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918 lines
34 KiB
918 lines
34 KiB
# translation of kcmkwincompositing.po to British English |
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# Copyright (C) YEAR This_file_is_part_of_KDE |
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# This file is distributed under the same license as the PACKAGE package. |
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# |
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# Malcolm Hunter <malcolm.hunter@gmx.co.uk>, 2008. |
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# Andrew Coles <andrew_coles@yahoo.co.uk>, 2009, 2010. |
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# Steve Allewell <steve.allewell@gmail.com>, 2014, 2016, 2017, 2018, 2021, 2022, 2023. |
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msgid "" |
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msgstr "" |
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"Project-Id-Version: kcmkwincompositing\n" |
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n" |
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"POT-Creation-Date: 2023-11-09 01:39+0000\n" |
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"PO-Revision-Date: 2023-02-27 20:38+0000\n" |
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"Last-Translator: Steve Allewell <steve.allewell@gmail.com>\n" |
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"Language-Team: British English <kde-l10n-en_gb@kde.org>\n" |
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"Language: en_GB\n" |
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"MIME-Version: 1.0\n" |
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"Content-Type: text/plain; charset=UTF-8\n" |
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"Content-Transfer-Encoding: 8bit\n" |
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"Plural-Forms: nplurals=2; plural=n != 1;\n" |
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"X-Generator: Lokalize 21.12.3\n" |
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|
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning) |
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#: compositing.ui:31 |
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#, kde-format |
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msgid "" |
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"OpenGL compositing (the default) has crashed KWin in the past.\n" |
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"This was most likely due to a driver bug.\n" |
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"If you think that you have meanwhile upgraded to a stable driver,\n" |
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"you can reset this protection but be aware that this might result in an " |
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"immediate crash!" |
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msgstr "" |
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"OpenGL compositing (the default) has crashed KWin in the past.\n" |
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"This was most likely due to a driver bug.\n" |
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"If you think that you have meanwhile upgraded to a stable driver,\n" |
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"you can reset this protection but be aware that this might result in an " |
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"immediate crash!" |
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|
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning) |
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#: compositing.ui:44 |
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#, kde-format |
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msgid "" |
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"Keeping the window thumbnail always interferes with the minimized state of " |
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"windows. This can result in windows not suspending their work when minimized." |
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msgstr "" |
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"Keeping the window thumbnail always interferes with the minimised state of " |
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"windows. This can result in windows not suspending their work when minimised." |
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|
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel) |
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#: compositing.ui:56 |
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#, kde-format |
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msgid "Compositing:" |
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msgstr "Compositing:" |
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|
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled) |
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#: compositing.ui:63 |
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#, kde-format |
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msgid "Enable on startup" |
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msgstr "Enable on startup" |
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|
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing) |
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#: compositing.ui:72 |
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#, kde-format |
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msgid "" |
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"Applications can set a hint to block compositing when the window is open.\n" |
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" This brings performance improvements for e.g. games.\n" |
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" The setting can be overruled by window-specific rules." |
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msgstr "" |
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"Applications can set a hint to block compositing when the window is open.\n" |
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" This brings performance improvements for e.g. games.\n" |
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" The setting can be overruled by window-specific rules." |
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|
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing) |
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#: compositing.ui:75 |
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#, kde-format |
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msgid "Allow applications to block compositing" |
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msgstr "Allow applications to block compositing" |
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|
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel) |
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#: compositing.ui:82 |
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#, kde-format |
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msgid "Animation speed:" |
