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892 lines
25 KiB
892 lines
25 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "kwineffects.h" |
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#include "kwinglutils.h" |
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#include <QtDBus/QtDBus> |
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#include <QVariant> |
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#include <QList> |
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#include <QtGui/QFontMetrics> |
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#include <QtGui/QPainter> |
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#include <QtGui/QPixmap> |
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#include <kdebug.h> |
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#include <ksharedconfig.h> |
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#include <kconfiggroup.h> |
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#include <assert.h> |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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#include <X11/extensions/Xrender.h> |
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#include <X11/extensions/Xfixes.h> |
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#endif |
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namespace KWin |
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{ |
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void WindowPrePaintData::setTranslucent() |
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{ |
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mask |= Effect::PAINT_WINDOW_TRANSLUCENT; |
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mask &= ~Effect::PAINT_WINDOW_OPAQUE; |
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clip = QRegion(); // cannot clip, will be transparent |
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} |
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void WindowPrePaintData::setTransformed() |
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{ |
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mask |= Effect::PAINT_WINDOW_TRANSFORMED; |
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} |
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WindowPaintData::WindowPaintData( EffectWindow* w ) |
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: opacity( w->opacity()) |
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, contents_opacity( 1.0 ) |
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, decoration_opacity( 1.0 ) |
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, xScale( 1 ) |
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, yScale( 1 ) |
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, xTranslate( 0 ) |
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, yTranslate( 0 ) |
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, saturation( 1 ) |
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, brightness( 1 ) |
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, shader( NULL ) |
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{ |
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quads = w->buildQuads(); |
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} |
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ScreenPaintData::ScreenPaintData() |
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: xScale( 1 ) |
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, yScale( 1 ) |
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, xTranslate( 0 ) |
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, yTranslate( 0 ) |
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{ |
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} |
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//**************************************** |
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// Effect |
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//**************************************** |
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Effect::Effect() |
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{ |
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} |
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Effect::~Effect() |
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{ |
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} |
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void Effect::windowUserMovedResized( EffectWindow* , bool, bool ) |
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{ |
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} |
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void Effect::windowOpacityChanged( EffectWindow*, double ) |
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{ |
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} |
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void Effect::windowAdded( EffectWindow* ) |
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{ |
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} |
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void Effect::windowClosed( EffectWindow* ) |
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{ |
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} |
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void Effect::windowDeleted( EffectWindow* ) |
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{ |
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} |
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void Effect::windowActivated( EffectWindow* ) |
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{ |
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} |
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void Effect::windowMinimized( EffectWindow* ) |
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{ |
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} |
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void Effect::windowUnminimized( EffectWindow* ) |
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{ |
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} |
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void Effect::windowInputMouseEvent( Window, QEvent* ) |
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{ |
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} |
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void Effect::grabbedKeyboardEvent( QKeyEvent* ) |
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{ |
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} |
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void Effect::propertyNotify( EffectWindow* , long ) |
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{ |
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} |
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void Effect::desktopChanged( int ) |
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{ |
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} |
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void Effect::windowDamaged( EffectWindow*, const QRect& ) |
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{ |
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} |
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void Effect::windowGeometryShapeChanged( EffectWindow*, const QRect& ) |
