The sliding popups effect can be unloaded while there's still an active animation for a closed window. If that happens, the EffectsHandler::windowDeleted signal may be emitted when the EffectWindowDeletedRef objects are destroyed. It happens after the SlidingPopupsEffect destructor. The sliding popups effect also has an EffectsHandler::windowDeleted slot. So, the problem is that m_animationsData gets destroyed first, then m_animations is destroyed next. When m_animations is destroyed, the deleted references will be released and EffectsHandler::windowDeleted will be emitted. SlidingPopupsEffect::slotWindowDeleted will access m_animationsData whose memory has been just released. In order to prevent crashing, this change ensures that animations are canceled while m_animationsData is still valid.remotes/origin/work/zzag/screencast-persistent-core
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