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#ifndef breezeanimations_h
#define breezeanimations_h
//////////////////////////////////////////////////////////////////////////////
// breezeanimations.h
// container for all animation engines
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "breezebusyindicatorengine.h"
#include "breezescrollbarengine.h"
#include "breezesliderengine.h"
#include "breezespinboxengine.h"
#include "breezewidgetstateengine.h"
#include <QObject>
#include <QList>
namespace Breeze
{
//! stores engines
class Animations: public QObject
{
Q_OBJECT
public:
//! constructor
explicit Animations( QObject* );
//! destructor
virtual ~Animations( void )
{}
//! register animations corresponding to given widget, depending on its type.
void registerWidget( QWidget* widget ) const;
/*! unregister all animations associated to a widget */
void unregisterWidget( QWidget* widget ) const;
//! enability engine
WidgetStateEngine& widgetEnabilityEngine( void ) const
{ return *_widgetEnabilityEngine; }
//! abstractButton engine
WidgetStateEngine& widgetStateEngine( void ) const
{ return *_widgetStateEngine; }
//! editable combobox arrow hover engine
WidgetStateEngine& comboBoxEngine( void ) const
{ return *_comboBoxEngine; }
//! lineEdit engine
WidgetStateEngine& lineEditEngine( void ) const
{ return *_lineEditEngine; }
//! busy indicator
BusyIndicatorEngine& busyIndicatorEngine( void ) const
{ return *_busyIndicatorEngine; }
//! scrollbar engine
ScrollBarEngine& scrollBarEngine( void ) const
{ return *_scrollBarEngine; }
//! slider engine
SliderEngine& sliderEngine( void ) const
{ return *_sliderEngine; }
//! spinbox engine
SpinBoxEngine& spinBoxEngine( void ) const
{ return *_spinBoxEngine; }
//! setup engines
void setupEngines( void );
protected Q_SLOTS:
//! enregister engine
void unregisterEngine( QObject* );
private:
//! register new engine
void registerEngine( BaseEngine* engine );
//! busy indicator
BusyIndicatorEngine* _busyIndicatorEngine;
//! widget enability engine
WidgetStateEngine* _widgetEnabilityEngine;
//! abstract button engine
WidgetStateEngine* _widgetStateEngine;
//! line editor engine
WidgetStateEngine* _lineEditEngine;
//! editable combobox arrow hover effect
WidgetStateEngine* _comboBoxEngine;
//! scrollbar engine
ScrollBarEngine* _scrollBarEngine;
//! slider engine
SliderEngine* _sliderEngine;
//! spinbox engine
SpinBoxEngine* _spinBoxEngine;
//! keep list of existing engines
QList< BaseEngine::Pointer > _engines;
};
}
#endif