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windowview-enhance
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v4.96.0
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${ noResults }
4 Commits (6b8075ddbf4a04265cd8aeccda5307fdfd91d51b)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
7fcecc616c |
Drop "kwin4_effect_" prefix for BuiltIn Effects
This removes all the hacks to add kwin4_effect_ to the name of the Effect and adjusts the desktop files of the effect configuration's parent component. Note: the scripted effects still start with kwin4_effect_ prefix. REVIEW: 117367 |
12 years ago |
|
|
42ff5e0c08 |
[kwin] Move finding of scripted effect source file to ScriptedEffect
New ScriptedEffect::create(KService::Ptr). This is a preparation for adding the ordering directly to the Effect. |
12 years ago |
|
|
ba12fe3cc0 |
[kwin] Add a ScriptedEffectLoader
This implementation of the AbstractEffectLoader is able to to load the scripted KWin Effects. It uses KServiceTypeTrader to find all the candidates to load. |
12 years ago |
|
|
0fd9a1eeee |
[kwin] Introduce a new Effect Loading mechanism
Effect loading gets split by the kind of effects KWin supports: * Built-In Effects * Scripted Effects * Binary Plugin Effects For this a new AbstractEffectLoader is added which will have several sub-classes: * BuiltInEffectLoader * ScriptedEffectLoader * PluginEffectLoader * EffectLoader The EffectLoader will be what the EffectsHandlerImpl is using and it just delegates to the three other types of loaders. Thus the handler doesn't need to care about the different kinds of effects. The loading is supposed to be completely async and the EffectLoader emits a signal whenever an Effect got loaded. The EffectsHandlerImpl is supposed to connect to this signal and insert it into its own Effect management. Unloading is not performed by the loader, but by the EffectsHandler. There is one important change which needs to be implemented: the ordering cannot be provided by the loader and thus needs to be added to the Effects directly. So far only the BuiltInEffectsLoader is implemented. It's not yet integrated into the EffectsHandlerImpl, but a unit test is added which tries to perform the various operations provided by the loader and the BuiltInEffects. The test should cover all cases except the Check Default functionality which is only used by Blur and Contrast effects. This cannot be mocked yet as the GLPlatform doesn't allow mocking yet. |
12 years ago |