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330 lines
8.1 KiB
330 lines
8.1 KiB
/* |
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htop - Vector.c |
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(C) 2004-2011 Hisham H. Muhammad |
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Released under the GNU GPL, see the COPYING file |
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in the source distribution for its full text. |
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*/ |
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#include "Vector.h" |
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#include <assert.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <stdbool.h> |
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Vector* Vector_new(ObjectClass* type, bool owner, int size) { |
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Vector* this; |
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if (size == DEFAULT_SIZE) |
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size = 10; |
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this = xMalloc(sizeof(Vector)); |
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this->growthRate = size; |
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this->array = (Object**) xCalloc(size, sizeof(Object*)); |
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this->arraySize = size; |
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this->items = 0; |
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this->type = type; |
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this->owner = owner; |
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return this; |
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} |
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void Vector_delete(Vector* this) { |
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if (this->owner) { |
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for (int i = 0; i < this->items; i++) |
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if (this->array[i]) |
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Object_delete(this->array[i]); |
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} |
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free(this->array); |
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free(this); |
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} |
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#ifdef DEBUG |
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static inline bool Vector_isConsistent(Vector* this) { |
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assert(this->items <= this->arraySize); |
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if (this->owner) { |
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for (int i = 0; i < this->items; i++) |
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if (this->array[i] && !Object_isA(this->array[i], this->type)) |
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return false; |
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return true; |
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} else { |
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return true; |
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} |
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} |
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int Vector_count(Vector* this) { |
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int items = 0; |
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for (int i = 0; i < this->items; i++) { |
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if (this->array[i]) |
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items++; |
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} |
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assert(items == this->items); |
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return items; |
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} |
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#endif |
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void Vector_prune(Vector* this) { |
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assert(Vector_isConsistent(this)); |
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if (this->owner) { |
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for (int i = 0; i < this->items; i++) |
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if (this->array[i]) { |
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Object_delete(this->array[i]); |
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//this->array[i] = NULL; |
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} |
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} |
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this->items = 0; |
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} |
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static int comparisons = 0; |
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static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) { |
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void* pivotValue = array[pivotIndex]; |
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swap(array, pivotIndex, right); |
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int storeIndex = left; |
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for (int i = left; i < right; i++) { |
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comparisons++; |
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if (compare(array[i], pivotValue) <= 0) { |
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swap(array, i, storeIndex); |
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storeIndex++; |
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} |
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} |
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swap(array, storeIndex, right); |
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return storeIndex; |
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} |
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static void quickSort(Object** array, int left, int right, Object_Compare compare) { |
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if (left >= right) |
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return; |
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int pivotIndex = (left+right) / 2; |
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int pivotNewIndex = partition(array, left, right, pivotIndex, compare); |
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quickSort(array, left, pivotNewIndex - 1, compare); |
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quickSort(array, pivotNewIndex + 1, right, compare); |
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} |
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// If I were to use only one sorting algorithm for both cases, it would probably be this one: |
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/* |
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static void combSort(Object** array, int left, int right, Object_Compare compare) { |
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int gap = right - left; |
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bool swapped = true; |
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while ((gap > 1) || swapped) { |
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if (gap > 1) { |
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gap = (int)((double)gap / 1.247330950103979); |
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} |
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swapped = false; |
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for (int i = left; gap + i <= right; i++) { |
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comparisons++; |
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if (compare(array[i], array[i+gap]) > 0) { |
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swap(array, i, i+gap); |
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swapped = true; |
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} |
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} |
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} |
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} |
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*/ |
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static void insertionSort(Object** array, int left, int right, Object_Compare compare) { |
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for (int i = left+1; i <= right; i++) { |
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void* t = array[i]; |
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int j = i - 1; |
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while (j >= left) { |
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comparisons++; |
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if (compare(array[j], t) <= 0) |
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break; |
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array[j+1] = array[j]; |
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j--; |
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} |
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array[j+1] = t; |
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} |
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} |
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void Vector_quickSort(Vector* this) { |
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assert(this->type->compare); |
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assert(Vector_isConsistent(this)); |
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quickSort(this->array, 0, this->items - 1, this->type->compare); |
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assert(Vector_isConsistent(this)); |
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} |
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void Vector_insertionSort(Vector* this) { |
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assert(this->type->compare); |
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assert(Vector_isConsistent(this)); |
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insertionSort(this->array, 0, this->items - 1, this->type->compare); |
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assert(Vector_isConsistent(this)); |
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} |
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static void Vector_checkArraySize(Vector* this) { |
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assert(Vector_isConsistent(this)); |
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if (this->items >= this->arraySize) { |
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//int i; |
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//i = this->arraySize; |
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this->arraySize = this->items + this->growthRate; |
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this->array = (Object**) xRealloc(this->array, sizeof(Object*) * this->arraySize); |