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msgstr "Animation speed:" |
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|
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#. i18n: ectx: property (text), widget (QLabel, label_3) |
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#: compositing.ui:119 |
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#, kde-format |
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msgid "Very slow" |
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msgstr "Very slow" |
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|
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#. i18n: ectx: property (text), widget (QLabel, label) |
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#: compositing.ui:139 |
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#, kde-format |
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msgid "Instant" |
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msgstr "Instant" |
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|
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews) |
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#: compositing.ui:151 |
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#, kde-format |
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msgid "Keep window thumbnails:" |
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msgstr "Keep window thumbnails:" |
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews) |
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#: compositing.ui:159 |
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#, kde-format |
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msgid "Never" |
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msgstr "Never" |
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews) |
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#: compositing.ui:164 |
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#, kde-format |
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msgid "Only for Shown Windows" |
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msgstr "Only for Shown Windows" |
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews) |
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#: compositing.ui:169 |
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#, kde-format |
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msgid "Always" |
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msgstr "Always" |
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|
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#: main.cpp:78 |
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#, kde-format |
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msgid "Re-enable OpenGL detection" |
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msgstr "Re-enable OpenGL detection" |
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#~ msgid "Latency:" |
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#~ msgstr "Latency:" |
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#~ msgid "Force lowest latency (may cause dropped frames)" |
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#~ msgstr "Force lowest latency (may cause dropped frames)" |
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#~ msgid "Prefer lower latency" |
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#~ msgstr "Prefer lower latency" |
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#~ msgid "Balance of latency and smoothness" |
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#~ msgstr "Balance of latency and smoothness" |
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#~ msgid "Prefer smoother animations" |
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#~ msgstr "Prefer smoother animations" |
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#~ msgid "Force smoothest animations" |
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#~ msgstr "Force smoothest animations" |
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#~ msgid "" |
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#~ "Reduce latency by allowing screen tearing artifacts in fullscreen windows" |
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#~ msgstr "" |
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#~ "Reduce latency by allowing screen tearing artefacts in full-screen windows" |
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#~ msgid "Allows applications to cause screen tearing in fullscreen." |
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#~ msgstr "Allows applications to cause screen tearing in fullscreen." |
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#~ msgid "Allow tearing in fullscreen" |
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#~ msgstr "Allow tearing in fullscreen" |
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#~ msgid "" |
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause " |
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#~ "performance regressions and rendering artifacts." |
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#~ msgstr "" |
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause " |
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#~ "performance regressions and rendering artifacts." |
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#~ msgid "Scale method:" |
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#~ msgstr "Scale method:" |
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#~ msgid "Smooth" |
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#~ msgstr "Smooth" |
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#~ msgid "Accurate" |
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#~ msgstr "Accurate" |
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#~ msgid "Tearing prevention (\"vsync\"):" |
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#~ msgstr "Tearing prevention (\"vsync\"):" |
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#~ msgid "Automatic" |
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#~ msgstr "Automatic" |
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#~ msgid "Only when cheap" |
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#~ msgstr "Only when cheap" |
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#~ msgid "Full screen repaints" |
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#~ msgstr "Full screen repaints" |
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#~ msgid "Re-use screen content" |
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#~ msgstr "Re-use screen content" |
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#~ msgid "" |
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a " |
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#~ "video." |
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#~ msgstr "" |
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a " |
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#~ "video." |
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#~ msgid "\"Full screen repaints\" can cause performance problems." |
