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//////////////////////////////////////////////////////////////////////////////
// breezebusyindicatorengine.cpp
// handle progress bar busy indicator
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "breezebusyindicatorengine.h"
#include "breezebusyindicatorengine.moc"
#include "../breezemetrics.h"
#include <QVariant>
namespace Breeze
{
//_______________________________________________
BusyIndicatorEngine::BusyIndicatorEngine( QObject* object ):
BaseEngine( object ),
_animation( new Animation( duration(), this ) )
{
// setup animation
_animation.data()->setStartValue( 0 );
_animation.data()->setEndValue( 2*Metrics::ProgressBar_BusyIndicatorSize );
_animation.data()->setTargetObject( this );
_animation.data()->setPropertyName( "value" );
_animation.data()->setLoopCount( -1 );
}
//_______________________________________________
bool BusyIndicatorEngine::registerWidget( QObject* object )
{
// check widget validity
if( !object ) return false;
// create new data class
if( !_data.contains( object ) )
{
_data.insert( object, new BusyIndicatorData( this ) );
// connect destruction signal
connect( object, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection );
}
return true;
}
//____________________________________________________________
bool BusyIndicatorEngine::isAnimated( const QObject* object )
{
DataMap<BusyIndicatorData>::Value data( BusyIndicatorEngine::data( object ) );
return data && data.data()->isAnimated();
}
//____________________________________________________________
void BusyIndicatorEngine::setDuration( int value )
{
if( duration() == value ) return;
BaseEngine::setDuration( value );
// restart timer with specified time
_animation.data()->setDuration( value );
}
//____________________________________________________________
void BusyIndicatorEngine::setAnimated( const QObject* object, bool value )
{
DataMap<BusyIndicatorData>::Value data( BusyIndicatorEngine::data( object ) );
if( data )
{
// update data
data.data()->setAnimated( value );
// start timer if needed
if( value && !_animation.data()->isRunning() )
{ _animation.data()->start(); }
}
return;
}
//____________________________________________________________
DataMap<BusyIndicatorData>::Value BusyIndicatorEngine::data( const QObject* object )
{ return _data.find( object ).data(); }
//_______________________________________________
void BusyIndicatorEngine::setValue( int value )
{
// update
_value = value;
bool animated( false );
// loop over objects in map
for( DataMap<BusyIndicatorData>::iterator iter = _data.begin(); iter != _data.end(); ++iter )
{
if( iter.value()->isAnimated() )
{
// update animation flag
animated = true;
// emit update signal on object
if( const_cast<QObject*>( iter.key() )->inherits( "QQuickStyleItem" ))
{
//QtQuickControls "rerender" method is updateItem
QMetaObject::invokeMethod( const_cast<QObject*>( iter.key() ), "updateItem", Qt::QueuedConnection);
} else {
QMetaObject::invokeMethod( const_cast<QObject*>( iter.key() ), "update", Qt::QueuedConnection);
}
}
}
if( !animated ) _animation.data()->stop();
}
}