Add more debug statements

master
Raheman Vaiya 4 years ago
parent c5f77c5951
commit dc46ddecc2
  1. 2
      src/keyboard.c
  2. 3
      src/keyd.c
  3. 37
      src/keys.c
  4. 2
      src/keys.h

@ -163,6 +163,8 @@ static void kbd_clear_oneshots(struct keyboard *kbd)
if (!al->oneshot)
kbd->active_layers[n++] = *al;
else
dbg("Clearing oneshot layer %s", kbd->config.layers[al->layer].name);
}
kbd->nr_active_layers = n;

@ -231,6 +231,9 @@ void set_mods(uint16_t mods)
uint16_t diff = mods ^ state;
if (debug && diff)
fprintf(stderr, "Active mods: %s\n", modstring(mods));
if (MOD_CTRL & diff)
send_key(KEY_LEFTCTRL, !!(MOD_CTRL & mods));
if (MOD_ALT_GR & diff)

@ -44,6 +44,43 @@ uint16_t keycode_to_mod(uint16_t code)
return 0;
}
const char *modstring(uint16_t mods)
{
static char s[16];
int i = 0;
s[0] = 0;
if (MOD_CTRL & mods) {
s[i++] = 'C';
s[i++] = '-';
}
if (MOD_SUPER & mods) {
s[i++] = 'M';
s[i++] = '-';
}
if (MOD_ALT_GR & mods) {
s[i++] = 'G';
s[i++] = '-';
}
if (MOD_SHIFT & mods) {
s[i++] = 'S';
s[i++] = '-';
}
if (MOD_ALT & mods) {
s[i++] = 'A';
s[i++] = '-';
}
if(i)
s[i-1] = 0;
return s;
}
int parse_modset(const char *s, uint16_t *mods)
{
*mods = 0;

@ -44,6 +44,8 @@
uint16_t keycode_to_mod(uint16_t code);
int parse_modset(const char *s, uint16_t *mods);
const char *modstring(uint16_t mods);
struct keycode_table_ent {
const char *name;
const char *alt_name;

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