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{ |
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} |
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void Effect::tabBoxAdded( int ) |
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{ |
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} |
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void Effect::tabBoxClosed() |
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{ |
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} |
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void Effect::tabBoxUpdated() |
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{ |
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} |
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bool Effect::borderActivated( ElectricBorder ) |
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{ |
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return false; |
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} |
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void Effect::mouseChanged( const QPoint&, const QPoint&, Qt::MouseButtons, |
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Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers ) |
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{ |
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} |
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void Effect::prePaintScreen( ScreenPrePaintData& data, int time ) |
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{ |
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effects->prePaintScreen( data, time ); |
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} |
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void Effect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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effects->paintScreen( mask, region, data ); |
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} |
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void Effect::postPaintScreen() |
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{ |
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effects->postPaintScreen(); |
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} |
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void Effect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) |
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{ |
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effects->prePaintWindow( w, data, time ); |
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} |
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void Effect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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effects->paintWindow( w, mask, region, data ); |
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} |
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void Effect::postPaintWindow( EffectWindow* w ) |
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{ |
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effects->postPaintWindow( w ); |
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} |
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void Effect::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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effects->drawWindow( w, mask, region, data ); |
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} |
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QRect Effect::transformWindowDamage( EffectWindow* w, const QRect& r ) |
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{ |
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return effects->transformWindowDamage( w, r ); |
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} |
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void Effect::setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w, |
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const QRect& r, Qt::AspectRatioMode aspect ) |
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{ |
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QSize size = w->size(); |
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size.scale( r.size(), aspect ); |
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data.xScale = size.width() / double( w->width()); |
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data.yScale = size.height() / double( w->height()); |
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int width = int( w->width() * data.xScale ); |
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int height = int( w->height() * data.yScale ); |
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int x = r.x() + ( r.width() - width ) / 2; |
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int y = r.y() + ( r.height() - height ) / 2; |
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region = QRect( x, y, width, height ); |
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data.xTranslate = x - w->x(); |
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data.yTranslate = y - w->y(); |
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} |
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int Effect::displayWidth() |
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{ |
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return KWin::displayWidth(); |
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} |
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int Effect::displayHeight() |
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{ |
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return KWin::displayHeight(); |
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} |
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QPoint Effect::cursorPos() |
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{ |
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return effects->cursorPos(); |
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} |
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//**************************************** |
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// EffectsHandler |
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//**************************************** |
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EffectsHandler::EffectsHandler(CompositingType type) |
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: current_paint_screen( 0 ) |
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, current_paint_window( 0 ) |
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, current_draw_window( 0 ) |
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, current_transform( 0 ) |
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, compositing_type( type ) |
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{ |
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if( compositing_type == NoCompositing ) |
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return; |
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KWin::effects = this; |
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} |
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EffectsHandler::~EffectsHandler() |
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{ |
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// All effects should already be unloaded by Impl dtor |