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#~ msgstr "\"Full screen repaints\" can cause performance problems." |
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#~ msgid "" |
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#~ "\"Re-use screen content\" causes severe performance problems on MESA " |
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#~ "drivers." |
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#~ msgstr "" |
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#~ "\"Re-use screen content\" causes severe performance problems on MESA " |
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#~ "drivers." |
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#~ msgid "Rendering backend:" |
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#~ msgstr "Rendering backend:" |
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#~ msgid "OpenGL 3.1" |
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#~ msgstr "OpenGL 3.1" |
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#~ msgid "OpenGL 2.0" |
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#~ msgstr "OpenGL 2.0" |
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#~ msgid "Crisp" |
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#~ msgstr "Crisp" |
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#~ msgid "Smooth (slower)" |
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#~ msgstr "Smooth (slower)" |
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#~ msgid "XRender" |
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#~ msgstr "XRender" |
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#~ msgctxt "OpenGL Platform Interface" |
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#~ msgid "EGL" |
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#~ msgstr "EGL" |
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#~ msgctxt "OpenGL Platform Interface" |
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#~ msgid "GLX" |
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#~ msgstr "GLX" |
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#~ msgid "" |
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#~ "Author: %1\n" |
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#~ "License: %2" |
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#~ msgstr "" |
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#~ "Author: %1\n" |
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#~ "Licence: %2" |
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#~ msgid "" |
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#~ "Hint: To find out or configure how to activate an effect, look at the " |
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#~ "effect's settings." |
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#~ msgstr "" |
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#~ "Hint: To find out or configure how to activate an effect, look at the " |
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#~ "effect's settings." |
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#, fuzzy |
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#~| msgid "Search" |
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#~ msgid "Search..." |
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#~ msgstr "Search" |
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#~ msgid "Configure filter" |
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#~ msgstr "Configure filter" |
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#~ msgid "Exclude Desktop Effects not supported by the Compositor" |
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#~ msgstr "Exclude Desktop Effects not supported by the Compositor" |
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#~ msgid "Exclude internal Desktop Effects" |
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#~ msgstr "Exclude internal Desktop Effects" |
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#~ msgid "Get New Desktop Effects..." |
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#~ msgstr "Get New Desktop Effects..." |
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#~ msgctxt "NAME OF TRANSLATORS" |
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#~ msgid "Your names" |
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#~ msgstr "Malcolm Hunter" |
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#~ msgctxt "EMAIL OF TRANSLATORS" |
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#~ msgid "Your emails" |
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#~ msgstr "malcolm.hunter@gmx.co.uk" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Accessibility" |
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#~ msgstr "Accessibility" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Appearance" |
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#~ msgstr "Appearance" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Candy" |
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#~ msgstr "Candy" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Focus" |
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#~ msgstr "Focus" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Show Desktop Animation" |
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#~ msgstr "Show Desktop Animation" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Tools" |
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#~ msgstr "Tools" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Virtual Desktop Switching Animation" |
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#~ msgstr "Virtual Desktop Switching Animation" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Window Management" |
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#~ msgstr "Window Management" |
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#~ msgctxt "Category of Desktop Effects, used as section header" |
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#~ msgid "Window Open/Close Animation" |
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#~ msgstr "Window Open/Close Animation" |
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#~ msgid "KWin development team" |
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#~ msgstr "KWin development team" |
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#~ msgid "Experimental:" |
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#~ msgstr "Experimental:" |
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#~ msgid "Enable color correction" |
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#~ msgstr "Enable colour correction" |
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#~ msgid "" |
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#~ "Having full screen windows bypass the compositor is not supported on " |
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#~ "every hardware." |
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#~ msgstr "" |
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#~ "Having full screen windows bypasses the compositor and is not supported " |
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#~ "on all hardware." |
