; integral = 0.7 # multiplier for the integral smoothing calculations. Higher values means smoother, but less precise. 0 to disable.
; integral = 0.7 # multiplier for the integral smoothing calculations. Takes values from 0 - 0.99. Higher values means smoother, but less precise. 0 to disable.
; monstercat = 1 # disables or enables the so-called "Monstercat smoothing". Default: 1. Set to 0 to disable.
; gravity = 1 # Set gravity multiplier for "drop off". Higher values means bars will drop faster. Accepts only non-negative values. Set to 0 to disable "drop off".
; gravity = 1 # Set gravity multiplier for "drop off". Higher values means bars will drop faster. Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
[eq]
# This one is tricky. You can have as much keys as you want. More keys = more precision. Look at readme.md on github for further explanations and examples.