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#ifndef breezespinbox_datah
#define breezespinbox_datah
//////////////////////////////////////////////////////////////////////////////
// breezespinboxdata.h
// spinbox data container for up/down arrow hover (mouse-over) animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "breezeanimationdata.h"
#include <QStyle>
namespace Breeze
{
//! handles spinbox arrows hover
class SpinBoxData: public AnimationData
{
Q_OBJECT
//! declare opacity property
Q_PROPERTY( qreal upArrowOpacity READ upArrowOpacity WRITE setUpArrowOpacity )
Q_PROPERTY( qreal downArrowOpacity READ downArrowOpacity WRITE setDownArrowOpacity )
public:
//! constructor
SpinBoxData( QObject*, QWidget*, int );
//! destructor
virtual ~SpinBoxData( void )
{}
//! animation state
virtual bool updateState( QStyle::SubControl subControl, bool value )
{
if( subControl == QStyle::SC_SpinBoxUp ) return _upArrowData.updateState( value );
else if( subControl == QStyle::SC_SpinBoxDown ) return _downArrowData.updateState( value );
else return false;
}
//! animation state
virtual bool isAnimated( QStyle::SubControl subControl ) const
{
return(
( subControl == QStyle::SC_SpinBoxUp && upArrowAnimation().data()->isRunning() ) ||
( subControl == QStyle::SC_SpinBoxDown && downArrowAnimation().data()->isRunning() ) );
}
//! opacity
virtual qreal opacity( QStyle::SubControl subControl ) const
{
if( subControl == QStyle::SC_SpinBoxUp ) return upArrowOpacity();
else if( subControl == QStyle::SC_SpinBoxDown ) return downArrowOpacity();
else return OpacityInvalid;
}
//! duration
virtual void setDuration( int duration )
{
upArrowAnimation().data()->setDuration( duration );
downArrowAnimation().data()->setDuration( duration );
}
//!@name up arrow animation
//@{
//! opacity
qreal upArrowOpacity( void ) const
{ return _upArrowData._opacity; }
//! opacity
void setUpArrowOpacity( qreal value )
{
value = digitize( value );
if( _upArrowData._opacity == value ) return;
_upArrowData._opacity = value;
setDirty();
}
//! animation
Animation::Pointer upArrowAnimation( void ) const
{ return _upArrowData._animation; }
//@}
//!@name down arrow animation
//@{
//! opacity
qreal downArrowOpacity( void ) const
{ return _downArrowData._opacity; }
//! opacity
void setDownArrowOpacity( qreal value )
{
value = digitize( value );
if( _downArrowData._opacity == value ) return;
_downArrowData._opacity = value;
setDirty();
}
//! animation
Animation::Pointer downArrowAnimation( void ) const
{ return _downArrowData._animation; }
//@}
private:
//! container for needed animation data
class Data
{
public:
//! default constructor
Data( void ):
_state( false ),
_opacity(0)
{}
//! state
bool updateState( bool );
//! arrow state
bool _state;
//! animation
Animation::Pointer _animation;
//! opacity
qreal _opacity;
};
//! up arrow data
Data _upArrowData;
//! down arrow data
Data _downArrowData;
};
}
#endif