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#~ msgid "Expert:" |
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#~ msgstr "Expert:" |
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#~ msgid "Suspend compositor for full screen windows" |
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#~ msgstr "Suspend compositor for full screen windows" |
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#~ msgid "OpenGL interface:" |
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#~ msgstr "OpenGL interface:" |
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#~ msgid "" |
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#~ "EGL is not supported by all OpenGL drivers. If not supported the " |
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#~ "Compositor will be disabled." |
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#~ msgstr "" |
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#~ "EGL is not supported by all OpenGL drivers. If not supported the " |
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#~ "Compositor will be disabled." |
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#~ msgid "Animation Speed:" |
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#~ msgstr "Animation Speed:" |
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#~ msgid "Scale Method:" |
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#~ msgstr "Scale Method:" |
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#~ msgid "Tearing Prevention (VSync):" |
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#~ msgstr "Tearing Prevention (VSync):" |
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#~ msgid "Keep Window Thumbnails:" |
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#~ msgstr "Keep Window Thumbnails:" |
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#~ msgid "Always (Breaks Animations)" |
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#~ msgstr "Always (Breaks Animations)" |
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#~ msgid "OpenGL Platform Interface:" |
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#~ msgstr "OpenGL Platform Interface:" |
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#~ msgid "Form" |
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#~ msgstr "Form" |
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#~ msgid "1 second remaining:" |
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#~ msgid_plural "%1 seconds remaining:" |
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#~ msgstr[0] "1 second remaining:" |
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#~ msgstr[1] "%1 seconds remaining:" |
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#~ msgid "Confirm Desktop Effects Change" |
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#~ msgstr "Confirm Desktop Effects Change" |
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#~ msgid "&Accept Configuration" |
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#~ msgstr "&Accept Configuration" |
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#~ msgid "&Return to Previous Configuration" |
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#~ msgstr "&Return to Previous Configuration" |
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#~ msgid "" |
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#~ "Desktop effects settings have changed.\n" |
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#~ "Do you want to keep the new settings?\n" |
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#~ "They will be automatically reverted in 10 seconds." |
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#~ msgstr "" |
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#~ "Desktop effects settings have changed.\n" |
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#~ "Do you want to keep the new settings?\n" |
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#~ "They will be automatically reverted in 10 seconds." |
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#~ msgid "Use GLSL shaders" |
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#~ msgstr "Use GLSL shaders" |
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#~ msgid "kcmkwincompositing" |
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#~ msgstr "kcmkwincompositing" |
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#~ msgid "KWin Desktop Effects Configuration Module" |
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#~ msgstr "KWin Desktop Effects Configuration Module" |
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#~ msgid "(c) 2007 Rivo Laks" |
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#~ msgstr "(c) 2007 Rivo Laks" |
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#~ msgid "Rivo Laks" |
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#~ msgstr "Rivo Laks" |
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#, fuzzy |
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#~| msgid "No Effect" |
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#~ msgid "No effect" |
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#~ msgstr "No Effect" |
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#~ msgid "" |
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#~ "Failed to activate desktop effects using the given configuration options. " |
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#~ "Settings will be reverted to their previous values.\n" |
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#~ "\n" |
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#~ "Check your X configuration. You may also consider changing advanced " |
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#~ "options, especially changing the compositing type." |
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#~ msgstr "" |
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#~ "Failed to activate desktop effects using the given configuration options. " |
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#~ "Settings will be reverted to their previous values.\n" |
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#~ "\n" |
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#~ "Check your X configuration. You may also consider changing advanced " |
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#~ "options, especially changing the compositing type." |
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#~ msgid "Demos" |
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#~ msgstr "Demos" |
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#~ msgid "Tests" |
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#~ msgstr "Tests" |
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#~ msgid "" |
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#~ "Desktop effects are not available on this system due to the following " |
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#~ "technical issues:" |
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#~ msgstr "" |
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#~ "Desktop effects are not available on this system due to the following " |
