The order in which windows are painted is computed dynamically every frame. On the other hand, with the introduction of items, it's desired to avoid doing that so repaints can be scheduled as needed. The unification also opens the possibilities for more rendering related refactors to make the code nicer and more reusable.remotes/origin/work/zzag/workspace-no-client-list
parent
1cbc9185fb
commit
b4413f4b8b
5 changed files with 32 additions and 32 deletions
Loading…
Reference in new issue