111 Commits (5bc01ac817b794bddcfd40eabc0199efd4c75779)

Author SHA1 Message Date
Luboš Luňák a683143148 Binding windows after virtual desktop switch can make things slow. 19 years ago
Luboš Luňák 464145428c Update. 19 years ago
Luboš Luňák 157d885893 Update. 19 years ago
Luboš Luňák 6cf0a9599e Update. 19 years ago
Rivo Laks 062286d273 Updates 19 years ago
Luboš Luňák 22995b80e7 I take that back about libIndirectGL - it's the indirect rendering that makes it smooth, 19 years ago
Luboš Luňák 745d101733 Disable hidden previews, they are still a bit buggy (wrong focus after desktop change). 19 years ago
Luboš Luňák a4125605ee Add a note about libIndirectGL. 19 years ago
Rivo Laks 9000fb0ec3 Updates 19 years ago
Luboš Luňák 2bbdc3874e showfps should also have a graph showing how much of the screen is redraw, to detect too big redraws 19 years ago
Luboš Luňák 228928d45e Updates. 19 years ago
Rivo Laks b88e5d1c06 Update 19 years ago
Rivo Laks 4359cb3513 This is being worked on 19 years ago
Rivo Laks 9c05342745 Updates 19 years ago
Luboš Luňák 6de4afe39b There should be probably also some window-specific settings for compositing. 19 years ago
Luboš Luňák ac42ba0b4f A simple solution for alpha channel hacks - ignore them :). 19 years ago
Luboš Luňák 1d0a35fce7 It should be possible to have window rules for unmanaged windows as well. 19 years ago
Luboš Luňák e1c5f18414 Separate rendering for decoration and window contents, they can have 19 years ago
Luboš Luňák 5faa397849 Vertex redesign - redo the way windows are split into smaller parts 19 years ago
Luboš Luňák d265b34760 We'll need something to check versions with changing API. 19 years ago
Rivo Laks a73793bda9 That's done 19 years ago
Luboš Luňák a6e600b5c3 Listen to Aaron's wisdom :). 19 years ago
Rivo Laks c5a06667e0 One less 19 years ago
Luboš Luňák 9052116e4f Support for having previews even for unmapped windows - they're 19 years ago
Rivo Laks f711ea836e Add names to some of the items 19 years ago
Rivo Laks e57fb0db54 Add more TODOs for 4.0 19 years ago
Luboš Luňák 937052d9ac Things to do for 4.0. 19 years ago
Luboš Luňák 08baac8fa4 Updates. 19 years ago
Luboš Luňák cdb2d046c3 Always rebinding should not make sense anymore. 19 years ago
Luboš Luňák 4040e9be58 Add a hack to make it work with XGL. 19 years ago
Luboš Luňák 955b989cfc Updates. 19 years ago
Luboš Luňák 2312220686 Update. 19 years ago
Luboš Luňák 8d9f931cfd Build properly without OpenGL/XRender. 19 years ago
Luboš Luňák 6fee47fd89 Mention __GL_YIELD. 19 years ago
Philip Falkner 630f5793dc Update SHM mode. 19 years ago
Luboš Luňák f52b8e48cd branches/work/kwin_composite becomes new trunk kwin. 19 years ago
Luboš Luňák 2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges 19 years ago
Luboš Luňák b52cf90c6a Post calls may not be necessary anymore. 19 years ago
Luboš Luňák bf29f2c3e1 Effect which can temporarily mark places on the screen. 19 years ago
Luboš Luňák 0040bb699b Better painting of moved window. 19 years ago
Luboš Luňák 67fdfa03e7 Add effect that highlights the mouse when one 19 years ago
Luboš Luňák 10bfb82e8c Make PresentWindows effect work properly even with idle paint passes 19 years ago
Luboš Luňák 5fc1d4c480 Tabbox effect also converted to plugins. 19 years ago
Luboš Luňák d2dbc77323 Add support for dimming of inactive windows (accessibility). 19 years ago
Luboš Luňák 8b5b40e4e8 Shadows. Right not it's only flat black rectangle, but otherwise 19 years ago
Luboš Luňák ff643184cf cursorPos() needs fixing 19 years ago
Luboš Luňák 1300c934e8 Note about vertices list currently breaking drawWindow(). 19 years ago
Luboš Luňák 3da3488448 Fadein/Fadeout have already been merged. 19 years ago
Luboš Luňák e81db7c1b5 Updates. 19 years ago
Luboš Luňák a5e508590a I have a strange feeling nobody will be bothered enough to spend 19 years ago