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/*
Copyright 2008 by Robert Knight <robertknight@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
// Own
#include "KeyBindingEditor.h"
// Qt
#include <QtGui/QHeaderView>
#include <QtGui/QKeyEvent>
#include <KDebug>
// Konsole
#include "ui_KeyBindingEditor.h"
#include "KeyboardTranslator.h"
using namespace Konsole;
KeyBindingEditor::KeyBindingEditor(QWidget* parent)
: QWidget(parent)
, _translator(new KeyboardTranslator( QString() ))
{
_ui = new Ui::KeyBindingEditor();
_ui->setupUi(this);
// description edit
connect( _ui->descriptionEdit , SIGNAL(textChanged(const QString&)) , this , SLOT(setDescription(const QString&)) );
// key bindings table
_ui->keyBindingTable->setColumnCount(2);
QStringList labels;
labels << i18n("Key Combination") << i18n("Output");
_ui->keyBindingTable->setHorizontalHeaderLabels(labels);
_ui->keyBindingTable->horizontalHeader()->setStretchLastSection(true);
_ui->keyBindingTable->verticalHeader()->hide();
_ui->keyBindingTable->setSelectionBehavior(QAbstractItemView::SelectRows);
// add and remove buttons
_ui->addEntryButton->setIcon( KIcon("list-add") );
_ui->removeEntryButton->setIcon( KIcon("list-remove") );
connect( _ui->removeEntryButton , SIGNAL(clicked()) , this , SLOT(removeSelectedEntry()) );
connect( _ui->addEntryButton , SIGNAL(clicked()) , this , SLOT(addNewEntry()) );
// test area
_ui->testAreaInputEdit->installEventFilter(this);
}
KeyBindingEditor::~KeyBindingEditor()
{
delete _ui;
}
void KeyBindingEditor::removeSelectedEntry()
{
QList<QTableWidgetItem*> selectedList = _ui->keyBindingTable->selectedItems();
QList<QTableWidgetItem*> uniqueList;
//Filter unique items
QListIterator<QTableWidgetItem*> iter( selectedList );
while ( iter.hasNext() )
{
QTableWidgetItem* item = iter.next();
if (item->column() == 1) //Select item at the first column
item = _ui->keyBindingTable->item(item->row(),0);
if ( !uniqueList.contains(item) )
uniqueList.append(item);
}
iter = QListIterator<QTableWidgetItem*>( uniqueList );
while ( iter.hasNext() )
{
// get the first item in the row which has the entry
QTableWidgetItem* item = iter.next();
KeyboardTranslator::Entry existing = item->data(Qt::UserRole).
value<KeyboardTranslator::Entry>();
_translator->removeEntry(existing);
_ui->keyBindingTable->removeRow( item->row() );
}
}
void KeyBindingEditor::addNewEntry()
{
_ui->keyBindingTable->insertRow( _ui->keyBindingTable->rowCount() );
int newRowCount = _ui->keyBindingTable->rowCount();
// block signals here to avoid triggering bindingTableItemChanged() slot call
_ui->keyBindingTable->blockSignals(true);
_ui->keyBindingTable->setItem(newRowCount-1,0,new QTableWidgetItem() );
_ui->keyBindingTable->setItem(newRowCount-1,1,new QTableWidgetItem() );
_ui->keyBindingTable->blockSignals(false);
// make sure user can see new row
_ui->keyBindingTable->scrollToItem(_ui->keyBindingTable->item(newRowCount-1,0));
}
bool KeyBindingEditor::eventFilter( QObject* watched , QEvent* event )
{
if ( watched == _ui->testAreaInputEdit )
{
if ( event->type() == QEvent::KeyPress )
{
QKeyEvent* keyEvent = (QKeyEvent*)event;
// The state here is currently set to the state that a newly started
// terminal in Konsole will be in ( which is also the same as the
// state just after a reset ), this has 'Ansi' turned on and all other
// states off.
//
// TODO: It may be useful to be able to specify the state in the 'test input'
// area, but preferably not in a way which clutters the UI with lots of
// checkboxes.
//
const KeyboardTranslator::States states = KeyboardTranslator::AnsiState;
KeyboardTranslator::Entry entry = _translator->findEntry( keyEvent->key() ,
keyEvent->modifiers(),
states );
if ( !entry.isNull() )
{
_ui->testAreaInputEdit->setText(entry.conditionToString());
_ui->testAreaOutputEdit->setText(entry.resultToString(true,keyEvent->modifiers()));
}
else
{
_ui->testAreaInputEdit->setText(keyEvent->text());
_ui->testAreaOutputEdit->setText(keyEvent->text());
}
keyEvent->accept();
return true;
}
}
return false;
}
void KeyBindingEditor::setDescription(const QString& newDescription)
{
_ui->descriptionEdit->setText(newDescription);
if ( _translator )
_translator->setDescription(newDescription);
}
QString KeyBindingEditor::description() const
{
return _ui->descriptionEdit->text();
}
void KeyBindingEditor::setup(const KeyboardTranslator* translator)
{
delete _translator;
_translator = new KeyboardTranslator(*translator);
// setup description edit
_ui->descriptionEdit->setClearButtonShown(true);
_ui->descriptionEdit->setText(translator->description());
// setup key binding table
setupKeyBindingTable(translator);
}
KeyboardTranslator* KeyBindingEditor::translator() const
{
return _translator;
}
void KeyBindingEditor::bindingTableItemChanged(QTableWidgetItem* item)
{
QTableWidgetItem* key = _ui->keyBindingTable->item( item->row() , 0 );
KeyboardTranslator::Entry existing = key->data(Qt::UserRole).value<KeyboardTranslator::Entry>();
QString condition = key->text();
QString result = _ui->keyBindingTable->item( item->row() , 1 )->text();
KeyboardTranslator::Entry entry = KeyboardTranslatorReader::createEntry(condition,result);
_translator->replaceEntry(existing,entry);
// block signals to prevent this slot from being called repeatedly
_ui->keyBindingTable->blockSignals(true);
key->setData(Qt::UserRole,QVariant::fromValue(entry));
_ui->keyBindingTable->blockSignals(false);
}
void KeyBindingEditor::setupKeyBindingTable(const KeyboardTranslator* translator)
{
disconnect( _ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
SLOT(bindingTableItemChanged(QTableWidgetItem*)) );
QList<KeyboardTranslator::Entry> entries = translator->entries();
_ui->keyBindingTable->setRowCount(entries.count());
for ( int row = 0 ; row < entries.count() ; row++ )
{
const KeyboardTranslator::Entry& entry = entries.at(row);
QTableWidgetItem* keyItem = new QTableWidgetItem(entry.conditionToString());
keyItem->setData( Qt::UserRole , QVariant::fromValue(entry) );
QTableWidgetItem* textItem = new QTableWidgetItem(QString(entry.resultToString()));
_ui->keyBindingTable->setItem(row,0,keyItem);
_ui->keyBindingTable->setItem(row,1,textItem);
}
_ui->keyBindingTable->sortItems(0);
connect( _ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this ,
SLOT(bindingTableItemChanged(QTableWidgetItem*)) );
}
#include "KeyBindingEditor.moc"