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240 lines
7.9 KiB
240 lines
7.9 KiB
/* |
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Copyright 2008 by Robert Knight <robertknight@gmail.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA |
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02110-1301 USA. |
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*/ |
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// Own |
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#include "KeyBindingEditor.h" |
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// Qt |
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#include <QtGui/QHeaderView> |
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#include <QtGui/QKeyEvent> |
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#include <KDebug> |
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// Konsole |
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#include "ui_KeyBindingEditor.h" |
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#include "KeyboardTranslator.h" |
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using namespace Konsole; |
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KeyBindingEditor::KeyBindingEditor(QWidget* parent) |
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: QWidget(parent) |
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, _translator(new KeyboardTranslator( QString() )) |
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{ |
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_ui = new Ui::KeyBindingEditor(); |
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_ui->setupUi(this); |
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// description edit |
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connect( _ui->descriptionEdit , SIGNAL(textChanged(const QString&)) , this , SLOT(setDescription(const QString&)) ); |
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// key bindings table |
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_ui->keyBindingTable->setColumnCount(2); |
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QStringList labels; |
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labels << i18n("Key Combination") << i18n("Output"); |
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_ui->keyBindingTable->setHorizontalHeaderLabels(labels); |
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_ui->keyBindingTable->horizontalHeader()->setStretchLastSection(true); |
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_ui->keyBindingTable->verticalHeader()->hide(); |
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_ui->keyBindingTable->setSelectionBehavior(QAbstractItemView::SelectRows); |
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// add and remove buttons |
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_ui->addEntryButton->setIcon( KIcon("list-add") ); |
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_ui->removeEntryButton->setIcon( KIcon("list-remove") ); |
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connect( _ui->removeEntryButton , SIGNAL(clicked()) , this , SLOT(removeSelectedEntry()) ); |
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connect( _ui->addEntryButton , SIGNAL(clicked()) , this , SLOT(addNewEntry()) ); |
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// test area |
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_ui->testAreaInputEdit->installEventFilter(this); |
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} |
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KeyBindingEditor::~KeyBindingEditor() |
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{ |
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delete _ui; |
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} |
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void KeyBindingEditor::removeSelectedEntry() |
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{ |
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QList<QTableWidgetItem*> selectedList = _ui->keyBindingTable->selectedItems(); |
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QList<QTableWidgetItem*> uniqueList; |
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//Filter unique items |
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QListIterator<QTableWidgetItem*> iter( selectedList ); |
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while ( iter.hasNext() ) |
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{ |
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QTableWidgetItem* item = iter.next(); |
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if (item->column() == 1) //Select item at the first column |
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item = _ui->keyBindingTable->item(item->row(),0); |
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if ( !uniqueList.contains(item) ) |
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uniqueList.append(item); |
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} |
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iter = QListIterator<QTableWidgetItem*>( uniqueList ); |
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while ( iter.hasNext() ) |
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{ |
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// get the first item in the row which has the entry |
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QTableWidgetItem* item = iter.next(); |
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KeyboardTranslator::Entry existing = item->data(Qt::UserRole). |
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value<KeyboardTranslator::Entry>(); |
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_translator->removeEntry(existing); |
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_ui->keyBindingTable->removeRow( item->row() ); |
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} |
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} |
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void KeyBindingEditor::addNewEntry() |
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{ |
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_ui->keyBindingTable->insertRow( _ui->keyBindingTable->rowCount() ); |
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int newRowCount = _ui->keyBindingTable->rowCount(); |
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// block signals here to avoid triggering bindingTableItemChanged() slot call |
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_ui->keyBindingTable->blockSignals(true); |
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_ui->keyBindingTable->setItem(newRowCount-1,0,new QTableWidgetItem() ); |
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_ui->keyBindingTable->setItem(newRowCount-1,1,new QTableWidgetItem() ); |
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_ui->keyBindingTable->blockSignals(false); |
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// make sure user can see new row |
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_ui->keyBindingTable->scrollToItem(_ui->keyBindingTable->item(newRowCount-1,0)); |
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} |
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bool KeyBindingEditor::eventFilter( QObject* watched , QEvent* event ) |
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{ |
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if ( watched == _ui->testAreaInputEdit ) |
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{ |
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if ( event->type() == QEvent::KeyPress ) |
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{ |
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QKeyEvent* keyEvent = (QKeyEvent*)event; |
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// The state here is currently set to the state that a newly started |
