While on pointers and keyboards the focus patterns follows rather
naturally, on touch screens it doesn't so much.
This change adapts our touch infrastructure to allow for multiple
surfaces to be issued touch events without forcing all interactions into
the same one.
Signed-off-by: Victoria Fischer <victoria.fischer@mercedes-benz.com>
These flags affect kwin in general so WaylandServer is not the best place
for them to live in. For such things, we typically add properties in the
Application object, which is what this change does.
Instead of the active screen being purely defined by the mouse position,
or purely defined by the active window and keyboard shortcuts, this changes
it to make the active screen all about the last user interaction. This should
work for most workflows without needing a setting to choose between two flawed
approaches.
BUG: 482865
BUG: 484902
BUG: 484902
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
While not technically fitting for the name of the option, the behavior is what a user
would expect and it also matches with X11 (where the cursor goes to the touch position).
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.
Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.
However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.
Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
Gesture recognition code doesn't handle correctly cancelling a touch
sequence. testTouchPoint in one of its tests simulates pressing the
screen with three fingers and cancelling the touch sequence.
This makes KWin switch to in-tree copy of KWaylandServer codebase.
KWaylandServer namespace has been left as is. It will be addressed later
by renaming classes in order to fit in the KWin namespace.
Swipe with three fingers
- left to switch to the previous virtual desktop
- right to switch to the next virtual desktop
- up and down to toggle the overview
CCBUG: 439925
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
This ensures that we get a warning if the config header is not included
instead of compiling the code as if it was disabled. Interestingly, some
checks already used #if KWIN_BUILD_*, so those were generating -Wundef
warnings when the feature is disabled. Commit 886173cab assumed that all
those features were already 01, so this unbreaks the build if any of the
features is disabled.
Fixes: 886173cab ("Reduce ifdefs in Workspace::supportInformation()")
Currently, it's possible to have the case where the pointer input device
handler or the touch input device handler thinks that there's a focused
window, but the corresponding focused surface in wayland seat is unset,
because the pointer hovers the server side decoration.
If the server side decoration is destroyed, the input device handler will
fail to update wayland seat's focused surface.
In order to make pointer input device handler and touch input device
handler code more intuitive, this change makes focusUpdate() functions
ignore the decoration.
BUG: 411884
BUG: 440380
This simplifies focus related logic a bit. Instead of differentiating
between wayland and internal window focus, simply maintain window focus
that works both with regular wayland windows as well as the ones created
by kwin.
KWin handles several types of pointing input devices, e.g. mice,
tablets, etc.
As is, enterEvent and leaveEvent are very ambiguous. This change
prepends "pointer" to those methods to make it explicit that they handle
pointer enter/leave events.
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.
With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.
An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.
Such design allows to unify the event flow for real and virtual input
devices.
There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
In case the compositor wants to cancel a touch sequence, we need to
ignore subsequent touch motion and touch up events until a new sequence
is initiated by the user.
Previously, it was implicitly handled by clearing the mapping table
between the touch slots and touch ids generated by kwayland-server.
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.
This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.
We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
QPointer is a really useful way to store a pointer over time.
It doesn't make have any value as a return value used by a short-lived
method.
There isn't a good copy constructor, it's effectively the same as
creating a new QWeakPointer reference that has to be cleaned up.
Testing if something is null is still the same. A new QPointer can be
made by the caller if it actually is needed.
Input handling is a very hot path called many times a frame, so it's
important to keep this light. focus() and at() are called a lot which
added up to slightly over 1% of CPU time when moving the mouse about.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
Otherwise the content overflows the frame when scrolling.
QQC2 scrollview docs say "ScrollView does not automatically clip its contents. If it is not used as a full-screen item, you should consider setting the clip property to true"
Test Plan:
Before:
{F8121150}
After:
{F8121152}
Reviewers: #kwin, #plasma, ngraham
Reviewed By: ngraham
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27558
Summary:
Otherwise the content overflows the frame when scrolling.
QQC2 scrollview docs say "ScrollView does not automatically clip its contents. If it is not used as a full-screen item, you should consider setting the clip property to true"
Test Plan:
Before:
{F8121150}
After:
{F8121152}
Reviewers: #kwin, #plasma, ngraham
Reviewed By: ngraham
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27558
Summary:
Currently we have two signals that are emitted when the Toplevel's geometry
changes - geometryShapeChanged() and geometryChanged(). The former signal
is used primarily to invalidate cached window quads and the latter is
sort of emitted when the frame geometry changes. But it's not that easy. We
have a bunch of connects that link those signals together...
The worst part about all of this is that the window quads cache gets
invalidated every time a geometry update occurs, for example when user
moves a window around on the screen.
This change introduces a new signal and deprecates the existing geometryChanged
signal. frameGeometryChanged is similar to geometryChanged except that it is
emitted when an _actual_ geometry change has occurred.
We do still emit geometryShapeChanged signal. However, in long term, we
need to get rid of this signal or come up with something that makes sense
and doesn't require us to waste computational resources.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26863
Summary:
There is no point in using quint32 and casting back and forth in numerous places.
Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned.
This makes things consistent with what we get from libinput.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: zzag, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23086
With 05ca6c97f8 removing all touch points always induces
an at surface change to null. But the decoration leave event
is already sent in the decoration input filter. Do not send
it again in the cleanup function.
This makes the decoration input test pass again.
Reviewed by David Edmundson as part of review of 05ca6c97f8.
Summary:
Certain input devices like touch screens can be in a state of having no input
target at all. In case of touch screens when there are no current touch points.
In this case unset and block at-surface targets until a touch point is
available again.
Test Plan: Auto test window-selection passes again.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: graesslin, davidedmundson, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17537