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@ -24,18 +24,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. |
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// KConfigSkeleton
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#include "magiclampconfig.h" |
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#include <kwinconfig.h> |
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#include <kconfiggroup.h> |
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#include <QTimeLine> |
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#include <QtDebug> |
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namespace KWin |
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{ |
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MagicLampEffect::MagicLampEffect() |
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{ |
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initConfig<MagicLampConfig>(); |
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mActiveAnimations = 0; |
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reconfigure(ReconfigureAll); |
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*))); |
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connect(effects, SIGNAL(windowMinimized(KWin::EffectWindow*)), this, SLOT(slotWindowMinimized(KWin::EffectWindow*))); |
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@ -50,36 +44,28 @@ bool MagicLampEffect::supported() |
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void MagicLampEffect::reconfigure(ReconfigureFlags) |
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{ |
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MagicLampConfig::self()->read(); |
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// TODO: rename animationDuration to duration
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mAnimationDuration = animationTime(MagicLampConfig::animationDuration() != 0 ? MagicLampConfig::animationDuration() : 250); |
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// TODO: Rename animationDuration to duration so we can use
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// animationTime<MagicLampConfig>(250).
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const int d = MagicLampConfig::animationDuration() != 0 |
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? MagicLampConfig::animationDuration() |
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: 250; |
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m_duration = std::chrono::milliseconds(static_cast<int>(animationTime(d))); |
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} |
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void MagicLampEffect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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const std::chrono::milliseconds delta(time); |
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QHash< EffectWindow*, QTimeLine* >::iterator entry = mTimeLineWindows.begin(); |
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bool erase = false; |
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while (entry != mTimeLineWindows.end()) { |
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QTimeLine *timeline = entry.value(); |
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if (entry.key()->isMinimized()) { |
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timeline->setCurrentTime(timeline->currentTime() + time); |
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erase = (timeline->currentValue() >= 1.0f); |
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} else { |
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timeline->setCurrentTime(timeline->currentTime() - time); |
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erase = (timeline->currentValue() <= 0.0f); |
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} |
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if (erase) { |
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delete timeline; |
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entry = mTimeLineWindows.erase(entry); |
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} else |
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++entry; |
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auto animationIt = m_animations.begin(); |
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while (animationIt != m_animations.end()) { |
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(*animationIt).update(delta); |
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++animationIt; |
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} |
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mActiveAnimations = mTimeLineWindows.count(); |
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if (mActiveAnimations > 0) |
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// We need to mark the screen windows as transformed. Otherwise the
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// whole screen won't be repainted, resulting in artefacts
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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// We need to mark the screen windows as transformed. Otherwise the
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// whole screen won't be repainted, resulting in artefacts.
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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effects->prePaintScreen(data, time); |
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} |
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@ -88,7 +74,7 @@ void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, |
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{ |
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// Schedule window for transformation if the animation is still in
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// progress
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if (mTimeLineWindows.contains(w)) { |
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if (m_animations.contains(w)) { |
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// We'll transform this window
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data.setTransformed(); |
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data.quads = data.quads.makeGrid(40); |
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@ -100,9 +86,10 @@ void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, |
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void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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if (mTimeLineWindows.contains(w)) { |
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auto animationIt = m_animations.constFind(w); |
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if (animationIt != m_animations.constEnd()) { |
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// 0 = not minimized, 1 = fully minimized
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float progress = mTimeLineWindows[w]->currentValue(); |
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const qreal progress = (*animationIt).value(); |
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QRect geo = w->geometry(); |
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QRect icon = w->iconGeometry(); |
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@ -322,10 +309,16 @@ void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, Win |
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void MagicLampEffect::postPaintScreen() |
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{ |
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if (mActiveAnimations > 0) |
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// Repaint the workspace so that everything would be repainted next time
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effects->addRepaintFull(); |
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mActiveAnimations = mTimeLineWindows.count(); |
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auto animationIt = m_animations.begin(); |
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while (animationIt != m_animations.end()) { |
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if ((*animationIt).done()) { |
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animationIt = m_animations.erase(animationIt); |
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} else { |
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++animationIt; |
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} |
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} |
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effects->addRepaintFull(); |
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// Call the next effect.
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effects->postPaintScreen(); |
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@ -333,34 +326,48 @@ void MagicLampEffect::postPaintScreen() |
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void MagicLampEffect::slotWindowDeleted(EffectWindow* w) |
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{ |
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delete mTimeLineWindows.take(w); |
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m_animations.remove(w); |
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} |
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void MagicLampEffect::slotWindowMinimized(EffectWindow* w) |
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{ |
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if (effects->activeFullScreenEffect()) |
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return; |
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if (!mTimeLineWindows.contains(w)) { |
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mTimeLineWindows.insert(w, new QTimeLine(mAnimationDuration, this)); |
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mTimeLineWindows[w]->setCurrentTime(0); |
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mTimeLineWindows[w]->setCurveShape(QTimeLine::LinearCurve); |
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TimeLine &timeLine = m_animations[w]; |
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if (timeLine.running()) { |
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timeLine.toggleDirection(); |
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} else { |
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timeLine.setDirection(TimeLine::Forward); |
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timeLine.setDuration(m_duration); |
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timeLine.setEasingCurve(QEasingCurve::Linear); |
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} |
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effects->addRepaintFull(); |
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} |
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void MagicLampEffect::slotWindowUnminimized(EffectWindow* w) |
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{ |
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if (effects->activeFullScreenEffect()) |
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return; |
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if (!mTimeLineWindows.contains(w)) { |
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mTimeLineWindows.insert(w, new QTimeLine(mAnimationDuration, this)); |
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mTimeLineWindows[w]->setCurrentTime(mAnimationDuration); |
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mTimeLineWindows[w]->setCurveShape(QTimeLine::LinearCurve); |
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TimeLine &timeLine = m_animations[w]; |
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if (timeLine.running()) { |
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timeLine.toggleDirection(); |
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} else { |
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timeLine.setDirection(TimeLine::Backward); |
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timeLine.setDuration(m_duration); |
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timeLine.setEasingCurve(QEasingCurve::Linear); |
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} |
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effects->addRepaintFull(); |
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} |
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bool MagicLampEffect::isActive() const |
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{ |
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return !mTimeLineWindows.isEmpty(); |
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return !m_animations.isEmpty(); |
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} |
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} // namespace
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