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/*************************************************************************
* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
*************************************************************************/
#include "breezetileset.h"
#include <QPainter>
namespace Breeze
{
//______________________________________________________________
int TileSet::_sideExtent = 32;
//______________________________________________________________
void TileSet::initPixmap( PixmapList& pixmaps, const QPixmap &pix, int w, int h, const QRect &rect)
{
QSize size( w, h );
if( !( size.isValid() && rect.isValid() ) )
{
pixmaps.push_back( QPixmap() );
} else if( size != rect.size() ) {
const QPixmap tile( pix.copy(rect) );
QPixmap pixmap( w, h );
pixmap.fill(Qt::transparent);
QPainter p(&pixmap);
p.drawTiledPixmap(0, 0, w, h, tile);
pixmaps.push_back( pixmap );
} else pixmaps.push_back( pix.copy(rect) );
}
//______________________________________________________________
TileSet::TileSet( void ):
_stretch( false ),
_w1(0),
_h1(0),
_w3(0),
_h3(0)
{ _pixmaps.reserve(9); }
//______________________________________________________________
TileSet::TileSet(const QPixmap &pix, int w1, int h1, int w2, int h2, bool stretch ):
_stretch( stretch ),
_w1(w1),
_h1(h1),
_w3(0),
_h3(0)
{
_pixmaps.reserve(9);
if (pix.isNull()) return;
_w3 = pix.width() - (w1 + w2);
_h3 = pix.height() - (h1 + h2);
int w = w2;
int h = h2;
if( !_stretch )
{
while (w < _sideExtent && w2 > 0) w += w2;
while (h < _sideExtent && h2 > 0) h += h2;
}
// initialise pixmap array
initPixmap( _pixmaps, pix, _w1, _h1, QRect(0, 0, _w1, _h1) );
initPixmap( _pixmaps, pix, w, _h1, QRect(_w1, 0, w2, _h1) );
initPixmap( _pixmaps, pix, _w3, _h1, QRect(_w1+w2, 0, _w3, _h1) );
initPixmap( _pixmaps, pix, _w1, h, QRect(0, _h1, _w1, h2) );
initPixmap( _pixmaps, pix, w, h, QRect(_w1, _h1, w2, h2) );
initPixmap( _pixmaps, pix, _w3, h, QRect(_w1+w2, _h1, _w3, h2) );
initPixmap( _pixmaps, pix, _w1, _h3, QRect(0, _h1+h2, _w1, _h3) );
initPixmap( _pixmaps, pix, w, _h3, QRect(_w1, _h1+h2, w2, _h3) );
initPixmap( _pixmaps, pix, _w3, _h3, QRect(_w1+w2, _h1+h2, _w3, _h3) );
}
//___________________________________________________________
inline bool bits(TileSet::Tiles flags, TileSet::Tiles testFlags)
{ return (flags & testFlags) == testFlags; }
//___________________________________________________________
void TileSet::render(const QRect &r, QPainter *p, Tiles t) const
{
const bool oldHint( p->testRenderHint( QPainter::SmoothPixmapTransform ) );
if( _stretch ) p->setRenderHint( QPainter::SmoothPixmapTransform, true );
// check initialization
if( _pixmaps.size() < 9 ) return;
int x0, y0, w, h;
r.getRect(&x0, &y0, &w, &h);
// calculate pixmaps widths
int wLeft(0);
int wRight(0);
if( _w1+_w3 > 0 )
{
qreal wRatio( qreal( _w1 )/qreal( _w1 + _w3 ) );
wLeft = (t&Right) ? qMin( _w1, int(w*wRatio) ):_w1;
wRight = (t&Left) ? qMin( _w3, int(w*(1.0-wRatio)) ):_w3;
}
// calculate pixmap heights
int hTop(0);
int hBottom(0);
if( _h1+_h3 > 0 )
{
qreal hRatio( qreal( _h1 )/qreal( _h1 + _h3 ) );
hTop = (t&Bottom) ? qMin( _h1, int(h*hRatio) ):_h1;
hBottom = (t&Top) ? qMin( _h3, int(h*(1.0-hRatio)) ):_h3;
}
// calculate corner locations
w -= wLeft + wRight;
h -= hTop + hBottom;
const int x1 = x0 + wLeft;
const int x2 = x1 + w;
const int y1 = y0 + hTop;
const int y2 = y1 + h;
const int w2 = _pixmaps.at(7).width();
const int h2 = _pixmaps.at(5).height();
// corner
if( bits(t, Top|Left) ) p->drawPixmap(x0, y0, _pixmaps.at(0), 0, 0, wLeft, hTop);
if( bits(t, Top|Right) ) p->drawPixmap(x2, y0, _pixmaps.at(2), _w3-wRight, 0, wRight, hTop);
if( bits(t, Bottom|Left) ) p->drawPixmap(x0, y2, _pixmaps.at(6), 0, _h3-hBottom, wLeft, hBottom);
if( bits(t, Bottom|Right) ) p->drawPixmap(x2, y2, _pixmaps.at(8), _w3-wRight, _h3-hBottom, wRight, hBottom );
// top and bottom
if( w > 0 )
{
if (t & Top )
{
if( _stretch ) p->drawPixmap(x1, y0, w, hTop, _pixmaps.at(1));
else p->drawTiledPixmap(x1, y0, w, hTop, _pixmaps.at(1));
}
if (t & Bottom )
{
if( _stretch ) p->drawPixmap(x1, y2, w, hBottom, _pixmaps.at(7), 0, _h3-hBottom, w2, hBottom );
else p->drawTiledPixmap(x1, y2, w, hBottom, _pixmaps.at(7), 0, _h3-hBottom );
}
}
// left and right
if( h > 0 )
{
if (t & Left )
{
if( _stretch ) p->drawPixmap(x0, y1, wLeft, h, _pixmaps.at(3));
else p->drawTiledPixmap(x0, y1, wLeft, h, _pixmaps.at(3));
}
if (t & Right )
{
if( _stretch ) p->drawPixmap(x2, y1, wRight, h, _pixmaps.at(5), _w3-wRight, 0, wRight, h2 );
else p->drawTiledPixmap(x2, y1, wRight, h, _pixmaps.at(5), _w3-wRight, 0 );
}
}
// center
if ( (t & Center) && h > 0 && w > 0 )
{
if( _stretch ) p->drawPixmap(x1, y1, w, h, _pixmaps.at(4));
else p->drawTiledPixmap(x1, y1, w, h, _pixmaps.at(4));
}
if( _stretch ) p->setRenderHint( QPainter::SmoothPixmapTransform, oldHint );
}
}