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@ -606,7 +606,7 @@ public: |
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bool isOnActiveOutput() const; |
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Output *output() const; |
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void setOutput(Output *output); |
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virtual QPointF clientPos() const |
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QPointF clientPos() const |
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{ |
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return QPointF(borderLeft(), borderTop()); |
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}; // inside of geometry()
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@ -664,8 +664,8 @@ public: |
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* or NET::OnAllDesktops. Do not use desktop() directly, use |
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* isOnDesktop() instead. |
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*/ |
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virtual int desktop() const; |
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virtual QVector<VirtualDesktop *> desktops() const; |
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int desktop() const; |
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QVector<VirtualDesktop *> desktops() const; |
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virtual QStringList activities() const; |
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bool isOnDesktop(VirtualDesktop *desktop) const; |
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bool isOnDesktop(int d) const; |
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@ -723,7 +723,7 @@ public: |
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* Whether the Window currently wants the shadow to be rendered. Default |
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* implementation always returns @c true. |
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*/ |
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virtual bool wantsShadowToBeRendered() const; |
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bool wantsShadowToBeRendered() const; |
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/**
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* This method returns the area that the Window window reports to be opaque. |
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@ -997,7 +997,7 @@ public: |
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/**
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* Returns @c true if the window is shaded and shadeMode is @c ShadeNormal; otherwise returns @c false. |
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*/ |
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virtual bool isShade() const |
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bool isShade() const |
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{ |
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return shadeMode() == ShadeNormal; |
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} |
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@ -1086,7 +1086,7 @@ public: |
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{ |
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return QuickTileMode(m_quickTileMode); |
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} |
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virtual Layer layer() const; |
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Layer layer() const; |
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void updateLayer(); |
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Tile *tile() const; |
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