9 Commits (548eb09a74db922c19bfc87bd65f06e71d1a511b)

Author SHA1 Message Date
Luboš Luňák b168c35384 Don't cache window pixmap, it's used only after it 20 years ago
Luboš Luňák ace6b4ad8a Opengl support for shaped windows. 20 years ago
Luboš Luňák 649887d6c2 Looks like using XserverRegion for keeping damage regions 20 years ago
Luboš Luňák 1c7e7bb2b7 Keeping scene-related data in opengl scene. 20 years ago
Luboš Luňák e24815411a Keep damage info separately for every window. 20 years ago
Luboš Luňák 1719127d3f Make the opacity slider and wheel operations work again. 20 years ago
Luboš Luňák c7f515630d Support for transparency. 20 years ago
Luboš Luňák f400646a6d xrender compositing work - now it uses damage areas 20 years ago
Luboš Luňák 571ba9cf9e Basic compositing support. It doesn't actually do anything 20 years ago