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assert( loaded_effects.count() == 0 ); |
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} |
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QRect EffectsHandler::transformWindowDamage( EffectWindow* w, const QRect& r ) |
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{ |
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if( current_transform < loaded_effects.size()) |
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{ |
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QRect rr = loaded_effects[current_transform++].second->transformWindowDamage( w, r ); |
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--current_transform; |
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return rr; |
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} |
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else |
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return r; |
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} |
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Window EffectsHandler::createInputWindow( Effect* e, const QRect& r, const QCursor& cursor ) |
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{ |
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return createInputWindow( e, r.x(), r.y(), r.width(), r.height(), cursor ); |
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} |
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Window EffectsHandler::createFullScreenInputWindow( Effect* e, const QCursor& cursor ) |
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{ |
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return createInputWindow( e, 0, 0, displayWidth(), displayHeight(), cursor ); |
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} |
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CompositingType EffectsHandler::compositingType() const |
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{ |
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return compositing_type; |
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} |
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void EffectsHandler::sendReloadMessage( const QString& effectname ) |
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{ |
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QDBusMessage message = QDBusMessage::createMethodCall("org.kde.kwin", "/KWin", "org.kde.KWin", "reloadEffect"); |
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message << QString("kwin4_effect_" + effectname); |
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QDBusConnection::sessionBus().send(message); |
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} |
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KConfigGroup EffectsHandler::effectConfig( const QString& effectname ) |
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{ |
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KSharedConfig::Ptr kwinconfig = KSharedConfig::openConfig( "kwinrc", KConfig::NoGlobals ); |
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return kwinconfig->group( "Effect-" + effectname ); |
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} |
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bool EffectsHandler::paintText( const QString& text, const QPoint& center, int maxwidth, |
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const QColor& color, const QFont& font ) |
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{ |
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QPainter p; |
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// Calculate size of the text |
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QFontMetrics fm( font ); |
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QString painttext = fm.elidedText( text, Qt::ElideRight, maxwidth ); |
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QRect textrect = fm.boundingRect( painttext ); |
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// Create temporary QPixmap where the text will be drawn onto |
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QPixmap textPixmap( textrect.width(), textrect.height()); |
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textPixmap.fill( Qt::transparent ); |
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// Draw the text |
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p.begin( &textPixmap ); |
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p.setFont( font ); |
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p.setRenderHint( QPainter::TextAntialiasing ); |
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p.setPen( color ); |
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p.drawText( -textrect.topLeft(), painttext ); |
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p.end(); |
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// Area covered by text |
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QRect area( center.x() - textrect.width() / 2, center.y() - textrect.height() / 2, |
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textrect.width(), textrect.height() ); |
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
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if( effects->compositingType() == OpenGLCompositing ) |
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{ |
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GLTexture textTexture( textPixmap, GL_TEXTURE_RECTANGLE_ARB ); |
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT ); |
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glEnable( GL_BLEND ); |
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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textTexture.bind(); |
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const float verts[ 4 * 2 ] = |
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{ |
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area.x(), area.y(), |
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area.x(), area.y() + area.height(), |
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area.x() + area.width(), area.y() + area.height(), |
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area.x() + area.width(), area.y() |
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}; |
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const float texcoords[ 4 * 2 ] = |
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{ |
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0, textPixmap.height(), |
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0, 0, |
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textPixmap.width(), 0, |
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textPixmap.width(), textPixmap.height() |
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}; |
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renderGLGeometry( 4, verts, texcoords ); |
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textTexture.unbind(); |
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glPopAttrib(); |
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return true; |
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} |
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#endif |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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if( effects->compositingType() == XRenderCompositing ) |
