1 Commits (279b3d07f86d8697c8fe2f378da997db062f0c9a)

Author SHA1 Message Date
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into 17 years ago
Lucas Murray 6d41a1320e Moved all debug, warning and error messages into the KWin 1212 area. 18 years ago
Laurent Montel 79328d79c9 Fix includes 18 years ago
Luboš Luňák 01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL 19 years ago
Rivo Laks d78506bd0a Move testing/demo effects (those not meant for end users) to test/ subdir and don't build them by default. 19 years ago
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision. 19 years ago
Thiago Macieira d2aee14a35 Remove use of k_funcinfo 19 years ago
Laurent Montel 994c800d79 Adapt to new KWarning/kFatal/kDebug api 19 years ago
Luboš Luňák 5faa397849 Vertex redesign - redo the way windows are split into smaller parts 19 years ago
Rivo Laks 041673bf86 Effect's name in KWIN_EFFECT*() macros must now match effect's internal name in .desktop file, 19 years ago
Pino Toscano 14d0ee83a4 extra ';' 19 years ago
Luboš Luňák f52b8e48cd branches/work/kwin_composite becomes new trunk kwin. 19 years ago
Luboš Luňák 2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges 19 years ago
Rivo Laks 91f795922d Make Liquid effect work without NPOT textures as well. 19 years ago
Rivo Laks a94aa904b0 Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well). 19 years ago
Rivo Laks f00d1745ed Add static GLRenderTarget::supported() and make effects use it instead of checking for FBO extension 19 years ago
Rivo Laks 24c8663923 Add GLShader dtor (fixes memory leak). 19 years ago
Rivo Laks 6e62dcb922 Add GLTexture::setWrapMode() call to set texture's OpenGL wrap mode. 19 years ago
Laurent Montel 67f6750ab3 Remove not necessary include 19 years ago
Rivo Laks 7250a8edcd Support having multiple rendertarget-using effects active at once 19 years ago
Rivo Laks e979de43fb Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface. 19 years ago