* group() const = 0; |
|
|
|
/** |
|
* Returns whether the window is a desktop background window (the one with wallpaper). |
|
* See _NET_WM_WINDOW_TYPE_DESKTOP at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isDesktop() const = 0; |
|
/** |
|
* Returns whether the window is a dock (i.e. a panel). |
|
* See _NET_WM_WINDOW_TYPE_DOCK at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isDock() const = 0; |
|
/** |
|
* Returns whether the window is a standalone (detached) toolbar window. |
|
* See _NET_WM_WINDOW_TYPE_TOOLBAR at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isToolbar() const = 0; |
|
/** |
|
* Returns whether the window is standalone menubar (AKA macmenu). |
|
* This window type is a KDE extension. |
|
*/ |
|
virtual bool isTopMenu() const = 0; |
|
/** |
|
* Returns whether the window is a torn-off menu. |
|
* See _NET_WM_WINDOW_TYPE_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isMenu() const = 0; |
|
/** |
|
* Returns whether the window is a "normal" window, i.e. an application or any other window |
|
* for which none of the specialized window types fit. |
|
* See _NET_WM_WINDOW_TYPE_NORMAL at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isNormalWindow() const = 0; // normal as in 'NET::Normal or NET::Unknown non-transient' |
|
/** |
|
* Returns whether the window is any of special windows types (desktop, dock, splash, ...), |
|
* i.e. window types that usually don't have a window frame and the user does not use window |
|
* management (moving, raising,...) on them. |
|
*/ |
|
virtual bool isSpecialWindow() const = 0; |
|
/** |
|
* Returns whether the window is a dialog window. |
|
* See _NET_WM_WINDOW_TYPE_DIALOG at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isDialog() const = 0; |
|
/** |
|
* Returns whether the window is a splashscreen. Note that many (especially older) applications |
|
* do not support marking their splash windows with this type. |
|
* See _NET_WM_WINDOW_TYPE_SPLASH at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isSplash() const = 0; |
|
/** |
|
* Returns whether the window is a utility window, such as a tool window. |
|
* See _NET_WM_WINDOW_TYPE_UTILITY at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isUtility() const = 0; |
|
/** |
|
* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open |
|
* from the applications menubar). |
|
* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isDropdownMenu() const = 0; |
|
/** |
|
* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu). |
|
* See _NET_WM_WINDOW_TYPE_POPUP_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isPopupMenu() const = 0; // a context popup, not dropdown, not torn-off |
|
/** |
|
* Returns whether the window is a tooltip. |
|
* See _NET_WM_WINDOW_TYPE_TOOLTIP at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isTooltip() const = 0; |
|
/** |
|
* Returns whether the window is a window with a notification. |
|
* See _NET_WM_WINDOW_TYPE_NOTIFICATION at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isNotification() const = 0; |
|
/** |
|
* Returns whether the window is a combobox popup. |
|
* See _NET_WM_WINDOW_TYPE_COMBO at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isComboBox() const = 0; |
|
/** |
|
* Returns whether the window is a Drag&Drop icon. |
|
* See _NET_WM_WINDOW_TYPE_DND at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html . |
|
*/ |
|
virtual bool isDNDIcon() const = 0; |
|
/** |
|
* Returns whether the window is managed by KWin (it has control over its placement and other |
|