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{ |
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static XRenderPictFormat* alphaFormat = 0; |
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if( !alphaFormat) |
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alphaFormat = XRenderFindStandardFormat( display(), PictStandardARGB32 ); |
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Picture textPicture; |
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textPicture = XRenderCreatePicture( display(), textPixmap.handle(), alphaFormat, 0, NULL ); |
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XRenderComposite( display(), textPixmap.depth() == 32 ? PictOpOver : PictOpSrc, |
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textPicture, None, effects->xrenderBufferPicture(), |
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0, 0, 0, 0, area.x(), area.y(), area.width(), area.height()); |
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XRenderFreePicture( display(), textPicture ); |
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return true; |
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} |
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#endif |
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return false; |
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} |
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bool EffectsHandler::paintTextWithBackground( const QString& text, const QPoint& center, int maxwidth, |
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const QColor& color, const QColor& bgcolor, const QFont& font ) |
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{ |
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// Calculate size of the text |
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QFontMetrics fm( font ); |
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QString painttext = fm.elidedText( text, Qt::ElideRight, maxwidth ); |
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QRect textrect = fm.boundingRect( painttext ); |
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// Area covered by text |
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QRect area( center.x() - textrect.width() / 2, center.y() - textrect.height() / 2, |
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textrect.width(), textrect.height() ); |
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
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if( effects->compositingType() == OpenGLCompositing ) |
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{ |
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glColor4f( bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), bgcolor.alphaF() ); |
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renderRoundBox( area.adjusted( -8, -3, 8, 3 ), 5 ); |
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return paintText( text, center, maxwidth, color, font ); |
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} |
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#endif |
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// TODO: render at least a simple background rect in XRender mode |
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return false; |
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} |
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EffectsHandler* effects = 0; |
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//**************************************** |
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// EffectWindow |
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//**************************************** |
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EffectWindow::EffectWindow() |
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{ |
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} |
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EffectWindow::~EffectWindow() |
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{ |
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} |
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bool EffectWindow::isOnCurrentDesktop() const |
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{ |
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return isOnDesktop( effects->currentDesktop()); |
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} |
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bool EffectWindow::isOnDesktop( int d ) const |
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{ |
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return desktop() == d || isOnAllDesktops(); |
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} |
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bool EffectWindow::hasDecoration() const |
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{ |
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return contentsRect() != QRect( 0, 0, width(), height()); |
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} |
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//**************************************** |
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// EffectWindowGroup |
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//**************************************** |
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EffectWindowGroup::~EffectWindowGroup() |
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{ |
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} |
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//**************************************** |
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// GlobalShortcutsEditor |
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//**************************************** |
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GlobalShortcutsEditor::GlobalShortcutsEditor( QWidget *parent ) : |
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KShortcutsEditor( parent, GlobalAction ) |
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{ |
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} |
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/*************************************************************** |
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WindowQuad |
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***************************************************************/ |
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WindowQuad WindowQuad::makeSubQuad( double x1, double y1, double x2, double y2 ) const |
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{ |
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assert( x1 < x2 && y1 < y2 && x1 >= left() && x2 <= right() && y1 >= top() && y2 <= bottom()); |
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#ifndef NDEBUG |
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if( isTransformed()) |
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kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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WindowQuad ret( *this ); |
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// vertices are clockwise starting from topleft |
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ret.verts[ 0 ].px = x1; |
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ret.verts[ 3 ].px = x1; |
