16 Commits (ee2db61df1a45da94bb75ba2bc8a1a5d09d2b72d)

Author SHA1 Message Date
Philip Falkner a71753e5cd Change effects->windowOpacityChanged to also pass the old opacity; thanks Lubos! 19 years ago
Luboš Luňák 4019dff500 Distinguish between damage and repaints - damage is when windows contents 19 years ago
Luboš Luňák 24eacc4908 Move NETWinInfo and few more things from Client to the base class. 19 years ago
Luboš Luňák 0ae5a772e7 Add EffectWindow as a window representation for effects, 19 years ago
Luboš Luňák 77f803a563 Instead of the somewhat fragile way of trying to clean up Client/Unmanaged 19 years ago
Luboš Luňák ff6f889ffc Add support for showing effects for windows which have already been deleted. 19 years ago
Philip Falkner e3cf0dd455 Move window_pix into Toplevel, allowing the backing pixmap to be kept even after a window is unmapped. 19 years ago
Luboš Luňák b168c35384 Don't cache window pixmap, it's used only after it 20 years ago
Luboš Luňák ace6b4ad8a Opengl support for shaped windows. 20 years ago
Luboš Luňák 649887d6c2 Looks like using XserverRegion for keeping damage regions 20 years ago
Luboš Luňák 1c7e7bb2b7 Keeping scene-related data in opengl scene. 20 years ago
Luboš Luňák e24815411a Keep damage info separately for every window. 20 years ago
Luboš Luňák 1719127d3f Make the opacity slider and wheel operations work again. 20 years ago
Luboš Luňák c7f515630d Support for transparency. 20 years ago
Luboš Luňák f400646a6d xrender compositing work - now it uses damage areas 20 years ago
Luboš Luňák 571ba9cf9e Basic compositing support. It doesn't actually do anything 20 years ago