## Configuration file for CAVA. Default values are commented out. Use either ; or # for commenting. [general] ; mode = normal # smoothing mode, can be normal, scientific or waves. ; framerate = 60 # Default: 60. Accepts only non-negative values. ; sensitivity = 100 # is sensitivity %. Accepts only non-negative values. ; bars = 0 # the number of bars. 0 sets it to auto (fil upp console). ; bar_width = 3 # width of bars. ; bar_spacing = 1 # space between bars. ; lower_cutoff_freq = 50 # the lower cutof frequency for the far left bar ; higher_cutoff_freq = 10000 # the higher cutoff frequency for the far right bar. Note: there is a minimum total bandwith of 43Mhz x number of bars. Cava will automaticly increase the higher cuttoff if a too low band is specified. [input] ; method = alsa # supported input methods are 'alsa' or 'fifo'. ; source = hw:Loopback,1 # ALSA device or FIFO path. [output] ; method = ncurses # method used to draw output may be ncurses, noncurses or circle. ; style = stereo # visual styles, may be 'stereo' or 'mono'. Stereo mirrors both channels with low frequencies in center. Mono avrages both channels and outputs left to right lowest to highest frequencies [color] # supported colors are: red, green, yellow, magenta, cyan, white, blue, black. ; background = black ; foreground = cyan [smoothing] ; integral = 0.7 # multiplier for the integral smoothing calculations. Takes values from 0 - 0.99. Higher values means smoother, but less precise. 0 to disable. ; monstercat = 1 # disables or enables the so-called "Monstercat smoothing". Default: 1. Set to 0 to disable. ; gravity = 1 # Set gravity multiplier for "drop off". Higher values means bars will drop faster. Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off". ; ignore = 0 # set bars with height lower than this to 0 [eq] # This one is tricky. You can have as much keys as you want. More keys = more precision. Look at readme.md on github for further explanations and examples. ; 1 = 1 # bass ; 2 = 1 ; 3 = 1 ; 4 = 1 ; 5 = 1 # treble