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${ noResults }
8 Commits (56d9f90546365c9710417266f50b48b81c3b5f30)
| Author | SHA1 | Message | Date |
|---|---|---|---|
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56d9f90546 |
Clean up egl/glx extensions in debug console
Summary: As there is no difference between egl and glx extensions anymore inside KWin (both are provided through the OpenGLBackend) there is no need to have to group boxes and do a manual hide/show based on which platform is used. Instead there is now just one group box and it's called "Platform Extensions". Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D3400 |
9 years ago |
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327ccffcf4 |
Add a keyboard tab to the debug console
Summary: A little bit debug information about the current keyboard state is useful. Thus a new tab is added to show information about xkbcommon. It shows: * layouts in the keymap * currently active layout * supported modifiers in key map * currently active modifiers in state * supported leds in key map * currently active leds in state Whenever a key is pressed/released the complete ui is updated to reflect the latest state. That is pressing/releasing a modifier is directly reflected in the ui. This UI can extended as needed for further debug information about the keymap state. Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D3379 |
9 years ago |
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dad7004dbb |
Add an OpenGL information tab to Debug Console
Summary: The new tab shows the information from GLPlatform similar to how it is shown in the supportInformation. In addition it also lists all available openGL and EGL/GLX extensions. For that kwinglutils is extended by functions to return the lists of extensions. Reviewers: #kwin, #plasma, bshah Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D2385 |
10 years ago |
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4d7134f6c7 |
[libinput] Add a wrapper class Device for a libinput_device
Summary: The Device class wraps all the information we can get from libinput about the device, like whether it's a keyboard, pointer, touch, etc. In addition some more information is queried to figure out how "useful" a device is. For a keyboard all alphanumeric keys are checked whether they exist, for a pointer all (normal) buttons are queried. All the information is exposed as Q_PROPERTY and used by the DebugConsole. The DebugConsole gained a new tab "Input Devices" which renders all devices and their properties in a tree view. When plugging in/out a device, the model gets reset, so it's always up to date. The new Device class can be used in future to configure the device, e.g. disable touch pad, set mouse acceleration, etc. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1538 |
10 years ago |
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90b9b08d7a |
Use a QTabWidget for the different modes in DebugConsole
Summary: Replaces the custom logic to switch between the three modes by tabs. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1271 |
10 years ago |
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3edf5a7b0a |
Input events mode in debug console
Summary: Inspired by xev a new tool which prints out all input events. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1264 |
10 years ago |
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e62dad48a6 |
Add a surface tree to DebugConsole
Summary: While developing support for sub-surfaces it became obvious that there is a need for visualizing the tree of sub-surfaces. The surface-tree is a new mode added in the debug console. There are now two buttons to switch between the default window tree and the surface tree. The surface tree is a little bit more basic than the windows tree. The type of window (whether x11, wayland or internal) is ignored. All windows build up the top level with the sub surfaces as children. Each surface is represented by some basic information about it: * Client (binary path and pid) * internal surface id If the surface has a shared memory buffer mapped a scaled down version is used as the window decoration role. The model gets reset whenever the tree changes in some way as it's rather complex to track correctly and well, it's just a debug console. Currently the tree is not really functional yet as KWin doesn't announce support for sub-compositor protocol, which is also the reason for lack of autotests for the model. Will be added once sub-compositor works properly. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1205 |
10 years ago |
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6a19f50cac |
Add a debugging console to KWin
Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146 |
10 years ago |