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#~ "technical issues:" |
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#~ msgid "" |
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#~ "Your settings have been saved but as KDE is currently running in failsafe " |
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#~ "mode desktop effects cannot be enabled at this time.\n" |
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#~ "\n" |
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#~ "Please exit failsafe mode to enable desktop effects." |
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#~ msgstr "" |
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#~ "Your settings have been saved but as KDE is currently running in failsafe " |
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#~ "mode desktop effects cannot be enabled at this time.\n" |
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#~ "\n" |
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#~ "Please exit failsafe mode to enable desktop effects." |
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#, fuzzy |
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#~| msgid "The following desktop effects could not be activated:" |
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#~ msgctxt "Error Message shown when a desktop effect could not be loaded" |
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#~ msgid "One desktop effect could not be loaded." |
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#~ msgid_plural "%1 desktop effects could not be loaded." |
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#~ msgstr[0] "The following desktop effects could not be activated:" |
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#~ msgstr[1] "The following desktop effects could not be activated:" |
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#, fuzzy |
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#~| msgid "The following desktop effects could not be activated:" |
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#~ msgctxt "Window title" |
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#~ msgid "List of effects which could not be loaded" |
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#~ msgstr "The following desktop effects could not be activated:" |
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#, fuzzy |
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#~| msgid "Desktop effects are active" |
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#~ msgctxt "" |
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#~ "Error Message shown when compositing is not active after tried activation" |
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#~ msgid "Desktop effect system is not running." |
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#~ msgstr "Desktop effects are active" |
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#~ msgid "<h1>Desktop Effects</h1>" |
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#~ msgstr "<h1>Desktop Effects</h1>" |
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#~ msgid "General" |
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#~ msgstr "General" |
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#~ msgid "Improved window management" |
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#~ msgstr "Improved window management" |
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#~ msgid "Effect for desktop switching:" |
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#~ msgstr "Effect for desktop switching:" |
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#~ msgid "Very Fast" |
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#~ msgstr "Very Fast" |
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#~ msgid "Fast" |
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#~ msgstr "Fast" |
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#~ msgid "Normal" |
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#~ msgstr "Normal" |
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#~ msgid "Slow" |
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#~ msgstr "Slow" |
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#~ msgid "Extremely Slow" |
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#~ msgstr "Extremely Slow" |
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#~ msgid "" |
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#~ "You can find more effects, as well as effect-specific settings, in the " |
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#~ "\"All Effects\" tab above." |
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#~ msgstr "" |
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#~ "You can find more effects, as well as effect-specific settings, in the " |
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#~ "\"All Effects\" tab above." |
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#~ msgid "All Effects" |
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#~ msgstr "All Effects" |
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#~ msgid "Advanced" |
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#~ msgstr "Advanced" |
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#~ msgid "OpenGL Options" |
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#~ msgstr "OpenGL Options" |
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#~ msgid "General Options" |
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#~ msgstr "General Options" |
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#~ msgid "" |
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/" |
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#~ "REC-html40/strict.dtd\">\n" |
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
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#~ "css\">\n" |
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#~ "p, li { white-space: pre-wrap; }\n" |
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#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
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#~ "weight:400; font-style:normal;\">\n" |
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
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#~ "weight:600;\">Crisp:</span></p>\n" |
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
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#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast " |
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#~ "on all GPUs but looks bricky</p>\n" |
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
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#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
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#~ "\"></p>\n" |
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
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#~ "weight:600;\">Smooth:</span></p>\n" |
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
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#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear " |
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#~ "blending.</p>\n" |
