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## Configuration file for CAVA. Default values are commented out. Use either ; or # for commenting.
[general]
# smoothing mode, can be normal, scientific or waves.
mode = scientific
# Framerate Default: 60. Accepts only non-negative values.
framerate = 30
# Sensitivity in %. If you think the bars are to low/response is to little, try
# increasing this value 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# Autosens will attempt to decrease sensitivity if cava peaks. 1 = on, 0 = off
# overshoot allows bars to overshoot (in % of terminal height) without initiating autosens
; autosens = 1
; overshoot = 20
# The number of bars (0-200). 0 (default) sets it to auto (fill up console).
# width of bars and space between bars in number of characters. Default width 3 and space 1.
; bars = 0
bar_width = 1
bar_spacing = 0
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwith of the visualizer, defaults to 50 - 10000 Hz
# Note: there is a minimum total bandwith of 43Mhz x number of bars.
# Cava will automatically increase the higher cuttoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
[input]
# method of capturing audio, possible methods are: 'pulse', 'alsa' or 'fifo'.
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# for pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them)
#
# for alsa 'source' will be the capture device. Default: 'hw:Loopback,1'
# for fifo 'source' will be the path to fifo-file. Default: '/tmp/mpd.fifo'
; method = pulse
; source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
[output]
# ouput method may be ncurses, noncurses or raw. noncurses is for systems that does not suport ncurses.
# raw is a 16 bit data stream of the bar heights that can be used to send to other applications
# raw defaults to 200 bars, can be adjusted in the bars option above
; method = ncurses
# visual styles, may be 'stereo' or 'mono'.
# Stereo mirrors both channels with low frequencies in center.
# Mono averages both channels and outputs left to right lowest to highest frequencies
channels = stereo
# raw output target defaults to stdout, a fifo will be created if target does not exist
; raw_target = /dev/stdout
# raw data format, can be binary or ascii
; data_format = binary
# binary bit format, can be '8bit' (0-255) or '16bit' (0-65530)
; bit_format = 16bit
# ascii max value, in ascii mode range will run from 0 to value specified here
; ascii_max_range = 1000
# ascii delimiters, in ascii format each bar and frame is separated by a delimiters.
# use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed))
; bar_delimiter = 59
; frame_delimiter = 10
[color]
# colors can one of seven predefined: red, green, yellow, magenta, cyan, white, blue, black.
# or defined by hex code '#xxxxxx' (hex code must be within '')
;background = '#262626'
;foreground = '#dc322f'
gradient = 1
gradient_count = 7
gradient_color_1 = '#268bd2'
gradient_color_2 = '#2aa198'
gradient_color_3 = '#859900'
gradient_color_4 = '#B58900'
gradient_color_5 = '#DC322F'
gradient_color_6 = '#D33682'
gradient_color_7 = '#D33682'
gradient_discrete = 0
[smoothing]
# multiplier for the integral smoothing calculations. Takes values from 0 - 0.99.
# Higher values means smoother, but less precise. 0 to disable.
integral = 0.3
# disables or enables the so-called "Monstercat smoothing". Default: 1. Set to 0 to disable.
; monstercat = 1
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
gravity = 0
# In bar height, bars that would have been lower that this will not be drawn.
;ignore = 4
[eq]
# This one is tricky. You can have as much keys as you want.
# remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble