Only use GLSL blur shader if ShaderManager is valid

remotes/origin/Plasma/5.0
Martin Gräßlin 15 years ago
parent 24b9a8c9db
commit 818a936e99
  1. 2
      effects/blur/blurshader.cpp

@ -129,6 +129,8 @@ bool GLSLBlurShader::supported()
{
if (!GLPlatform::instance()->supports(GLSL))
return false;
if (!ShaderManager::instance()->isValid())
return false;
(void) glGetError(); // Clear the error state

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