parent
b8d068088b
commit
537b06a9ee
3 changed files with 1243 additions and 1116 deletions
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,178 @@ |
||||
/********************************************************************
|
||||
KWin - the KDE window manager |
||||
This file is part of the KDE project. |
||||
|
||||
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com> |
||||
|
||||
This program is free software; you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation; either version 2 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*********************************************************************/ |
||||
|
||||
// This file is included in scene_opengl.cpp
|
||||
|
||||
SceneOpenGL::SceneOpenGL( Workspace* ws ) |
||||
: Scene( ws ) |
||||
, init_ok( false ) |
||||
, selfCheckDone( true ) |
||||
, m_sceneShader( NULL ) |
||||
{ |
||||
// TODO: EGL
|
||||
|
||||
debug = qstrcmp( qgetenv( "KWIN_GL_DEBUG" ), "1" ) == 0; |
||||
|
||||
m_sceneShader = new GLShader( ":/resources/scene-vertex.glsl", ":/resources/scene-fragment.glsl" ); |
||||
if( m_sceneShader->isValid() ) |
||||
{ |
||||
m_sceneShader->bind(); |
||||
m_sceneShader->setUniform( "sample", 0 ); |
||||
m_sceneShader->setUniform( "displaySize", QVector2D(displayWidth(), displayHeight())); |
||||
m_sceneShader->setUniform( "debug", debug ? 1 : 0 ); |
||||
m_sceneShader->bindAttributeLocation( 0, "vertex" ); |
||||
m_sceneShader->bindAttributeLocation( 1, "texCoord" ); |
||||
m_sceneShader->unbind(); |
||||
kDebug(1212) << "Scene Shader is valid"; |
||||
} |
||||
else |
||||
{ |
||||
delete m_sceneShader; |
||||
m_sceneShader = NULL; |
||||
kDebug(1212) << "Scene Shader is not valid"; |
||||
return; |
||||
} |
||||
|
||||
if( checkGLError( "Init" )) |
||||
{ |
||||
kError( 1212 ) << "OpenGL compositing setup failed"; |
||||
return; // error
|
||||
} |
||||
init_ok = true; |
||||
} |
||||
|
||||
SceneOpenGL::~SceneOpenGL() |
||||
{ |
||||
foreach( Window* w, windows ) |
||||
delete w; |
||||
delete m_sceneShader; |
||||
SceneOpenGL::EffectFrame::cleanup(); |
||||
checkGLError( "Cleanup" ); |
||||
} |
||||
|
||||
bool SceneOpenGL::initTfp() |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
bool SceneOpenGL::initRenderingContext() |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
bool SceneOpenGL::initBuffer() |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
bool SceneOpenGL::initBufferConfigs() |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
bool SceneOpenGL::initDrawableConfigs() |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
void SceneOpenGL::selfCheckSetup() |
||||
{ |
||||
// not used in EGL
|
||||
} |
||||
|
||||
bool SceneOpenGL::selfCheckFinish() |
||||
{ |
||||
// not used in EGL
|
||||
return true; |
||||
} |
||||
|
||||
// the entry function for painting
|
||||
void SceneOpenGL::paint( QRegion damage, ToplevelList toplevels ) |
||||
{ |
||||
QTime t = QTime::currentTime(); |
||||
foreach( Toplevel* c, toplevels ) |
||||
{ |
||||
assert( windows.contains( c )); |
||||
stacking_order.append( windows[ c ] ); |
||||
} |
||||
int mask = 0; |
||||
paintScreen( &mask, &damage ); // call generic implementation
|
||||
lastRenderTime = t.elapsed(); |
||||
flushBuffer( mask, damage ); |
||||
// do cleanup
|
||||
stacking_order.clear(); |
||||
checkGLError( "PostPaint" ); |
||||
} |
||||
|
||||
void SceneOpenGL::waitSync() |
||||
{ |
||||
// not used in EGL
|
||||
} |
||||
|
||||
void SceneOpenGL::flushBuffer( int mask, QRegion damage ) |
||||
{ |
||||
// TODO: implement me
|
||||
} |
||||
|
||||
void SceneOpenGL::paintGenericScreen( int mask, ScreenPaintData data ) |
||||
{ |
||||
// TODO: setup shader for transformed geometry
|
||||
Scene::paintGenericScreen( mask, data ); |
||||
} |
||||
|
||||
void SceneOpenGL::paintBackground( QRegion region ) |
||||
{ |
||||
// TODO: implement me
|
||||
} |
||||
|
||||
//****************************************
|
||||
// SceneOpenGL::Texture
|
||||
//****************************************
|
||||
|
||||
void SceneOpenGL::Texture::init() |
||||
{ |
||||
damaged = true; |
||||
} |
||||
|
||||
void SceneOpenGL::Texture::release() |
||||
{ |
||||
} |
||||
|
||||
void SceneOpenGL::Texture::findTarget() |
||||
{ |
||||
mTarget = GL_TEXTURE_2D; |
||||
} |
||||
|
||||
bool SceneOpenGL::Texture::load( const Pixmap& pix, const QSize& size, |
||||
int depth, QRegion region ) |
||||
{ |
||||
// TODO: implement proper
|
||||
return GLTexture::load(QPixmap::fromX11Pixmap(pix)); |
||||
} |
||||
|
||||
void SceneOpenGL::Texture::bind() |
||||
{ |
||||
GLTexture::bind(); |
||||
} |
||||
|
||||
void SceneOpenGL::Texture::unbind() |
||||
{ |
||||
GLTexture::unbind(); |
||||
} |
||||
File diff suppressed because it is too large
Load Diff
Loading…
Reference in new issue