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${ noResults }
3 Commits (59dc3816b47f647e55cda69329e4f103847839d2)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
a025791d7b |
[backends/virtual] Add a virtual rendering OpenGLBackend
The backend is based on drm's gbm backend and also uses the GBM platform, but with the default display allowing the driver to pick a device. In addition it doesn't use a surface, but a surfaceless context with a framebuffer object to render to. Given that it diverged too much from drm's backend to allow more code sharing. If KWin is started from a tty it gets a proper driver, if KWin is started in a X11 session it only gets llvmpipe. Given that there is a chance that the autotests using the virtual backend will fail. In that case a follow up patch will enforce either O2 or Q. |
11 years ago |
|
|
2e888da70e |
[backends/virtual] Move save screenshot functionality to the backend
Allows code reusability when adding an OpenGL backend. |
11 years ago |
|
|
bfa9646d1d |
[wayland] Add a virtual framebuffer backend
A new backend which doesn't present the rendered output. It uses a QPainter scene, renders to a QImage but doesn't present it anywhere. Thus a real virtual backend. By exporting the environment variable KWIN_WAYLAND_VIRTUAL_SCREENSHOTS the backend creates a temporary dir, prints the path to std-out and saves each rendered frame into that directory. Of course with exit it will be deleted again. |
11 years ago |