Add SceneOpenGL::backend() const -> OpenGLBackend*

A way to get to the actual backend used by the compositing scene.
remotes/origin/mart/blurProtocol
Martin Gräßlin 11 years ago
parent a9e5343eb6
commit f76c18bfb8
  1. 4
      scene_opengl.h

@ -77,6 +77,10 @@ public:
**/
Texture *createTexture();
OpenGLBackend *backend() const {
return m_backend;
}
#ifndef KWIN_HAVE_OPENGLES
/**
* Copy a region of pixels from the current read to the current draw buffer

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