scene: Port away from GLTexture::update(QImage, QPoint, QRect) overload

wilder/Plasma/6.2
Vlad Zahorodnii 2 years ago
parent 46e452127e
commit e504f1a711
  1. 2
      src/scene/imageitem.cpp
  2. 2
      src/scene/workspacescene_opengl.cpp

@ -56,7 +56,7 @@ void ImageItemOpenGL::preprocess()
m_texture->setFilter(GL_LINEAR);
m_texture->setWrapMode(GL_CLAMP_TO_EDGE);
} else {
m_texture->update(m_image);
m_texture->update(m_image, m_image.rect());
}
}
}

@ -419,7 +419,7 @@ void SceneOpenGLDecorationRenderer::renderPart(const QRect &rect, const QRect &p
if (padding.left() == 0) {
dirtyOffset.rx() += TexturePad;
}
m_texture->update(image, textureOffset + dirtyOffset);
m_texture->update(image, image.rect(), textureOffset + dirtyOffset);
}
const QMargins SceneOpenGLDecorationRenderer::texturePadForPart(

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