* aspects, as opposed to override-redirect windows that are entirely handled by the application). |
|
*/ |
|
virtual bool isManaged() const = 0; // whether it's managed or override-redirect |
|
|
|
virtual bool isModal() const = 0; |
|
virtual EffectWindow* findModal() = 0; |
|
virtual EffectWindowList mainWindows() const = 0; |
|
|
|
// TODO internal? |
|
virtual WindowQuadList buildQuads() const = 0; |
|
}; |
|
|
|
class KWIN_EXPORT EffectWindowGroup |
|
{ |
|
public: |
|
virtual ~EffectWindowGroup(); |
|
virtual EffectWindowList members() const = 0; |
|
}; |
|
|
|
class KWIN_EXPORT GlobalShortcutsEditor : public KShortcutsEditor |
|
{ |
|
public: |
|
GlobalShortcutsEditor( QWidget *parent ); |
|
}; |
|
|
|
/** |
|
* @short Vertex class |
|
* |
|
* A vertex is one position in a window. WindowQuad consists of four WindowVertex objects |
|
* and represents one part of a window. |
|
**/ |
|
class KWIN_EXPORT WindowVertex |
|
{ |
|
public: |
|
double x() const; |
|
double y() const; |
|
void move( double x, double y ); |
|
void setX( double x ); |
|
void setY( double y ); |
|
double originalX() const; |
|
double originalY() const; |
|
WindowVertex(); |
|
WindowVertex( double x, double y, double tx, double ty ); |
|
private: |
|
friend class WindowQuad; |
|
friend class WindowQuadList; |
|
double px, py; // position |
|
double ox, oy; // origional position |
|
double tx, ty; // texture coords |
|
}; |
|
|
|
enum WindowQuadType |
|
{ |
|
WindowQuadError, // for the stupid default ctor |
|
WindowQuadContents, |
|
WindowQuadDecoration |
|
}; |
|
|
|
/** |
|
* @short Class representing one area of a window. |
|
* |
|
* WindowQuads consists of four WindowVertex objects and represents one part of a window. |
|
*/ |
|
// NOTE: This class expects the (original) vertices to be in the clockwise order starting from topleft. |
|
class KWIN_EXPORT WindowQuad |
|
{ |
|
public: |
|
explicit WindowQuad( WindowQuadType type ); |
|
WindowQuad makeSubQuad( double x1, double y1, double x2, double y2 ) const; |
|
WindowVertex& operator[]( int index ); |
|
const WindowVertex& operator[]( int index ) const; |
|
bool decoration() const; |
|
double left() const; |
|
double right() const; |
|
double top() const; |
|
double bottom() const; |
|
double originalLeft() const; |
|
double originalRight() const; |
|
double originalTop() const; |
|
double originalBottom() const; |
|
bool smoothNeeded() const; |
|
bool isTransformed() const; |
|
private: |
|
friend class WindowQuadList; |
|
WindowVertex verts[ 4 ]; |
|
WindowQuadType type; // 0 - contents, 1 - decoration |
|
}; |
|
|
|
class KWIN_EXPORT WindowQuadList |
|
: public QList< WindowQuad > |
|
{ |
|
public: |
|
WindowQuadList splitAtX( double x ) const; |
|
WindowQuadList splitAtY( double y ) const; |
|
WindowQuadList makeGrid( int maxquadsize ) const; |
|
WindowQuadList makeRegularGrid( int xSubdivisions, int ySubdivisions ) const; |
|
WindowQuadList select( WindowQuadType type ) const; |
|
WindowQuadList filterOut( WindowQuadType type ) const; |
|
bool smoothNeeded() const; |
|
void makeArrays( float** vertices, float** texcoords ) const; |
|
}; |
|
|
|
class KWIN_EXPORT WindowPrePaintData |
|
{ |
|
public: |
|
int mask; |
|
/** |
|
* Region that will be painted, in screen coordinates. |
|
**/ |
|
QRegion paint; |
|
/** |
|
* The clip region will be substracted from paint region of following windows. |
|
* I.e. window will definitely cover it's clip region |
|
**/ |
|
QRegion clip; |
|
WindowQuadList quads; |
|
/** |
|
* Simple helper that sets data to say the window will be painted as non-opaque. |