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ret.verts[ 1 ].px = x2; |
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ret.verts[ 2 ].px = x2; |
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ret.verts[ 0 ].py = y1; |
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ret.verts[ 1 ].py = y1; |
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ret.verts[ 2 ].py = y2; |
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ret.verts[ 3 ].py = y2; |
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// original x/y are supposed to be the same, no transforming is done here |
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ret.verts[ 0 ].ox = x1; |
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ret.verts[ 3 ].ox = x1; |
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ret.verts[ 1 ].ox = x2; |
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ret.verts[ 2 ].ox = x2; |
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ret.verts[ 0 ].oy = y1; |
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ret.verts[ 1 ].oy = y1; |
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ret.verts[ 2 ].oy = y2; |
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ret.verts[ 3 ].oy = y2; |
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double my_tleft = verts[ 0 ].tx; |
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double my_tright = verts[ 2 ].tx; |
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double my_ttop = verts[ 0 ].ty; |
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double my_tbottom = verts[ 2 ].ty; |
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double tleft = ( x1 - left()) / ( right() - left()) * ( my_tright - my_tleft ) + my_tleft; |
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double tright = ( x2 - left()) / ( right() - left()) * ( my_tright - my_tleft ) + my_tleft; |
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double ttop = ( y1 - top()) / ( bottom() - top()) * ( my_tbottom - my_ttop ) + my_ttop; |
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double tbottom = ( y2 - top()) / ( bottom() - top()) * ( my_tbottom - my_ttop ) + my_ttop; |
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ret.verts[ 0 ].tx = tleft; |
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ret.verts[ 3 ].tx = tleft; |
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ret.verts[ 1 ].tx = tright; |
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ret.verts[ 2 ].tx = tright; |
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ret.verts[ 0 ].ty = ttop; |
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ret.verts[ 1 ].ty = ttop; |
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ret.verts[ 2 ].ty = tbottom; |
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ret.verts[ 3 ].ty = tbottom; |
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return ret; |
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} |
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bool WindowQuad::smoothNeeded() const |
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{ |
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// smoothing is needed if the width or height of the quad does not match the original size |
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double width = verts[ 1 ].ox - verts[ 0 ].ox; |
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double height = verts[ 2 ].oy - verts[ 1 ].oy; |
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return( verts[ 1 ].px - verts[ 0 ].px != width || verts[ 2 ].px - verts[ 3 ].px != width |
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|| verts[ 2 ].py - verts[ 1 ].py != height || verts[ 3 ].py - verts[ 0 ].py != height ); |
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} |
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/*************************************************************** |
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WindowQuadList |
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***************************************************************/ |
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WindowQuadList WindowQuadList::splitAtX( double x ) const |
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{ |
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WindowQuadList ret; |
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foreach( WindowQuad quad, *this ) |
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{ |
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#ifndef NDEBUG |
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if( quad.isTransformed()) |
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kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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bool wholeleft = true; |
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bool wholeright = true; |
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for( int i = 0; |
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i < 4; |
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++i ) |
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{ |
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if( quad[ i ].x() < x ) |
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wholeright = false; |
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if( quad[ i ].x() >= x ) |
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wholeleft = false; |
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} |
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if( wholeleft || wholeright ) // is whole in one split part |
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{ |
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ret.append( quad ); |
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continue; |
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} |
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ret.append( quad.makeSubQuad( quad.left(), quad.top(), x, quad.bottom())); |
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ret.append( quad.makeSubQuad( x, quad.top(), quad.right(), quad.bottom())); |
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} |
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return ret; |
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} |
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WindowQuadList WindowQuadList::splitAtY( double y ) const |
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{ |
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WindowQuadList ret; |
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foreach( WindowQuad quad, *this ) |
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{ |
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#ifndef NDEBUG |
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if( quad.isTransformed()) |
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kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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bool wholetop = true; |
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bool wholebottom = true; |
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for( int i = 0; |
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i < 4; |
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++i ) |
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{ |