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// terminal in Konsole will be in ( which is also the same as the |
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// state just after a reset ), this has 'Ansi' turned on and all other |
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// states off. |
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// |
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// TODO: It may be useful to be able to specify the state in the 'test input' |
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// area, but preferably not in a way which clutters the UI with lots of |
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// checkboxes. |
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// |
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const KeyboardTranslator::States states = KeyboardTranslator::AnsiState; |
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KeyboardTranslator::Entry entry = _translator->findEntry( keyEvent->key() , |
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keyEvent->modifiers(), |
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states ); |
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if ( !entry.isNull() ) |
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{ |
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_ui->testAreaInputEdit->setText(entry.conditionToString()); |
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_ui->testAreaOutputEdit->setText(entry.resultToString(true,keyEvent->modifiers())); |
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} |
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else |
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{ |
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_ui->testAreaInputEdit->setText(keyEvent->text()); |
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_ui->testAreaOutputEdit->setText(keyEvent->text()); |
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} |
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keyEvent->accept(); |
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return true; |
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} |
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} |
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return false; |
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} |
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void KeyBindingEditor::setDescription(const QString& newDescription) |
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{ |
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_ui->descriptionEdit->setText(newDescription); |
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if ( _translator ) |
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_translator->setDescription(newDescription); |
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} |
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QString KeyBindingEditor::description() const |
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{ |
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return _ui->descriptionEdit->text(); |
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} |
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void KeyBindingEditor::setup(const KeyboardTranslator* translator) |
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{ |
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delete _translator; |
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_translator = new KeyboardTranslator(*translator); |
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// setup description edit |
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_ui->descriptionEdit->setClearButtonShown(true); |
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_ui->descriptionEdit->setText(translator->description()); |
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// setup key binding table |
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setupKeyBindingTable(translator); |
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} |
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KeyboardTranslator* KeyBindingEditor::translator() const |
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{ |
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return _translator; |
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} |
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void KeyBindingEditor::bindingTableItemChanged(QTableWidgetItem* item) |
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{ |
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QTableWidgetItem* key = _ui->keyBindingTable->item( item->row() , 0 ); |
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KeyboardTranslator::Entry existing = key->data(Qt::UserRole).value<KeyboardTranslator::Entry>(); |
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QString condition = key->text(); |
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QString result = _ui->keyBindingTable->item( item->row() , 1 )->text(); |
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KeyboardTranslator::Entry entry = KeyboardTranslatorReader::createEntry(condition,result); |
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_translator->replaceEntry(existing,entry); |
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// block signals to prevent this slot from being called repeatedly |
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_ui->keyBindingTable->blockSignals(true); |
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key->setData(Qt::UserRole,QVariant::fromValue(entry)); |
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_ui->keyBindingTable->blockSignals(false); |
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} |
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void KeyBindingEditor::setupKeyBindingTable(const KeyboardTranslator* translator) |
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{ |
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disconnect( _ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this , |
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SLOT(bindingTableItemChanged(QTableWidgetItem*)) ); |
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QList<KeyboardTranslator::Entry> entries = translator->entries(); |
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_ui->keyBindingTable->setRowCount(entries.count()); |
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for ( int row = 0 ; row < entries.count() ; row++ ) |
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{ |
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const KeyboardTranslator::Entry& entry = entries.at(row); |
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QTableWidgetItem* keyItem = new QTableWidgetItem(entry.conditionToString()); |
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keyItem->setData( Qt::UserRole , QVariant::fromValue(entry) ); |
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QTableWidgetItem* textItem = new QTableWidgetItem(QString(entry.resultToString())); |
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_ui->keyBindingTable->setItem(row,0,keyItem); |
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_ui->keyBindingTable->setItem(row,1,textItem); |
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} |
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_ui->keyBindingTable->sortItems(0); |
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connect( _ui->keyBindingTable , SIGNAL(itemChanged(QTableWidgetItem*)) , this , |
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SLOT(bindingTableItemChanged(QTableWidgetItem*)) ); |
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} |
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#include "KeyBindingEditor.moc" |
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