Summary:
Glow textures already have the red, green, and blue channels
premultiplied by the alpha component (because of QImage), thus we can't
use GL_SRC_ALPHA for sfactor in glBlendFunc.
BUG: 403570
Test Plan:
Before:
{F6592391}
After:
{F6592392}
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18803
remotes/origin/Plasma/5.15
parent
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commit
bdddf4daf2
1 changed files with 1 additions and 1 deletions
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