[scene] Re-order some connects in Scene::addToplevel()

Re-order some connects to keep them spatially close.

Differential Revision: https://phabricator.kde.org/D29131
remotes/origin/work/fix_kcm_crash
Vlad Zahorodnii 6 years ago
parent 774e43c51d
commit 63014d2cb1
  1. 4
      scene.cpp

@ -423,11 +423,13 @@ void Scene::addToplevel(Toplevel *c)
connect(c->surface(), &KWaylandServer::SurfaceInterface::scaleChanged, this, discardQuads);
}
connect(c, &Toplevel::screenScaleChanged, this, discardQuads);
connect(c, &Toplevel::shadowChanged, this, discardQuads);
c->effectWindow()->setSceneWindow(w);
c->updateShadow();
w->updateShadow(c->shadow());
connect(c, &Toplevel::shadowChanged, this, discardQuads);
}
void Scene::removeToplevel(Toplevel *toplevel)

Loading…
Cancel
Save