Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.
At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.
It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.
This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.
With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().
To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.
It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().
The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.
Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.
This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24334
Summary:
There was a regression introduced in ScreenEdges when introducing the
activatesForPointer method. It considered the switch desktop on edge,
but not the special case of switch desktop when moving windows. Due to
that the edges did not activate when moving the window.
This change addresses the regression and extends the autotest to ensure
it's properly covered.
BUG: 380440
FIXED-IN: 5.10.3
Test Plan: Manual testing and extended auto test
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6257
Add action type to screen edge show to allow raise/lower as well as
autohide
Add an action type to screen edge show to allow raise/lower as well as
autohide. This uses the same atom, using a mask to separate type and
location.
The logic for handling geometry changes is moved from the screenedge to
the client so that we can handle both types without screenedge needing
to know what the raise is for.
REVIEW: 124272
The new test does not cover ScreenEdges completely, so far the
following areas are handled:
* creating of the edges
* reserving of edges
* trigger callback
* cursor pushback
* blocking of edges for fullscreen active clients
This is a very interesting auto test as Screens uses both Workspace
and Client. Thus it operates in the "impossible to mock" area.
The solution is to provide mock includes in autotests and ensure that
when building the auto-test the mock header includes will be picked
first. There is now a mock class for Workspace and Client providing
just the API pieces used inside Screens.
As Screens is abstract and we cannot properly interact with
QDesktopWidget there is also a MockScreens class inheriting from Screens
and mocking the required functionality (by just operating on a list of
QRects).
The auto-test itself is only performing checks on the abstract class.
The mock class is indirectly tested by Screens calling into the virtual
methods. The test case is not yet complete, but looking quite good
already.
Effect loading gets split by the kind of effects KWin supports:
* Built-In Effects
* Scripted Effects
* Binary Plugin Effects
For this a new AbstractEffectLoader is added which will have several
sub-classes:
* BuiltInEffectLoader
* ScriptedEffectLoader
* PluginEffectLoader
* EffectLoader
The EffectLoader will be what the EffectsHandlerImpl is using and it just
delegates to the three other types of loaders. Thus the handler doesn't
need to care about the different kinds of effects. The loading is
supposed to be completely async and the EffectLoader emits a signal
whenever an Effect got loaded. The EffectsHandlerImpl is supposed to
connect to this signal and insert it into its own Effect management.
Unloading is not performed by the loader, but by the EffectsHandler.
There is one important change which needs to be implemented: the ordering
cannot be provided by the loader and thus needs to be added to the
Effects directly.
So far only the BuiltInEffectsLoader is implemented. It's not yet
integrated into the EffectsHandlerImpl, but a unit test is added which
tries to perform the various operations provided by the loader and the
BuiltInEffects. The test should cover all cases except the Check Default
functionality which is only used by Blur and Contrast effects. This
cannot be mocked yet as the GLPlatform doesn't allow mocking yet.
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=742302
"We strongly recommend that all subclasses of QObject use the Q_OBJECT macro regardless of whether they actually use signals, slots and properties or not."
svn path=/trunk/kdebase/kwin/; revision=239883
enabled by default, but will be made configurable soon. There is a known
issue with an incorrect geometry shown with konsole, but that's its fault,
and I'll get to that shortly (xterm does the right thing).
Disclaimer:
If it jams - force it. If it breaks, it probably needed replacing anyway.
svn path=/trunk/kdebase/kwin/; revision=197992