20 Commits (2702c1930bc70cbb071af812ebf076a274bb324c)

Author SHA1 Message Date
Martin Gräßlin a05ad98896 Remove textureWidth/textureHeight from all Shaders 15 years ago
Martin Gräßlin d396ce990b Fix untextured cube caps with GLSL 15 years ago
Martin Gräßlin 57c101c04d Fix sphere shader 15 years ago
Martin Gräßlin a728823fbe Fix passing matrixes to the shaders 15 years ago
Fredrik Höglund af92a4efd4 kwin: Rename sample to sampler in all shaders 15 years ago
Fredrik Höglund 5e97ccf7e0 kwin: Normalize the texcoords in the vertex shader 15 years ago
Martin Gräßlin d9fb2bd789 Cylinder and Sphere ported to new rendering stack 15 years ago
Martin Gräßlin ef7fd87d65 Mirror bottom cube cap in shader. 15 years ago
Martin Gräßlin 75a1ee7aa8 CubeCaps back in GLES mode. 15 years ago
Martin Gräßlin e5b6baeda9 Reflection plane in cube effect and GLSL 15 years ago
Martin Gräßlin 82e1c0741e Correctly change brightness and opacity in cylinder/sphere shader 17 years ago
Martin Gräßlin 61e619c83b Revert 971713 - it can be done easier. 17 years ago
Martin Gräßlin 339895beac Change saturation, brightness and opacity in cylinder and sphere shader in exactly the same way as the texture modulation in scene_opengl. 17 years ago
Martin Gräßlin 144f578a5d Cylinder and Sphere use new setting of texture width and height. For that renaming windowWidth and windowHeight to textureWidth/Height. So finally the new argb decos work with cylinder and sphere. 17 years ago
Martin Gräßlin 3e56e98281 Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity. 17 years ago
Martin Gräßlin eae6279ca9 Fill empty areas in multi screen setups in cylinder and sphere as well. 17 years ago
Martin Gräßlin c648f03313 A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems. 17 years ago
Martin Gräßlin bdef1d7c5b Smoothly transform to cube and sphere during start animation and vice versa during stop animation. 17 years ago
Martin Gräßlin 4fa09b63b4 Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required). 17 years ago
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into 17 years ago