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v4.96.0
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${ noResults }
4 Commits (5d37ccfce0907f4e8a393ae20c87d71fa65d9f9f)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
e6b076df9c |
Move Udev into an own header and implementation
For a DRM backend we also need Udev, so don't bundle with libinput. |
11 years ago |
|
|
61579506e3 |
[input] Only update seat state if session is active
When our session gets inactive libinput loses all devices, thus our Seat would not have neither keyboard, pointer nor touch. To not confuse all connected clients we block updates while libinput is suspended. After resume we check whether something actually changed and emit the corresponding signals to ensure everything is up to date. |
11 years ago |
|
|
6a032e78b7 |
Suspend/Resume libinput when logind session Active changes
LogindIntegration starts monitoring the Active property on the session and emits a signal when the state changes. The LibInput::Connection connects to this signal during the setup and uses it to suspend/resume the libinput context. |
12 years ago |
|
|
c4bb3d11fc |
Initial support for libinput
Libinput is an optional dependency for getting low level input events. As opening the input devices requires root privs this is rather pointless in the current state. But there is a small added test app which can be executed with root privs to demonstrate the functionality. To properly get input events we need a wrapper like it's used in weston. So far the following is setup: * opening devices found by udev * forwarding keyboard events to InputRedirection * forwarding pointer button events to InputRedirection * forwarding pointer axis events to InputRedirection * signals emitted for pointer motion events Pointer motion events need some further work as they are provided as delta events. We need to track that and map them properly. Also missing are touch events due to me not having a touch screen. It should be fairly simple to setup the touch events, though. Also hotplugging of devices is not yet implemented. |
12 years ago |