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//for (; i < this->arraySize; i++) |
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// this->array[i] = NULL; |
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} |
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assert(Vector_isConsistent(this)); |
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} |
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void Vector_insert(Vector* this, int idx, void* data_) { |
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Object* data = data_; |
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assert(idx >= 0); |
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assert(Object_isA(data, this->type)); |
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assert(Vector_isConsistent(this)); |
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if (idx > this->items) { |
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idx = this->items; |
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} |
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Vector_checkArraySize(this); |
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//assert(this->array[this->items] == NULL); |
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for (int i = this->items; i > idx; i--) { |
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this->array[i] = this->array[i-1]; |
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} |
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this->array[idx] = data; |
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this->items++; |
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assert(Vector_isConsistent(this)); |
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} |
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Object* Vector_take(Vector* this, int idx) { |
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assert(idx >= 0 && idx < this->items); |
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assert(Vector_isConsistent(this)); |
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Object* removed = this->array[idx]; |
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//assert (removed != NULL); |
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this->items--; |
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for (int i = idx; i < this->items; i++) |
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this->array[i] = this->array[i+1]; |
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//this->array[this->items] = NULL; |
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assert(Vector_isConsistent(this)); |
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return removed; |
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} |
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Object* Vector_remove(Vector* this, int idx) { |
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Object* removed = Vector_take(this, idx); |
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if (this->owner) { |
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Object_delete(removed); |
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return NULL; |
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} else |
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return removed; |
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} |
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void Vector_moveUp(Vector* this, int idx) { |
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assert(idx >= 0 && idx < this->items); |
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assert(Vector_isConsistent(this)); |
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if (idx == 0) |
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return; |
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Object* temp = this->array[idx]; |
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this->array[idx] = this->array[idx - 1]; |
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this->array[idx - 1] = temp; |
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} |
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void Vector_moveDown(Vector* this, int idx) { |
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assert(idx >= 0 && idx < this->items); |
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assert(Vector_isConsistent(this)); |
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if (idx == this->items - 1) |
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return; |
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Object* temp = this->array[idx]; |
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this->array[idx] = this->array[idx + 1]; |
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this->array[idx + 1] = temp; |
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} |
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void Vector_set(Vector* this, int idx, void* data_) { |
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Object* data = data_; |
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assert(idx >= 0); |
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assert(Object_isA((Object*)data, this->type)); |
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assert(Vector_isConsistent(this)); |
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Vector_checkArraySize(this); |
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if (idx >= this->items) { |
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this->items = idx+1; |
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} else { |
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if (this->owner) { |
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Object* removed = this->array[idx]; |
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assert (removed != NULL); |
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if (this->owner) { |
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Object_delete(removed); |
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} |
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} |
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} |
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this->array[idx] = data; |
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assert(Vector_isConsistent(this)); |
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} |
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#ifdef DEBUG |
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inline Object* Vector_get(Vector* this, int idx) { |
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assert(idx < this->items); |
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assert(Vector_isConsistent(this)); |
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return this->array[idx]; |
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} |
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#else |
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// In this case, Vector_get is defined as a macro in vector.h |
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#endif |
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#ifdef DEBUG |
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inline int Vector_size(Vector* this) { |
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assert(Vector_isConsistent(this)); |
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return this->items; |
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} |
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#else |
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// In this case, Vector_size is defined as a macro in vector.h |
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#endif |
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/* |
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static void Vector_merge(Vector* this, Vector* v2) { |
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int i; |
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assert(Vector_isConsistent(this)); |
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for (i = 0; i < v2->items; i++) |
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Vector_add(this, v2->array[i]); |
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v2->items = 0; |
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Vector_delete(v2); |
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assert(Vector_isConsistent(this)); |
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} |
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*/ |
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void Vector_add(Vector* this, void* data_) { |
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Object* data = data_; |
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assert(Object_isA((Object*)data, this->type)); |
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assert(Vector_isConsistent(this)); |
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int i = this->items; |
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Vector_set(this, this->items, data); |
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assert(this->items == i+1); (void)(i); |
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assert(Vector_isConsistent(this)); |
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} |
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inline int Vector_indexOf(Vector* this, void* search_, Object_Compare compare) { |
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Object* search = search_; |
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assert(Object_isA((Object*)search, this->type)); |
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assert(compare); |
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assert(Vector_isConsistent(this)); |
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for (int i = 0; i < this->items; i++) { |
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Object* o = this->array[i]; |
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assert(o); |
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if (compare(search, o) == 0) |
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return i; |
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} |
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return -1; |
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} |
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void Vector_splice(Vector* this, Vector* from) { |
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assert(Vector_isConsistent(this)); |
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assert(Vector_isConsistent(from)); |
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assert(!(this->owner && from->owner)); |
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int olditmes = this->items; |
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this->items += from->items; |
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Vector_checkArraySize(this); |
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for (int j = 0; j < from->items; j++) |
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this->array[olditmes + j] = from->array[j]; |
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}
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