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v4.96.0
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${ noResults }
2 Commits (fd692ecf076de3763f035e833d96798d7d8d9ab0)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
44bb78c193 |
Map all pointer buttons to Qt::MouseButton
The mapping is slightly inspired by the mapping in QtWayland. But the mapping in QtWayland seems wrong. E.g. there is a linux kernel button called BTN_BACK which is not mapped to Qt::BackButton. Anyway we are not really interested in the mapping being 100 % correct for the case in KWin. KWin internally uses only very few mouse buttons and all others are only relevant to figure out whether buttons are pressed. The button code itself is passed to the seat with the native code. |
10 years ago |
|
|
c044ad98be |
Split out pointer related handling from InputRedirection
All pointer related code is moved into a new class called PointerInputRedirection. The main idea is to simplify the code and make it easier to maintain. Therefore also a few changes in the setup were performed: * before init() is called, no processing is performed * init() is only called on Wayland and after Workspace is created * init property is set to false once Workspace or WaylandServer is destroyed Thus code can operate on the following assumptions: * Workspace is valid * WaylandServer is valid * ScreenLocker integration is used The various checks whether there is a waylandServer() and whether there is a seat are no longer needed. Some of the checks have been reordered to be faster in the most common use case of using libinput. E.g. whether warping is supported is first evaluated by the variable bound to whether we have libinput and only if that is false the backend is checked. The new class doesn't have signals but invokes the signals provided by InputRedirection. I didn't want to add new signals as I consider them as not needed. The areas in KWin needing those signals should be ported to InputEventFilters. |
10 years ago |