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@ -38,10 +38,15 @@ QElapsedTimer AnimationEffect::s_clock; |
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class AnimationEffectPrivate { |
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public: |
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AnimationEffectPrivate() { m_animated = m_damageDirty = m_animationsTouched = m_isInitialized = false; } |
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AnimationEffectPrivate() |
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{ |
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m_animated = m_damageDirty = m_animationsTouched = m_isInitialized = false; |
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m_justEndedAnimation = 0; |
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} |
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AnimationEffect::AniMap m_animations; |
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EffectWindowList m_zombies; |
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bool m_animated, m_damageDirty, m_needSceneRepaint, m_animationsTouched, m_isInitialized; |
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quint64 m_justEndedAnimation; // protect against cancel
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}; |
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} |
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@ -231,6 +236,8 @@ quint64 AnimationEffect::p_animate( EffectWindow *w, Attribute a, uint meta, int |
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bool AnimationEffect::cancel(quint64 animationId) |
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{ |
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Q_D(AnimationEffect); |
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if (animationId == d->m_justEndedAnimation) |
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return true; // this is just ending, do not try to cancel it but fake success
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for (AniMap::iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); entry != mapEnd; ++entry) { |
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for (QList<AniData>::iterator anim = entry->first.begin(), animEnd = entry->first.end(); anim != animEnd; ++anim) { |
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if (quint64(&(*anim)) == animationId) { |
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@ -245,6 +252,7 @@ bool AnimationEffect::cancel(quint64 animationId) |
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} |
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if (d->m_animations.isEmpty()) |
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disconnectGeometryChanges(); |
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d->m_animationsTouched = true; // could be called from animationEnded
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return true; |
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} |
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} |
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@ -292,7 +300,9 @@ void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time ) |
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oldW->unreferencePreviousWindowPixmap(); |
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effects->addRepaint(oldW->expandedGeometry()); |
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} |
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d->m_justEndedAnimation = quint64(&(*anim)); |
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animationEnded(oldW, anim->attribute, anim->meta); |
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d->m_justEndedAnimation = 0; |
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// NOTICE animationEnded is an external call and might have called "::animate"
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// as a result our iterators could now point random junk on the heap
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// so we've to restore the former states, ie. find our window list and animation
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