|
* Takes also care of changing the regions. |
|
*/ |
|
void setTranslucent(); |
|
/** |
|
* Helper to mark that this window will be transformed |
|
**/ |
|
void setTransformed(); |
|
}; |
|
|
|
class KWIN_EXPORT WindowPaintData |
|
{ |
|
public: |
|
WindowPaintData( EffectWindow* w ); |
|
/** |
|
* Window opacity, in range 0 = transparent to 1 = fully opaque |
|
* Opacity for contents is opacity*contents_opacity, the same |
|
* way for decoration. |
|
*/ |
|
double opacity; |
|
double contents_opacity; |
|
double decoration_opacity; |
|
double xScale; |
|
double yScale; |
|
int xTranslate; |
|
int yTranslate; |
|
/** |
|
* Saturation of the window, in range [0; 1] |
|
* 1 means that the window is unchanged, 0 means that it's completely |
|
* unsaturated (greyscale). 0.5 would make the colors less intense, |
|
* but not completely grey |
|
**/ |
|
double saturation; |
|
/** |
|
* Brightness of the window, in range [0; 1] |
|
* 1 means that the window is unchanged, 0 means that it's completely |
|
* black. 0.5 would make it 50% darker than usual |
|
**/ |
|
double brightness; |
|
WindowQuadList quads; |
|
/** |
|
* Shader to be used for rendering, if any. |
|
*/ |
|
GLShader* shader; |
|
}; |
|
|
|
class KWIN_EXPORT ScreenPaintData |
|
{ |
|
public: |
|
ScreenPaintData(); |
|
double xScale; |
|
double yScale; |
|
int xTranslate; |
|
int yTranslate; |
|
}; |
|
|
|
class KWIN_EXPORT ScreenPrePaintData |
|
{ |
|
public: |
|
int mask; |
|
QRegion paint; |
|
}; |
|
|
|
/** |
|
* @short Helper class for restricting painting area only to allowed area. |
|
* |
|
* This helper class helps specifying areas that should be painted, clipping |
|
* out the rest. The simplest usage is creating an object on the stack |
|
* and giving it the area that is allowed to be painted to. When the object |
|
* is destroyed, the restriction will be removed. |
|
* Note that all painting code must use paintArea() to actually perform the clipping. |
|
*/ |
|
class KWIN_EXPORT PaintClipper |
|
{ |
|
public: |
|
/** |
|
* Calls push(). |
|
*/ |
|
PaintClipper( const QRegion& allowed_area ); |
|
/** |
|
* Calls pop(). |
|
*/ |
|
~PaintClipper(); |
|
/** |
|
* Allows painting only in the given area. When areas have been already |
|
* specified, painting is allowed only in the intersection of all areas. |
|
*/ |
|
static void push( const QRegion& allowed_area ); |
|
/** |
|
* Removes the given area. It must match the top item in the stack. |
|
*/ |
|
static void pop( const QRegion& allowed_area ); |
|
/** |
|
* Returns true if any clipping should be performed. |
|
*/ |
|
static bool clip(); |
|
/** |
|
* If clip() returns true, this function gives the resulting area in which |
|
* painting is allowed. It is usually simpler to use the helper Iterator class. |
|
*/ |
|
static QRegion paintArea(); |
|
/** |
|
* Helper class to perform the clipped painting. The usage is: |
|
* @code |
|
* for( PaintClipper::Iterator iterator; |
|
* !iterator.isDone(); |
|
* iterator.next()) |
|
* { // do the painting, possibly use iterator.boundingRect() |
|
* } |
|
* @endcode |
|
*/ |
|
class KWIN_EXPORT Iterator |
|
{ |
|
public: |
|
Iterator(); |
|
~Iterator(); |
|
bool isDone(); |
|
void next(); |
|
QRect boundingRect() const; |
|
private: |
|
struct Data; |
|
Data* data; |
|
}; |
|
private: |
|
QRegion area; |
|
static QStack< QRegion >* areas; |
|
}; |
|
|
|
/** |
|
* Pointer to the global EffectsHandler object. |
|
**/ |
|
extern KWIN_EXPORT EffectsHandler* effects; |
|
|
|