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if( quad[ i ].y() < y ) |
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wholebottom = false; |
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if( quad[ i ].y() >= y ) |
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wholetop = false; |
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} |
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if( wholetop || wholebottom ) // is whole in one split part |
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{ |
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ret.append( quad ); |
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continue; |
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} |
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ret.append( quad.makeSubQuad( quad.left(), quad.top(), quad.right(), y )); |
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ret.append( quad.makeSubQuad( quad.left(), y, quad.right(), quad.bottom())); |
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} |
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return ret; |
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} |
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WindowQuadList WindowQuadList::makeGrid( int maxquadsize ) const |
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{ |
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if( empty()) |
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return *this; |
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// find the bounding rectangle |
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double left = first().left(); |
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double right = first().right(); |
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double top = first().top(); |
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double bottom = first().bottom(); |
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foreach( WindowQuad quad, *this ) |
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{ |
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#ifndef NDEBUG |
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if( quad.isTransformed()) |
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kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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left = qMin( left, quad.left()); |
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right = qMax( right, quad.right()); |
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top = qMin( top, quad.top()); |
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bottom = qMax( bottom, quad.bottom()); |
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} |
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WindowQuadList ret; |
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for( double x = left; |
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x < right; |
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x += maxquadsize ) |
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{ |
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for( double y = top; |
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y < bottom; |
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y += maxquadsize ) |
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{ |
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foreach( WindowQuad quad, *this ) |
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{ |
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if( QRectF( QPointF( quad.left(), quad.top()), QPointF( quad.right(), quad.bottom())) |
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.intersects( QRectF( x, y, maxquadsize, maxquadsize ))) |
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{ |
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ret.append( quad.makeSubQuad( qMax( x, quad.left()), qMax( y, quad.top()), |
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qMin( quad.right(), x + maxquadsize ), qMin( quad.bottom(), y + maxquadsize ))); |
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} |
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} |
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} |
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} |
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return ret; |
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} |
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WindowQuadList WindowQuadList::makeRegularGrid( int xSubdivisions, int ySubdivisions ) const |
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{ |
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if( empty()) |
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return *this; |
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// find the bounding rectangle |
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double left = first().left(); |
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double right = first().right(); |
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double top = first().top(); |
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double bottom = first().bottom(); |
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foreach( WindowQuad quad, *this ) |
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{ |
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#ifndef NDEBUG |
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if( quad.isTransformed()) |
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kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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left = qMin( left, quad.left()); |
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right = qMax( right, quad.right()); |
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top = qMin( top, quad.top()); |
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bottom = qMax( bottom, quad.bottom()); |
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} |
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|
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double xincrement = (right - left) / xSubdivisions; |
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double yincrement = (bottom - top) / ySubdivisions; |
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WindowQuadList ret; |
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for( double y = top; |
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y < bottom; |
|
y += yincrement ) |
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{ |
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for( double x = left; |
|
x < right; |
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x += xincrement) |
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{ |
|
foreach( WindowQuad quad, *this ) |
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{ |
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if( QRectF( QPointF( quad.left(), quad.top()), QPointF( quad.right(), quad.bottom())) |
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.intersects( QRectF( x, y, xincrement, yincrement ))) |
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{ |
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ret.append( quad.makeSubQuad( qMax( x, quad.left()), qMax( y, quad.top()), |
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qMin( quad.right(), x + xincrement ), qMin( quad.bottom(), y + yincrement ))); |
