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70 lines
2.2 KiB
70 lines
2.2 KiB
#ifndef breezeanimation_h |
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#define breezeanimation_h |
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////////////////////////////////////////////////////////////////////////////// |
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// breezeanimation.h |
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// stores event filters and maps widgets to animations for animations |
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// ------------------- |
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// |
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr> |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to |
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// deal in the Software without restriction, including without limitation the |
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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// sell copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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// IN THE SOFTWARE. |
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////////////////////////////////////////////////////////////////////////////// |
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#include <QPointer> |
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#include <QPropertyAnimation> |
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#include <QVariant> |
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namespace Breeze |
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{ |
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class Animation: public QPropertyAnimation |
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{ |
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Q_OBJECT |
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public: |
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//! TimeLine shared pointer |
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typedef QPointer<Animation> Pointer; |
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//! constructor |
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Animation( int duration, QObject* parent ): |
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QPropertyAnimation( parent ) |
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{ setDuration( duration ); } |
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//! destructor |
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virtual ~Animation( void ) |
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{} |
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//! true if running |
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bool isRunning( void ) const |
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{ return state() == Animation::Running; } |
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//! restart |
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void restart( void ) |
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{ |
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if( isRunning() ) stop(); |
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start(); |
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} |
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}; |
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} |
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#endif
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