/*************************************************************** |
|
WindowVertex |
|
***************************************************************/ |
|
|
|
inline |
|
WindowVertex::WindowVertex() |
|
: px( 0 ), py( 0 ), tx( 0 ), ty( 0 ) |
|
{ |
|
} |
|
|
|
inline |
|
WindowVertex::WindowVertex( double _x, double _y, double _tx, double _ty ) |
|
: px( _x ), py( _y ), ox( _x ), oy( _y ), tx( _tx ), ty( _ty ) |
|
{ |
|
} |
|
|
|
inline |
|
double WindowVertex::x() const |
|
{ |
|
return px; |
|
} |
|
|
|
inline |
|
double WindowVertex::y() const |
|
{ |
|
return py; |
|
} |
|
|
|
inline |
|
double WindowVertex::originalX() const |
|
{ |
|
return ox; |
|
} |
|
|
|
inline |
|
double WindowVertex::originalY() const |
|
{ |
|
return oy; |
|
} |
|
|
|
inline |
|
void WindowVertex::move( double x, double y ) |
|
{ |
|
px = x; |
|
py = y; |
|
} |
|
|
|
inline |
|
void WindowVertex::setX( double x ) |
|
{ |
|
px = x; |
|
} |
|
|
|
inline |
|
void WindowVertex::setY( double y ) |
|
{ |
|
py = y; |
|
} |
|
|
|
/*************************************************************** |
|
WindowQuad |
|
***************************************************************/ |
|
|
|
inline |
|
WindowQuad::WindowQuad( WindowQuadType t ) |
|
: type( t ) |
|
{ |
|
} |
|
|
|
inline |
|
WindowVertex& WindowQuad::operator[]( int index ) |
|
{ |
|
assert( index >= 0 && index < 4 ); |
|
return verts[ index ]; |
|
} |
|
|
|
inline |
|
const WindowVertex& WindowQuad::operator[]( int index ) const |
|
{ |
|
assert( index >= 0 && index < 4 ); |
|
return verts[ index ]; |
|
} |
|
|
|
inline |
|
bool WindowQuad::decoration() const |
|
{ |
|
assert( type != WindowQuadError ); |
|
return type == WindowQuadDecoration; |
|
} |
|
|
|
inline |
|
bool WindowQuad::isTransformed() const |
|
{ |
|
return !( verts[ 0 ].px == verts[ 0 ].ox && verts[ 0 ].py == verts[ 0 ].oy |
|
&& verts[ 1 ].px == verts[ 1 ].ox && verts[ 1 ].py == verts[ 1 ].oy |
|
&& verts[ 2 ].px == verts[ 2 ].ox && verts[ 2 ].py == verts[ 2 ].oy |
|
&& verts[ 3 ].px == verts[ 3 ].ox && verts[ 3 ].py == verts[ 3 ].oy ); |
|
} |
|
|
|
inline |
|
double WindowQuad::left() const |
|
{ |
|
return qMin( verts[ 0 ].px, qMin( verts[ 1 ].px, qMin( verts[ 2 ].px, verts[ 3 ].px ))); |
|
} |
|
|
|
inline |
|
double WindowQuad::right() const |
|
{ |
|
return qMax( verts[ 0 ].px, qMax( verts[ 1 ].px, qMax( verts[ 2 ].px, verts[ 3 ].px ))); |
|
} |
|
|
|
inline |
|
double WindowQuad::top() const |
|
{ |
|
return qMin( verts[ 0 ].py, qMin( verts[ 1 ].py, qMin( verts[ 2 ].py, verts[ 3 ].py ))); |
|
} |
|
|
|
inline |
|
double WindowQuad::bottom() const |
|
{ |
|
return qMax( verts[ 0 ].py, qMax( verts[ 1 ].py, qMax( verts[ 2 ].py, verts[ 3 ].py ))); |
|
} |
|
|
|
inline |
|
double WindowQuad::originalLeft() const |
|
{ |
|
return verts[ 0 ].ox; |
|
} |
|
|
|
inline |
|
double WindowQuad::originalRight() const |
|
{ |
|
return verts[ 2 ].ox; |
|
} |
|
|
|
inline |
|
double WindowQuad::originalTop() const |
|
{ |
|
return verts[ 0 ].oy; |
|
} |
|
|
|
inline |
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double WindowQuad::originalBottom() const |
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{ |
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return verts[ 2 ].oy; |
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} |
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} // namespace |
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/** @} */ |
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#endif // KWINEFFECTS_H
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