one wants to run something graphically intensive like a game
or when compositing goes awry and one wants to see the checkbox
that turns it off.
FEATURE: 155581
svn path=/trunk/KDE/kdebase/workspace/; revision=810031
actually needs to flush the output to the screen. Avoids windows
temporarily disappearing during KDE startup or similar visual glitches.
svn path=/trunk/KDE/kdebase/workspace/; revision=806387
of Toplevel ones. This makes it independant of the Toplevel objects
and fixes a crash when an elevated window is closed.
svn path=/trunk/KDE/kdebase/workspace/; revision=760802
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=749628
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=742302
needed now because friday is the last BC day. The rest of the modules will
follow as fast as my laptop allows.
svn path=/trunk/KDE/kdebase/workspace/; revision=721704
This is used to set sane defaults and work around possible driver bugs.
Also, if you have a "whitelisted" driver (nvidia >= 96.39 or intel >= 20061017)
then compositing will be enabled by default for you.
svn path=/trunk/KDE/kdebase/workspace/; revision=714004
is discarded. Windows that have previously been mapped and unmapped now
update properly when mapped again.
svn path=/trunk/KDE/kdebase/workspace/; revision=683977
The ugly side effect of this is that there are tons of static_casts in the code now... maybe it
would be better to add effectImpl() convenience method and use that?
svn path=/branches/work/kwin_composite/; revision=652348
There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
It may fail (or "fail") if the window is not mapped or if the geometry
doesn't match, both of which may happen due to the asynchronous
nature of X.
svn path=/branches/work/kwin_composite/; revision=637741
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=632866