Shadow sets texture width and height if there is a shader bound.

BUG: 188352

svn path=/trunk/KDE/kdebase/workspace/; revision=959837
remotes/origin/Plasma/5.0
Martin Gräßlin 17 years ago
parent 0ff09244f1
commit c0a20bd38f
  1. 2
      effects/shadow/shadow.cpp

@ -667,6 +667,8 @@ void ShadowEffect::drawShadowQuadOpenGL( GLTexture *texture, QVector<float> vert
shader->setUniform("opacity", opacity);
shader->setUniform("saturation", saturation);
shader->setUniform("brightness", brightness);
shader->setUniform("textureWidth", 1.0f);
shader->setUniform("textureHeight", 1.0f);
}
texture->bind();
texture->enableNormalizedTexCoords();

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