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer " |
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#~ "nvidia GPUs and maybe others but also can be <span style=\" text-" |
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#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></" |
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#~ "body></html>" |
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#~ msgstr "" |
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/" |
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#~ "REC-html40/strict.dtd\">\n" |
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
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#~ "css\">\n" |
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#~ "p, li { white-space: pre-wrap; }\n" |
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#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~ "weight:400; font-style:normal;\">\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Crisp:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast " |
|
#~ "on all GPUs but looks bricky</p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Smooth:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear " |
|
#~ "blending.</p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer " |
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-" |
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></" |
|
#~ "body></html>" |
|
|
|
#, fuzzy |
|
#~| msgid "" |
|
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/" |
|
#~| "TR/REC-html40/strict.dtd\">\n" |
|
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
|
#~| "css\">\n" |
|
#~| "p, li { white-space: pre-wrap; }\n" |
|
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~| "weight:400; font-style:normal;\">\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "weight:600;\">Crisp:</span></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks " |
|
#~| "bricky</p>\n" |
|
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~| "\"></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "weight:600;\">Smooth:</span></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little " |
|
#~| "blurry</p>\n" |
|
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~| "\"></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "weight:600;\">Accurate:</span></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, " |
|
#~| "requires shader support (glsl or arb).</p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on " |
|
#~| "weaker GPUs and even cause various troubles with broken drivers (from " |
|
#~| "overbrightening to segfaults.)</p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth" |
|
#~| "\" if you have problems.</p></body></html>" |
|
#~ msgid "" |
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/" |
|
#~ "REC-html40/strict.dtd\">\n" |
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
|
#~ "css\">\n" |
|
#~ "p, li { white-space: pre-wrap; }\n" |
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~ "weight:400; font-style:normal;\">\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Crisp:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks " |
|
#~ "bricky</p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Smooth:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</" |
|
#~ "p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Accurate:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, " |
|
#~ "requires glsl shader support.</p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker " |
|
#~ "GPUs and even cause various troubles with broken drivers (from " |
|
#~ "overbrightening to segfaults).</p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" " |
|
#~ "if you have problems.</p></body></html>" |
|
#~ msgstr "" |
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/" |
|
#~ "REC-html40/strict.dtd\">\n" |
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
|
#~ "css\">\n" |
|
#~ "p, li { white-space: pre-wrap; }\n" |
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~ "weight:400; font-style:normal;\">\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Crisp:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks " |
|
#~ "bricky</p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Smooth:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</" |
|
#~ "p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Accurate:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, " |
|
#~ "requires shader support (glsl or arb).</p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker " |
|
#~ "GPUs and even cause various troubles with broken drivers (from " |
|
#~ "overbrightening to segfaults).</p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" " |
|
#~ "if you have problems.</p></body></html>" |
|
|
|
#, fuzzy |
|
#~| msgid "OpenGL" |
|
#~ msgid "OpenGL 1.2" |
|
#~ msgstr "OpenGL" |
|
|
|
#, fuzzy |
|
#~| msgid "" |
|
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/" |
|
#~| "TR/REC-html40/strict.dtd\">\n" |
|
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
|
#~| "css\">\n" |
|
#~| "p, li { white-space: pre-wrap; }\n" |
|
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~| "weight:400; font-style:normal;\">\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "weight:600;\">Crisp:</span></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast " |
|
#~| "on all GPUs but looks bricky</p>\n" |
|
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~| "\"></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "weight:600;\">Smooth:</span></p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~| "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear " |
|
#~| "blending.</p>\n" |
|
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer " |
|
#~| "nvidia GPUs and maybe others but also can be <span style=\" text-" |
|
#~| "decoration: underline;\">very</span> slow, you will have to try it.</p></" |
|
#~| "body></html>" |
|
#~ msgid "" |
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/" |
|
#~ "REC-html40/strict.dtd\">\n" |
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
|
#~ "css\">\n" |
|
#~ "p, li { white-space: pre-wrap; }\n" |
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~ "weight:400; font-style:normal;\">\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" " |
|
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" " |
|
#~ "font-weight:600;\">native</span> system when using the <span style=\" " |
|
#~ "font-weight:600;\">XRender</span> backend.</p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many " |
|
#~ "decorations perform better with the <span style=\" font-weight:600;" |
|
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default " |
|
#~ "and generally preferred OpenGL</span> backend (though some don't - also " |
|
#~ "the impact here can be anything between \"slight\" and \"incredible\" " |
|
#~ "depending on the GPU and driver)</p></body></html>" |
|
#~ msgstr "" |
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/" |
|
#~ "REC-html40/strict.dtd\">\n" |
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/" |
|
#~ "css\">\n" |
|
#~ "p, li { white-space: pre-wrap; }\n" |