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} |
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} |
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} |
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} |
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return ret; |
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} |
|
|
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void WindowQuadList::makeArrays( float** vertices, float** texcoords ) const |
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{ |
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*vertices = new float[ count() * 4 * 2 ]; |
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*texcoords = new float[ count() * 4 * 2 ]; |
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float* vpos = *vertices; |
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float* tpos = *texcoords; |
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for( int i = 0; |
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i < count(); |
|
++i ) |
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for( int j = 0; |
|
j < 4; |
|
++j ) |
|
{ |
|
*vpos++ = at( i )[ j ].x(); |
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*vpos++ = at( i )[ j ].y(); |
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*tpos++ = at( i )[ j ].tx; |
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*tpos++ = at( i )[ j ].ty; |
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} |
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} |
|
|
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WindowQuadList WindowQuadList::select( WindowQuadType type ) const |
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{ |
|
foreach( WindowQuad q, *this ) |
|
{ |
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if( q.type != type ) // something else than ones to select, make a copy and filter |
|
{ |
|
WindowQuadList ret; |
|
foreach( WindowQuad q, *this ) |
|
{ |
|
if( q.type == type ) |
|
ret.append( q ); |
|
} |
|
return ret; |
|
} |
|
} |
|
return *this; // nothing to filter out |
|
} |
|
|
|
WindowQuadList WindowQuadList::filterOut( WindowQuadType type ) const |
|
{ |
|
foreach( WindowQuad q, *this ) |
|
{ |
|
if( q.type == type ) // something to filter out, make a copy and filter |
|
{ |
|
WindowQuadList ret; |
|
foreach( WindowQuad q, *this ) |
|
{ |
|
if( q.type != type ) |
|
ret.append( q ); |
|
} |
|
return ret; |
|
} |
|
} |
|
return *this; // nothing to filter out |
|
} |
|
|
|
bool WindowQuadList::smoothNeeded() const |
|
{ |
|
foreach( WindowQuad q, *this ) |
|
if( q.smoothNeeded()) |
|
return true; |
|
return false; |
|
} |
|
|
|
/*************************************************************** |
|
PaintClipper |
|
***************************************************************/ |
|
|
|
QStack< QRegion >* PaintClipper::areas = NULL; |
|
|
|
PaintClipper::PaintClipper( const QRegion& allowed_area ) |
|
: area( allowed_area ) |
|
{ |
|
push( area ); |
|
} |
|
|
|
PaintClipper::~PaintClipper() |
|
{ |
|
pop( area ); |
|
} |
|
|
|
void PaintClipper::push( const QRegion& allowed_area ) |
|
{ |
|
if( allowed_area == infiniteRegion()) // don't push these |
|
return; |
|
if( areas == NULL ) |
|
areas = new QStack< QRegion >; |
|
areas->push( allowed_area ); |
|
} |
|
|
|
void PaintClipper::pop( const QRegion& allowed_area ) |
|
{ |
|
if( allowed_area == infiniteRegion()) |
|
return; |
|
Q_ASSERT( areas != NULL ); |
|
Q_ASSERT( areas->top() == allowed_area ); |
|
areas->pop(); |
|
if( areas->isEmpty()) |
|
{ |
|
delete areas; |
|
areas = NULL; |
|
} |
|
} |
|
|
|
bool PaintClipper::clip() |
|
{ |
|
return areas != NULL; |
|
} |
|
|
|
QRegion PaintClipper::paintArea() |
|
{ |
|
assert( areas != NULL ); // can be called only with clip() == true |
|
QRegion ret = QRegion( 0, 0, displayWidth(), displayHeight()); |
|
foreach( QRegion r, *areas ) |
|
ret &= r; |
|
return ret; |
|
} |
|
|
|
struct PaintClipper::Iterator::Data |
|
{ |
|
Data() : index( 0 ) {} |
|
int index; |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
QVector< QRect > rects; |
|
#endif |
|
}; |
|
|
|
PaintClipper::Iterator::Iterator() |
|
: data( new Data ) |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if( clip() && effects->compositingType() == OpenGLCompositing ) |
|
{ |
|
glPushAttrib( GL_SCISSOR_BIT ); |
|
glEnable( GL_SCISSOR_TEST ); |
|
data->rects = paintArea().rects(); |
|
data->index = -1; |
|
next(); // move to the first one |
|
} |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if( clip() && effects->compositingType() == XRenderCompositing ) |
|
{ |
|
XserverRegion region = toXserverRegion( paintArea()); |
|
XFixesSetPictureClipRegion( display(), effects->xrenderBufferPicture(), 0, 0, region ); |
|
XFixesDestroyRegion( display(), region ); // it's ref-counted |
|
} |
|
#endif |
|
} |
|
|
|
PaintClipper::Iterator::~Iterator() |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if( clip() && effects->compositingType() == OpenGLCompositing ) |
|
glPopAttrib(); |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if( clip() && effects->compositingType() == XRenderCompositing ) |
|
XFixesSetPictureClipRegion( display(), effects->xrenderBufferPicture(), 0, 0, None ); |
|
#endif |
|
delete data; |
|
} |
|
|
|
bool PaintClipper::Iterator::isDone() |
|
{ |
|
if( !clip()) |
|
return data->index == 1; // run once |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if( effects->compositingType() == OpenGLCompositing ) |
|
return data->index >= data->rects.count(); // run once per each area |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if( effects->compositingType() == XRenderCompositing ) |
|
return data->index == 1; // run once |
|
#endif |
|
assert( false ); |
|
} |
|
|
|
void PaintClipper::Iterator::next() |
|
{ |
|
data->index++; |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if( clip() && effects->compositingType() == OpenGLCompositing && data->index < data->rects.count()) |
|
{ |
|
const QRect& r = data->rects[ data->index ]; |
|
// Scissor rect has to be given in OpenGL coords |
|
glScissor( r.x(), displayHeight() - r.y() - r.height(), r.width(), r.height()); |
|
} |
|
#endif |
|
} |
|
|
|
QRect PaintClipper::Iterator::boundingRect() const |
|
{ |
|
if( !clip()) |
|
return infiniteRegion(); |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if( effects->compositingType() == OpenGLCompositing ) |
|
return data->rects[ data->index ]; |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if( effects->compositingType() == XRenderCompositing ) |
|
return paintArea().boundingRect(); |
|
#endif |
|
assert( false ); |
|
} |
|
|
|
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
// Convert QRegion to XserverRegion. All code uses XserverRegion |
|
// only when really necessary as the shared implementation uses |
|
// QRegion. |
|
XserverRegion toXserverRegion( QRegion region ) |
|
{ |
|
QVector< QRect > rects = region.rects(); |
|
XRectangle* xr = new XRectangle[ rects.count() ]; |
|
for( int i = 0; |
|
i < rects.count(); |
|
++i ) |
|
{ |
|
xr[ i ].x = rects[ i ].x(); |
|
xr[ i ].y = rects[ i ].y(); |
|
xr[ i ].width = rects[ i ].width(); |
|
xr[ i ].height = rects[ i ].height(); |
|
} |
|
XserverRegion ret = XFixesCreateRegion( display(), xr, rects.count()); |
|
delete[] xr; |
|
return ret; |
|
} |
|
#endif |
|
|
|
} // namespace
|
|
|