10 Commits (ee2db61df1a45da94bb75ba2bc8a1a5d09d2b72d)

Author SHA1 Message Date
Luboš Luňák e61ecff9b9 Check that getting compositing pixmap of a window succeeded. 19 years ago
Luboš Luňák 77f803a563 Instead of the somewhat fragile way of trying to clean up Client/Unmanaged 19 years ago
Philip Falkner e3cf0dd455 Move window_pix into Toplevel, allowing the backing pixmap to be kept even after a window is unmapped. 19 years ago
Luboš Luňák d92d3a8165 Document the compositing framework and the scene backends, 20 years ago
Luboš Luňák ddab4e0d2c Move functionality to the base Scene class. 20 years ago
Luboš Luňák b168c35384 Don't cache window pixmap, it's used only after it 20 years ago
Luboš Luňák 649887d6c2 Looks like using XserverRegion for keeping damage regions 20 years ago
Luboš Luňák e6c23e4cd3 Ok, I give up, whoever wants more complicated transformations than just 20 years ago
Luboš Luňák f400646a6d xrender compositing work - now it uses damage areas 20 years ago
Luboš Luňák afcc9b6897 Prepare for scene rendering with different engines. 20 years ago