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-" |
|
#~ "weight:400; font-style:normal;\">\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Crisp:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast " |
|
#~ "on all GPUs but looks bricky</p>\n" |
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; " |
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;" |
|
#~ "\"></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "weight:600;\">Smooth:</span></p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-" |
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear " |
|
#~ "blending.</p>\n" |
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-" |
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer " |
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-" |
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></" |
|
#~ "body></html>" |
|
|
|
#, fuzzy |
|
#~| msgid "Use GLSL shaders" |
|
#~ msgid "Use OpenGL 2 Shaders" |
|
#~ msgstr "Use GLSL shaders" |
|
|
|
#~ msgid "Use VSync" |
|
#~ msgstr "Use VSync" |
|
|
|
#~ msgid "Effect for window switching:" |
|
#~ msgstr "Effect for window switching:" |
|
|
|
#~ msgid "Enable direct rendering" |
|
#~ msgstr "Enable direct rendering" |
|
|
|
#~ msgid "Disable functionality checks" |
|
#~ msgstr "Disable functionality checks" |
|
|
|
#~ msgid "Desktop effects are temporarily disabled" |
|
#~ msgstr "Desktop effects are temporarily disabled" |
|
|
|
#~ msgid "Resume Desktop Effects" |
|
#~ msgstr "Resume Desktop Effects" |
|
|
|
#~ msgid "Desktop effects are disabled" |
|
#~ msgstr "Desktop effects are disabled" |
|
|
|
#~ msgid "Common Settings" |
|
#~ msgstr "Common Settings" |
|
|
|
#~ msgid "Compositing State" |
|
#~ msgstr "Compositing State" |
|
|
|
#~ msgid "Shadows" |
|
#~ msgstr "Shadows" |
|
|
|
#~ msgid "OpenGL mode:" |
|
#~ msgstr "OpenGL mode:" |
|
|
|
#~ msgid "Texture From Pixmap" |
|
#~ msgstr "Texture From Pixmap" |
|
|
|
#~ msgid "Shared Memory" |
|
#~ msgstr "Shared Memory" |
|
|
|
#~ msgid "Fallback" |
|
#~ msgstr "Fallback" |
|
|
|
#~ msgid "" |
|
#~ "Enabling this option allows compositing to be activated even if some of " |
|
#~ "the internal checks fail. Doing so may make the whole desktop unusable " |
|
#~ "and its use is not recommened. Use only if KWin refuses to activate " |
|
#~ "compositing on a system that should be capable of compositing.\n" |
|
#~ msgstr "" |
|
#~ "Enabling this option allows compositing to be activated even if some of " |
|
#~ "the internal checks fail. Doing so may make the whole desktop unusable " |
|
#~ "and its use is not recommened. Use only if KWin refuses to activate " |
|
#~ "compositing on a system that should be capable of compositing.\n" |
|
|
|
#~ msgid "Nearest (fastest)" |
|
#~ msgstr "Nearest (fastest)" |
|
|
|
#~ msgid "Bilinear" |
|
#~ msgstr "Bilinear" |
|
|
|
#~ msgid "Trilinear (best quality)" |
|
#~ msgstr "Trilinear (best quality)" |
|
|
|
#~ msgid "" |
|
#~ "Improves performance of fullscreen applications like games and video " |
|
#~ "players. This option can cause flickering when another window is opened " |
|
#~ "above the fullscreen window." |
|
#~ msgstr "" |
|
#~ "Improves performance of fullscreen applications like games and video " |
|
#~ "players. This option can cause flickering when another window is opened " |
|
#~ "above the fullscreen window." |
|
|
|
#~ msgid "Compositing is not supported on your system." |
|
#~ msgstr "Compositing is not supported on your system." |
|
|
|
#~ msgid "Compositing is active" |
|
#~ msgstr "Compositing is active" |
|
|
|
#~ msgid "Suspend Compositing" |
|
#~ msgstr "Suspend Compositing" |
|
|
|
#~ msgid "Resume Compositing" |
|
#~ msgstr "Resume Compositing" |
|
|
|
#~ msgid "Compositing is disabled" |
|
#~ msgstr "Compositing is disabled" |
|
|
|
#~| msgid "All Effects" |
|
#~ msgid "All Desktops" |
|
#~ msgstr "All Desktops" |
|
|
|
#~ msgid "Current Desktop" |
|
#~ msgstr "Current Desktop" |
|
|
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#~ msgid "Cube" |
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#~ msgstr "Cube" |
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#~| msgid "Bilinear" |
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#~ msgid "Cylinder" |
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#~ msgstr "Cylinder" |
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#~ msgid "Sphere" |
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#~ msgstr "Sphere" |
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#~ msgid "Screen Edges" |
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#~ msgstr "Screen Edges" |
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#~ msgid "" |
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#~ "Active screen edges allow you to activate effects by pushing your mouse " |
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#~ "cursor against the edge of the screen. Here you can configure which " |
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#~ "effect will get activated on each edge and corner of the screen." |
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#~ msgstr "" |
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#~ "Active screen edges allow you to activate effects by pushing your mouse " |
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#~ "cursor against the edge of the screen. Here you can configure which " |
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#~ "effect will get activated on each edge and corner of the screen." |
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#~ msgid "" |
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#~ "If you are looking for the setting to enable switching of desktops by " |
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#~ "pushing your mouse cursor against the edge of the screen you can find it " |
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#~ "in the \"Window Behavior\" advanced tab under the name of \"Active " |
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#~ "Desktop Borders\"." |
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#~ msgstr "" |
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#~ "If you are looking for the setting to enable switching of desktops by " |
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#~ "pushing your mouse cursor against the edge of the screen you can find it " |
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#~ "in the \"Window Behaviour\" advanced tab under the name of \"Active " |
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#~ "Desktop Borders\"." |
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#~ msgid "Advanced Compositing Options" |
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#~ msgstr "Advanced Compositing Options" |
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#~ msgid "Misc" |
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#~ msgstr "Misc" |
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#~ msgid "Keep thumbnails of hidden windows up to date" |
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#~ msgstr "Keep thumbnails of hidden windows up to date"
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